Co-op (BTD6): Difference between revisions
progress stuff |
page is probably decent enough for the mainspace now |
||
| Line 1: | Line 1: | ||
{{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}} | {{for|Co-op in [[Bloons TD 5]]|Co-op (BTD5)}} | ||
'''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}} and unlocked at [[level]] 20. It allows two to four players to play in a single game simultaneously using a peer-to-peer connection | {{lede image|BTD6 CoOpIcon.png}} | ||
'''Co-op''' is a multiplayer mode in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|11.0}} and unlocked at [[level]] 20. It allows two to four players to play in a single game simultaneously. All versions support online play using a peer-to-peer connection,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/rbhs6d/bloons_td_6_update_notes_version_290/hnoqs0i/|title=rohan_spibo comments on Bloons TD 6 - Update Notes! Version 29.0|author=Rohan Sharpe-Anforth|publisher=Reddit|retrieved=7 apr 2025}}</ref> but the [[Bloons TD 6 (console)|console version]] supports local Co-op. Players can either share the entire map or have their own dedicated sections of the map to place and [[upgrade]] their own towers. Each player has their own [[Hero]] and tier 5 upgrades, though they have to share Hero XP and [[cash]] earned from popping Bloons and at the end of each round. Playing in online Co-op earns separate [[medal]]s from singleplayer, and there are some events that are playable in Co-op. | |||
==Mechanics== | ==Mechanics== | ||
[[File:BTD6 coop sidebar cash.png|300px|thumb]] | [[File:BTD6 coop sidebar cash.png|300px|thumb]] | ||
In a Co-op game, all players play together on a single map with the same pool of [[life|lives]]. Depending on the configuration, the map can be split into multiple sections for each player, or allow all players to place anywhere. Each player can place their own [[tower]]s and [[power]]s and cannot control towers placed by others. Each player has access to their own [[Hero]], tier 5 | In a Co-op game, all players play together on a single map with the same pool of [[life|lives]]. Depending on the configuration, the map can be split into multiple sections for each player, or allow all players to place anywhere. Each player can place their own [[tower]]s and [[power]]s and cannot control towers placed by others. In online Co-op, there is a delay between a player inputting an action (such as placing or [[upgrade|upgrading]] a tower) and the action occurring, to allow all players' clients time to sync with each other. Each player has access to their own [[Hero]], tier 5 upgrades, and pool of [[cash]], though some forms of income are split among players. While this allows for multiple Heroes and multiple copies of tier 5 upgrades, the game does not allow multiple copies of [[Paragon]]s or the [[VTSG]]. If playing in a mode with [[challenge rule]]s, any restrictions on the number of towers will count all players' towers. | ||
The way unlockable features function in Co-op varies: | |||
*Towers and upgrades are only purchasable by players that have unlocked them. | |||
*[[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades apply to all players, even to those who have not unlocked them yet, if at least one player has them unlocked. | |||
*[[Fast Track Mode]] applies if at least one player has it enabled.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fzdqsm/bloons_td_6_v450_update_notes/lr0vsgb/|title=rohan_spibo comments on Bloons TD 6 v45.0 - Update Notes!|author=Rohan Sharpe-Anforth|publisher=Reddit|retrieved=11 apr 2025}}</ref> | |||
On the victory screen, every player can receive a different [[callout]] based on their actions in the game. Two players cannot receive the same callout. | |||
===Ownership=== | ===Ownership=== | ||
{{research|If a player quits, how is ownership of their towers distributed?}} | |||
If a player places a [[tower]] or uses a [[power]], that player becomes its "owner". Players cannot [[upgrade]], [[sell]], [[Activated Ability|activate the abilities]] of, or change the [[targeting option]]s of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing [[buff]]s to them (e.g. [[Monkey Village (BTD6)|Monkey Village]]s, [[Alchemist (BTD6)|Alchemist]]s, or [[Overclock (BTD6)|Overclock]]), contributing to [[Jungle's Bounty (BTD6)|Jungle's Bounty]], acting as platforms (e.g. [[Portable Lake (BTD6)|Portable Lake]]s, [[Carrier Flagship (BTD6)|Carrier Flagship]], and [[Lord of the Abyss]]), and sacrificing them (e.g. [[Sun Temple (BTD6)|Sun Temple]]s, [[True Sun God (BTD6)|True Sun God]]s, and [[Paragon]]s). There are a few exceptions: | If a player places a [[tower]] or uses a [[power]], that player becomes its "owner". Players cannot [[upgrade]], [[sell]], [[Activated Ability|activate the abilities]] of, or change the [[targeting option]]s of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing [[buff]]s to them (e.g. [[Monkey Village (BTD6)|Monkey Village]]s, [[Alchemist (BTD6)|Alchemist]]s, or [[Overclock (BTD6)|Overclock]]), contributing to [[Jungle's Bounty (BTD6)|Jungle's Bounty]], acting as platforms (e.g. [[Portable Lake (BTD6)|Portable Lake]]s, [[Carrier Flagship (BTD6)|Carrier Flagship]], and [[Lord of the Abyss]]), and sacrificing them (e.g. [[Sun Temple (BTD6)|Sun Temple]]s, [[True Sun God (BTD6)|True Sun God]]s, and [[Paragon]]s). There are a few exceptions: | ||
*[[Support Chinook (BTD6)|Support Chinook]]s and [[Special Poperations (BTD6)|Special Poperations]] cannot reposition or use {{BTD6 mk|Door Gunner}} on towers owned by other players. | *[[Support Chinook (BTD6)|Support Chinook]]s and [[Special Poperations (BTD6)|Special Poperations]] cannot reposition or use {{BTD6 mk|Door Gunner}} on towers owned by other players. | ||
| Line 14: | Line 22: | ||
*{{BTD6 mk|Emergency Unlock}} only appears for players that have a [[Dartling Gunner (BTD6)|Dartling Gunner]], and using it does not change the targeting of other player's Dartling Gunners. | *{{BTD6 mk|Emergency Unlock}} only appears for players that have a [[Dartling Gunner (BTD6)|Dartling Gunner]], and using it does not change the targeting of other player's Dartling Gunners. | ||
*{{BTD6 mk|Come On Everybody!}}'s conditions are separate for each player. A [[Primary]] tower gains buffs depending on the tiers of all Primary towers with the same owner, not all players. | *{{BTD6 mk|Come On Everybody!}}'s conditions are separate for each player. A [[Primary]] tower gains buffs depending on the tiers of all Primary towers with the same owner, not all players. | ||
If a player leaves the game, ownership of their towers is distributed to other players. | |||
===Map splits=== | ===Map splits=== | ||
[[file:BTD6 coop zones.png|300px|thumb|The message about map splits that appears when a Co-op game begins]] | [[file:BTD6 coop zones.png|300px|thumb|The message about map splits that appears when a Co-op game begins]] | ||
Maps in Co-op can be split into different sections for each player. Players can only place towers in a section they own or in a free-for-all section, but towers can place [[sub-tower]]s in sections not owned by their owner. Each map has a default split setting, but the host can change it to any split before starting the game. | Maps in Co-op can be split into different sections for each player. Players can only place towers in a section they own or in a free-for-all section, but towers can place [[sub-tower]]s in sections not owned by their owner. Each map has a default split setting, but the host can change it to any split before starting the game. In the free-for-all split, all players can place anywhere on the map, which is the default for all [[Expert]] maps. All other splits have two sections if there are two players or four sections if there are three or four players, and the fourth section becomes a free-for-all section if there are only three players. If a player leaves the game, their section becomes a free-for-all section. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Split | !Split | ||
| Line 50: | Line 57: | ||
[[file:BTD6 coop victory results.png|300px|thumb|The victory screen with the [[Freeplay]] button on cooldown]] | [[file:BTD6 coop victory results.png|300px|thumb|The victory screen with the [[Freeplay]] button on cooldown]] | ||
*Any player can start [[round]]s and toggle [[Fast Forward]]. | *Any player can start [[round]]s and toggle [[Fast Forward]]. | ||
*[[Auto Start]] | *[[Auto Start]] applies if at least one player has enabled it. | ||
*Menus and pop-ups do not pause the game. | *Menus and pop-ups do not pause the game. | ||
*Players cannot save Co-op games, nor can they restart outside of a game over. | *Players cannot save Co-op games, nor can they restart outside of a game over. | ||
*On a game over, any player can restart the game or use a [[continue]]. On a victory, any player can start [[freeplay]] mode. There is a grace period between the victory and game over screens appearing where the restart, continue, and freeplay options are not selectable, which allows players to quit before another player performs that action. | *On a game over, any player can restart the game or use a [[continue]]. On a victory, any player can start [[freeplay]] mode. There is a grace period between the victory and game over screens appearing where the restart, continue, and freeplay options are not selectable, which allows players to quit before another player performs that action. | ||
*The player who created the game is the host, indicated by a blue pip next to the player icon in the sidebar for sending and requesting cash. If the host disconnects, the game selects a new host for the match. If the former host reconnects, they do not become the host again unless the current host disconnects and the game selects the former host. | |||
===Cash distribution=== | ===Cash distribution=== | ||
| Line 64: | Line 72: | ||
===Sending cash=== | ===Sending cash=== | ||
[[File:BTD6 coop sidebar cash.png|300px|thumb|The sidebar for sending and requesting cash]] | |||
Each player can send cash to another player or request cash from another player, except in [[Deflation (BTD6)|Deflation]] mode. The amount of cash sent by pressing the send button depends on the amount of cash the player currently has: | Each player can send cash to another player or request cash from another player, except in [[Deflation (BTD6)|Deflation]] mode. The amount of cash sent by pressing the send button depends on the amount of cash the player currently has: | ||
*With $500 or more, the player will send 20% of their current cash, rounded down. | *With $500 or more, the player will send 20% of their current cash, rounded down. | ||
| Line 81: | Line 90: | ||
====Emotes==== | ====Emotes==== | ||
{{main| | {{main|Emote}} | ||
Emotes are a system players can use to communicate with each other. | [[File:BTD6 coop sidebar emotes.png|300px|thumb|The sidebar for using emotes]] | ||
Emotes are a system players can use to communicate with each other. Players can mute other players to avoid seeing their emotes. Emotes are split into four sub-categories: | |||
*Standard Emotes: display an animated icon above the icon of the player that used it. | |||
*[[Text Emote]]s: display a string of text that depends on the language of the players viewing it. | |||
*Sound Emotes: trigger an icon and a sound effect. | |||
*Fullscreen Emotes: display a visual effect that covers the entire screen. | |||
Some emotes are unlocked by default, and others are unlockable by purchasing them from the [[Trophy Store]]. | |||
{{clear}} | |||
==Matchmaking== | ==Matchmaking== | ||
''[[Bloons TD 6]]'', ''[[Bloons TD 6+]]'', and ''[[Bloons TD 6 NETFLIX]]'' players can play together, though names of players on different platforms are hidden from each other (for example, ''Bloons TD 6+'' players can see each others' names, but they cannot see ''Bloons TD 6'' or ''Bloons TD 6 NETFLIX'' players' names, and vice versa). The [[Bloons TD 6 (Chinese)|Chinese version]] and [[Bloons TD 6 (console)|console version]] have separate matchmaking and cannot play with each other. | ''[[Bloons TD 6]]'', ''[[Bloons TD 6+]]'', and ''[[Bloons TD 6 NETFLIX]]'' players can play together, though names of players on different platforms are hidden from each other (for example, ''Bloons TD 6+'' players can see each others' names, but they cannot see ''Bloons TD 6'' or ''Bloons TD 6 NETFLIX'' players' names, and vice versa). The [[Bloons TD 6 (Chinese)|Chinese version]] and [[Bloons TD 6 (console)|console version]] have separate matchmaking and cannot play with each other. | ||
| Line 144: | Line 160: | ||
===Local co-op=== | ===Local co-op=== | ||
Exclusive to the {{console version of|Bloons TD 6}}, local Co-op is playable by connecting additional controllers to the console. Despite being hosted on one system, local co-op games still cannot be paused or saved. Playing in local co-op earns singleplayer medals instead of co-op medals. | Exclusive to the {{console version of|Bloons TD 6}}, local Co-op is playable by connecting additional controllers to the console. In local Co-op, there is no delay between player inputs and in-game actions occurring (such as placing and upgrading towers). Despite being hosted on one system, local co-op games still cannot be paused or saved. Playing in local co-op earns singleplayer medals instead of co-op medals. | ||
===Boss Challenge=== | ===Boss Challenge=== | ||
{{main|Boss Challenge}} | {{main|Boss Challenge}} | ||
[[File:BTD6 boss challenge coop hosting.png|thumb|300px]] | |||
Boss Challenge supports Co-op play with the same Normal, Elite, and Battle modes as in singleplayer. Each mode tracks separate high scores for 1-player, 2-player, 3-player, and 4-player games. This is the only way to play [[Blons]] and [[Protect The Yacht]] in Co-op outside of the occasional events that use them. | Boss Challenge supports Co-op play with the same Normal, Elite, and Battle modes as in singleplayer. Each mode tracks separate high scores for 1-player, 2-player, 3-player, and 4-player games. This is the only way to play [[Blons]] and [[Protect The Yacht]] in Co-op outside of the occasional events that use them. | ||
| Line 232: | Line 249: | ||
==Gallery== | ==Gallery== | ||
===Screenshots=== | |||
<gallery> | |||
BTD6 coop quick match.png | |||
BTD6 coop hosting.png|The Co-op lobby | |||
BTD6 coop join match.png|The "Join Match" feature | |||
BTD6 coop lobby full.png|A full Co-op lobby | |||
BTD6 coop lobby loading.png|The Co-op lobby loading | |||
BTD6 coop popup.png|The message that appears when a Co-op game begins | |||
BTD6 coop zones.png|The message about map splits that appears when a Co-op game begins | |||
BTD6 coop sidebar cash.png|The sidebar for sending cash | |||
BTD6 coop sidebar emotes.png|The sidebar for using emotes | |||
BTD6 coop sidebar with disconnect.png|The sidebar for sending cash with a player who disconnected | |||
BTD6 coop victory.png|The victory screen in a Co-op game with four different [[callout]]s | |||
BTD6 coop victory results.png|The victory results screen | |||
BTD6 coop pause.png|The pause screen in a Co-op game | |||
BTD6 coop disconnected.png|The pop-up that appears when the player disconnects | |||
BTD6 coop rejoining.png|The pop-up that appears when the player is rejoining | |||
BTD6 boss challenge coop hosting.png|The [[Boss Challenge]] Co-op lobby | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 | BTD6 CoopSearchIcon.png|Quick match icon | ||
BTD6 | BTD6 Coop2PlayerIcon.png|2-player mode icon (no longer used) | ||
BTD6 | BTD6 Coop3PlayerIcon.png|3-player mode icon (no longer used) | ||
BTD6 | BTD6 Coop4PlayerIcon.png|4-player mode icon (no longer used) | ||
BTD6 CoopQuickMatchBtn.png | BTD6 CoopQuickMatchBtn.png|Any Game icon | ||
BTD6 CoopMediumMatchBtn.png | BTD6 CoopMediumMatchBtn.png|Medium Game icon | ||
BTD6 CoopLongMatchBtn.png | BTD6 CoopLongMatchBtn.png|Long Game icon | ||
BTD6 BadConnectionBtn.png | BTD6 BadConnectionBtn.png|Connection error icon | ||
</gallery> | </gallery> | ||
| Line 264: | Line 301: | ||
==References== | ==References== | ||
{{references}} | {{references}} | ||
==Navigation== | ==Navigation== | ||
{{BTD6 mode nav}} | {{BTD6 mode nav}} | ||
[[Category:Modes in BTD6]][[Category:Social features]] | [[Category:Modes in BTD6]][[Category:Social features]] | ||