Strategy:Rogue Legends: Difference between revisions
Qwertyxp2000 (talk | contribs) a few adjustments (also pointing out as a comment that the "extremely trash" point is deliberate, in case someone naturally thinks "extremely fast", nuh uh it's the complete opposite, I think?) |
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|Depends | |Depends | ||
|If the starting party is very strong, the Hero can be ignored, but in | |If the starting party is very strong, the Hero can be ignored, but in a lot of cases, Heroes are a very important part of the defense in the early stages. | ||
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|[[File:BTD6_CurseFaintOfHeart.png|frameless|25x25px]] | |[[File:BTD6_CurseFaintOfHeart.png|frameless|25x25px]] | ||
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* After Round 145, the round generation will be the same as in Freeplay, the scaling of Health, speed, status effect duration and cash per pop is also the same an in Freeplay. | * After Round 145, the round generation will be the same as in Freeplay, the scaling of Health, speed, status effect duration and cash per pop is also the same an in Freeplay. | ||
* Tier 5 towers and Paragons are practically unavailable in Rogue Legends, so defenses are typically composed of Tier 3 or 4 towers helped by [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]] until the player can afford the upgrades. | * Tier 5 towers and Paragons are practically unavailable in Rogue Legends, so defenses are typically composed of Tier 3 or 4 towers helped by [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]] until the player can afford the upgrades. | ||
* Almost all the popping power will come by the combined effects of all Artifacts in the player's inventory. Allowing towers to attack extremely trash, have practically global range, and doing heavy amounts of damage. | * Almost all the popping power will come by the combined effects of all Artifacts in the player's inventory. Allowing towers to attack extremely trash,<!--yes, low attack speed--> have practically global range, and doing heavy amounts of damage. | ||
* The main threats will still be [[BAD (BTD6)|BADs]], but DDTs and Fortified DDTs are also dangerous in shorter maps, however thanks to the power of Artifacts, anything that isn't a BAD can be permanently stalled by the appropriate towers. | * The main threats will still be [[BAD (BTD6)|BADs]], but DDTs and Fortified DDTs are also dangerous in shorter maps, however thanks to the power of Artifacts, anything that isn't a BAD can be permanently stalled by the appropriate towers. | ||
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|[[Benjamin (BTD6)|Benjamin]] | |[[Benjamin (BTD6)|Benjamin]] | ||
|[[File:BTD6 BenjaminPortraitLvl20.png|42x42px]] | |[[File:BTD6 BenjaminPortraitLvl20.png|42x42px]] | ||
|Benjamin is the most efficient farm on the game in late stages, producing $5,000 Cash per round for free, players can easily use that cash to deploy their Tier 5 towers very reliably, while Biohack is an useful ability in the early game and Syphon Funding can remove a lot of RBE from the spawns. However, as it does not provide any offensive capability, players might struggle at the start of an encounter before its Cash generation can payoff. | |Benjamin is the most efficient farm on the game in late stages, producing $5,000 Cash per round for free, players can easily use that cash to deploy their Tier 5 towers very reliably, while Biohack is an useful ability in the early game and Syphon Funding can remove a lot of RBE from the spawns. However, as it does not provide any offensive capability, players might struggle at the start of an encounter before its Cash generation can payoff. Obviously, avoid him if No Income curse is enabled. | ||
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|[[Obyn Greenfoot]] / [[Admiral Brickell (BTD6)|Admiral Brickell]] | |[[Obyn Greenfoot]] / [[Admiral Brickell (BTD6)|Admiral Brickell]] | ||
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|General Artifact boosts | |General Artifact boosts | ||
|[[File:BTD6 ArtifactBBGattlingGun.png|43x43px]] | |[[File:BTD6 ArtifactBBGattlingGun.png|43x43px]] | ||
|These include [[BB Gatling Gun]], [[Hawk's Eye]], [[Slow And Steady]], [[Slower Is Harder]] and [[Tit For Tat]], | |These include [[BB Gatling Gun]], [[Hawk's Eye]], [[Slow And Steady]], [[Slower Is Harder]] and [[Tit For Tat]], alongside artifacts like [[Ability Stacking]], [[Absolute Ability]] and [[Innate Ability]] if the player's defense is dependant on [[Activated Ability|Activated Abilities]]. | ||
|- | |- | ||
|[[Essence Of Bloonarius]] | |[[Essence Of Bloonarius]] | ||
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|[[Essence Of Phayze]] | |[[Essence Of Phayze]] | ||
|[[File:BTD6 ArtifactEssenceOfPhayze.png|43x43px]] | |[[File:BTD6 ArtifactEssenceOfPhayze.png|43x43px]] | ||
|This Artifact will grant Camo detection to Tier 4 or | |This Artifact will grant Camo detection to Tier 4 or higher towers for the rest of the campaign, and not even Phayze's Radar Jam is capable of removing its benefit. A Radar Scanner Village or an artifact like [[General's Disposition]] can be used for Tier 3 or lower towers. | ||
|} | |} | ||
Other towers that can provide great utility but are less used due their high initial costs which prevent them from being placed or upgraded on most games include the Tier 5 variants of towers listed above like [[Special Poperations (BTD6)|Special Poperations]], [[Homeland Defense (BTD6)|Homeland Defense]], [[Permanent Brew]], [[Ultraboost (BTD6)|Ultraboost]] and other towers like [[Grand Saboteur (BTD6)|Grand Saboteur]], [[Sun Temple (BTD6)|Sun Temple]] and [[Legend of the Night (BTD6)|Legend of the Night]]. | Other towers that can provide great utility but are less used due their high initial costs which prevent them from being placed or upgraded on most games include the Tier 5 variants of towers listed above like [[Special Poperations (BTD6)|Special Poperations]], [[Homeland Defense (BTD6)|Homeland Defense]], [[Permanent Brew]], [[Ultraboost (BTD6)|Ultraboost]] and other towers like [[Grand Saboteur (BTD6)|Grand Saboteur]], [[Sun Temple (BTD6)|Sun Temple]] and [[Legend of the Night (BTD6)|Legend of the Night]]. | ||
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** [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]], 2-0-3 Druids can hit any type of Bloon and scale nicely into [[Poplust (BTD6)|Poplusts]] after Obyn can grant them camo detection, but before that point the main priority at the start of the game is getting an early tower that can handle Camo Bloons. [[Growing Steady]] is the best artifact to bring with this setup if available. | ** [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]], 2-0-3 Druids can hit any type of Bloon and scale nicely into [[Poplust (BTD6)|Poplusts]] after Obyn can grant them camo detection, but before that point the main priority at the start of the game is getting an early tower that can handle Camo Bloons. [[Growing Steady]] is the best artifact to bring with this setup if available. | ||
** [[Admiral Brickell (BTD6)|Admiral Brickell]], [[Portability]] allows to easily use water-based towers, her 0-3-0 Bucaneer has good popping tower in the early game and can get quickly upgraded to X-4-X to deal with MOAB-Class Bloons, camo detection can be easily obtained by crosspathing the Buccaneer to 0-3-2 or by upgrading the starting sub to 3-0-1. [[Full Broadside]], [[Corrosive Torp-E-Darts]], and [[Fata Morgana]] have amazing synergy with this party. | ** [[Admiral Brickell (BTD6)|Admiral Brickell]], [[Portability]] allows to easily use water-based towers, her 0-3-0 Bucaneer has good popping tower in the early game and can get quickly upgraded to X-4-X to deal with MOAB-Class Bloons, camo detection can be easily obtained by crosspathing the Buccaneer to 0-3-2 or by upgrading the starting sub to 3-0-1. [[Full Broadside]], [[Corrosive Torp-E-Darts]], and [[Fata Morgana]] have amazing synergy with this party. | ||
* The best way to obtain extra income is by using [[Rubber to Gold (BTD6)|Rubber to Gold]] or [[Alchemic Engineering]] to convert Bloons to Gold, as the short games might not give [[Banana Farm|Banana Farms]] time to even pay for themselves and the number of ability | * The best way to obtain extra income is by using [[Rubber to Gold (BTD6)|Rubber to Gold]] or [[Alchemic Engineering]] to convert Bloons to Gold, as the short games might not give [[Banana Farm|Banana Farms]] time to even pay for themselves and the number of ability activations will also be limited. | ||
* Always keep at least 3 or 4 towers that can be purchased with the initial cash to drop them immediately on the most difficult maps. | * Always keep at least 3 or 4 towers that can be purchased with the initial cash to drop them immediately on the most difficult maps. | ||
* When starting a new stage, scout the map carefully, as sometimes Legendary Augment tiles are hard to spot. | * When starting a new stage, scout the map carefully, as sometimes Legendary Augment tiles are hard to spot. | ||
* Players can restart games for free if the first round haven't been completed yet, with the exception of Mini Games or Mini Bosses. | * Players can restart games for free if the first round haven't been completed yet, with the exception of Mini Games or Mini Bosses. | ||
* When mentoring a Tower that was obtained from an artifact, it might be also useful to check if Enhancing said Artifact would give them the same Tower they are looking to upgrade, this way the players will get their desired tower and the benefits of the higher tiered Artifact on top. | * When mentoring a Tower that was obtained from an artifact, it might be also useful to check if Enhancing said Artifact would give them the same Tower they are looking to upgrade, this way the players will get their desired tower and the benefits of the higher tiered Artifact on top. | ||
* In general, it is not recommended to force | * In general, it is not recommended to force a strategy or commit to one on the early game, as there is no guarantee that the player will obtain the Monkeys or Artifacts that have synergy with it. | ||
* When obtaining an Artifact that doesn't have a real use in your current party, it is generally better to hold to it and just trade at the next Merchant, but there is also the possibility that the Artifact's drawback will just be too great to overcome, in that case, Artifact can always be dropped from the inventory. | * When obtaining an Artifact that doesn't have a real use in your current party, it is generally better to hold to it and just trade at the next Merchant, but there is also the possibility that the Artifact's drawback will just be too great to overcome, in that case, Artifact can always be dropped from the inventory. | ||