One Monkey Army: Difference between revisions
literally no xp |
Qwertyxp2000 (talk | contribs) if it's 0 xp actually, does it mean it never gains natural XP? And also, does this mean that all leveling costs are 10x more expensive? |
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'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus benefitting from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]], double damage to ''all'' Bloons, and double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 5 towers if their hero level is above 5, meaning they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]], which seems to be a bug. | '''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus benefitting from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]], double damage to ''all'' Bloons, and double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 5 towers if their hero level is above 5, meaning they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]], which seems to be a bug. | ||
As a trade-off, Heroes earn 1000% less XP<!-- 0 xp actually --> (including from [[Battlefield Commission]]) and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s, [[power]]s, [[Beast Handler (BTD6)|Beast Handler]]s of any tier, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them. | As a trade-off, Heroes earn 1000% less XP<!-- 0 xp actually --> (including from [[Battlefield Commission]]), essentially nullifying natural XP gains,<!--what about manual xp cash costs--> and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s, [[power]]s, [[Beast Handler (BTD6)|Beast Handler]]s of any tier, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them. | ||
==Strategy== | ==Strategy== | ||
Revision as of 06:44, 17 May 2025
| Legendary | Heroes count as all categories, deal 2x damage to Bosses and can see camo. Heroes earn 1000% less XP and non-Hero Monkeys deal no hit damage. | |
|---|---|---|
| Hero parties | — | |
| Introduced | Version 48.0 | |
One Monkey Army is a Legendary Artifact in the Rogue Legends DLC for Bloons TD 6, introduced in version 48.0. It causes Heroes to count as all tower categories, thus benefitting from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them Camo detection, double damage to all Bloons, and double damage to Boss Bloons specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 5 towers if their hero level is above 5, meaning they benefit from artifacts such as Essence Of Blastapopoulos and Essence Of Vortex, which seems to be a bug.
As a trade-off, Heroes earn 1000% less XP (including from Battlefield Commission), essentially nullifying natural XP gains, and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.[fn 1] It does not affect sub-towers, powers, Beast Handlers of any tier, or any kind of damage not dealt directly by a projectile, such as damage over time. Removing Bloon immunities with Alchemist, Embrittlement, or Cleansing Foam does not allow towers to damage them.
Strategy
- Using a Monkey Intelligence Bureau or the Intelligence Agent Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
- Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
- The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise.
- Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards.
In other languages
| Language | Text | Notes |
|---|---|---|
| Arabic | جيش قرود واحد | — |
| Danish | Én abes hær | — |
| German | Einaffenarmee | — |
| Spanish | Ejército de un solo mono | — |
| Spanish (Latin America) | Ejército de un solo mono | — |
| Finnish | Yhden apinan armeija | — |
| French | Armée d’un seul singe | — |
| Italian | Uno per tutti | — |
| Japanese | 一匹モンキー | — |
| Korean | 일당백 | — |
| Dutch | Een aap, een leger | — |
| Norwegian | Én-apeshær | — |
| Polish | Armia jednej małpy | — |
| Portuguese (Brazil) | Exército de Um Macaco Só | — |
| Russian | Армия из одной обезьяны | — |
| Swedish | Armé med en apa | — |
| Thai | หนึ่งกองทัพลิง | — |
| Turkish | Tek Maymunluk Ordu | — |
| Chinese (simplified) | 一猴之军 | — |
| Chinese (traditional) | 單猴軍團 | — |
See also
Footnotes
- ↑ Internally, this sets their
immuneBloonPropertiesto-1.