Quick Ready: Difference between revisions

probably worth mentioning that this card is a reference to battles 2
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*Quick Ready is generally best on midrange decks, as well as control decks with a heavy focus on monkey removal. It is too expensive to be reliable for full aggro decks, and passive control decks aim to outlast the opponent more than preying on their weaknesses.
*Quick Ready is generally best on midrange decks, as well as control decks with a heavy focus on monkey removal. It is too expensive to be reliable for full aggro decks, and passive control decks aim to outlast the opponent more than preying on their weaknesses.
* Multiple [[Rare Power]]s can accelerate the process of acquiring Quick Ready, if Quick Ready is the deck's win condition.
* Multiple [[Rare Power]]s can accelerate the process of acquiring Quick Ready, if Quick Ready is the deck's win condition.
* Quick ready is the only card in the game that is worth running in every single archetype.
* Quick ready can be used alongside a Moab Construction Facility to OTK with ZJ's rad bloon from his major ability.


==Update history==
==Update history==