Blastapopoulos (BTD6)
| Blastapopoulos Demon of the Core | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||
Blastapopoulos, titled Demon of the Core, is a Boss Bloon in Bloons TD 6 introduced in version 45.0. It is the sixth Boss Bloon added to BTD6 and the fourth returning boss following Dreadbloon.
Blastapopoulos's battle focuses on meter management and tower debuffs. Blastapopoulos has the same immunities as a Purple Bloon and reduces the duration of damage over time effects applied to it.[1] It has a Heat meter that fills when it gets hit by most projectiles. Energy, Plasma, and Fire projectiles provide more Heat, while Cold and Glacier projectiles reduce Heat, even if their damage types are overridden by buffs such as MIB. When its Heat meter is full, it releases a heatwave that briefly stuns all towers, extends all Ability cooldowns, and reduces the lifespan of all projectiles for a short time. Each time it reaches a skull, it fills a portion of its Heat meter and shoots Fireballs and Pyroclastic Rocks. Fireballs target towers, creating pools of magma that debuff them and all towers close by, while Pyroclastic Rocks surround Blastapopoulos to protect it until they expire.
Mechanics
General
Blastapopoulos has the Purple property, granting it immunity from all attacks that cannot damage Purple Bloons. Every 2 seconds, Blastapopoulos removes all damage-over-time effects from itself, including Sticky Bomb and its upgrades.
While Blastapopoulos is active, all towers on screen get their range reduced by 8%. Also, the cooldown rate of all activated abilities are slowed by an amount which depends on the boss' tier.
| Tier | Ability cooldown increase |
|---|---|
| 1 | +10% |
| 2 | +15% |
| 3 | +20% |
| 4 | +25% |
| 5 | +30% |
Heat
Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar on the screen. Blastapopoulos spawns in with no heat. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage Purple or White Bloons naturally (that is, without any buffs or outside enhancements).
| Type of projectile | Heat gained/lost |
|---|---|
| Cannot damage Purple Bloons | +2 |
| Cannot damage White Bloons but can damage Purple Bloons |
|
| Other | +1 |
Some towers' attacks have special properties that affect how much heat they add or remove:
- Snowstorm ability: -2,000 heat
- Absolute Zero ability: -6,000 heat
- Icicles: -50 heat
- Icicle Impale:
- Blast: -500 heat
- Icicles: -10 heat
- Herald of Everfrost:
- Ice Lance Beam: -600 heat
- Ice Shards: -60 heat
- Snowstorm Roar: -6,000 heat
- Eclipse of Fimbulwinter ability: -10,000,000 heat
- Arctic Knight ability: -50 heat
- Need support to deal damage, or still increases heat
- Popseidon ability: -100 heat
- Need support to deal damage, or still increases heat
- Silas:
- Frozen Cascade blasts: -500 heat
- Frozen Burial ability: -8,000 heat
Blastapopoulos will immediately gain a certain amount of heat when an Activated Ability is used. The amount of heat gained is based on the base cooldown of the ability in seconds multiplied by a fixed value that depends on Blastapopoulos's current tier. Abilities that reduce heat, as well as those from Heroes and Powers, are not subject to this penalty.
| Tier | Base heat gain |
|---|---|
| 1 | 4 |
| 2 | 15 |
| 3 | 75 |
| 4 | 150 |
| 5 | 750 |
Blastapopoulos's maximum heat depends on its tier.
| Tier | Maximum heat |
|---|---|
| 1 | 1,750 |
| 2 | 6,500 |
| 3 | 30,000 |
| 4 | 65,000 |
| 5 | 300,000 |
Blastapopoulos also loses heat every frame:
- If the heat has not increased for 2 seconds, reduces 0.2 heat
- If the heat has increased in 2 seconds, reduces 0.1 heat, then reduces heat
Overheat
When its heat reaches the maximum, Blastapopoulos enters an Overheat state for 20 seconds, causing several negative effects to towers:
- All existing towers are stunned for 4 seconds, during which they cannot attack, use abilities, or be sold. Newly placed towers during the overheat duration are also stunned for 4 seconds.
- All ability cooldowns are immediately increased by +10 seconds, increased to +15 for Elite Blastapopoulos.
- All projectiles have their lifespans reduced to 0.2 seconds for the overheat duration.
After the overheat duration ends, its heat bar will rapidly drain to 0 over several seconds, during which all projectiles can not add or remove any heat.
Skulls
When a skull on its health bar is reached, Blastapopoulos shoots up to three towers with fireballs, creates Pyroclastic Rocks near itself, and gains 25% of its heat meter. Blastapopoulos cannot be targeted by attacks for 2 seconds upon reaching a skull.
A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Blastapopoulos has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
Fireballs
Blastapopoulos shoots one fireball for every 25% of Heat it currently has, with no fireballs being shot below 25% Heat and three being shot above 75%. The fireballs target the closest, farthest, and most expensive tower on the screen in order. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 1.5 seconds. While a tower touches a magma pool its attack cooldowns are increased by +50%, its range is decreased by a further 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 units.
Pyroclastic Rocks
| This section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Screenshot of Rocks |
Blastapopoulos creates an ring of evenly spaced Pyroclastic Rocks which block towers' line-of-sight and serve as walls. Pyroclastic Rocks last for 12 seconds. Normal Blastapopoulos creates 6 Pyroclastic Rocks at each skull in a radius of 65, and Elite Blastapopoulos creates 8 Pyroclastic Rocks in a radius of 60. The angle of the ring of Pyroclastic Rocks does not alter based on Blastapopoulos' angle.
Boss Rush
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Elaborate more specifics of Boss Rush variant of Blastapopoulos |
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What is its maximum Heat? Does maximum Heat scale per tier? How exactly do the Fireballs scale with tiers? What is its speed? |
In Boss Rush, Blastapopoulos starts with 350 HP, and scales its health by +6.5% every tier. Blastapopoulos will passively reduce range and ability cooldowns, and reduce duration of damage-over-time effects on itself. During Overheat, it stuns all towers for 4 seconds and increases ability cooldowns by 10 seconds, regardless of its tier.
It starts at 0 Heat. Every time Blastapopoulos gains a tier, it gains 1.5% of its heat meter. Every 10 tiers, Blastapopoulos activates Fireballs and Pyroclastic Rocks and gains 15% of its heat meter. As it gains more tiers, it summons more Fireballs.
Players begin with $2000 (+$200 with More Cash, +$250 with Starting Stash).
Stats
| Tier | Base speed | Red Bloon speed |
|---|---|---|
| 1 | 1 | 0.04× |
| 2 | 1.05 | 0.042× |
| 3 | 1.1 | 0.044× |
| 4 | 1.15 | 0.046× |
| 5 | 1.25 | 0.05× |
Normal
| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 17,500 | 21,000 | 24,500 | 28,000 |
| 2 | 65,000 | 78,000 | 91,000 | 104,000 |
| 3 | 300,000 | 360,000 | 420,000 | 480,000 |
| 4 | 650,000 | 780,000 | 910,000 | 1,040,000 |
| 5 | 3,000,000 | 3,600,000 | 4,200,000 | 4,800,000 |
| Tier | Duration |
|---|---|
| 1 | 1.5s |
| 2 | 1.5s |
| 3 | 1.5s |
| 4 | 2s |
| 5 | 2s |
Elite
| Tier | 1-player | 2-player | 3-player | 4-player |
|---|---|---|---|---|
| 1 | 43,000 | 51,600 | 60,200 | 68,800 |
| 2 | 270,000 | 324,000 | 378,000 | 432,000 |
| 3 | 1,700,000 | 2,040,000 | 2,380,000 | 2,720,000 |
| 4 | 7,000,000 | 8,400,000 | 9,800,000 | 11,200,000 |
| 5 | 35,000,000 | 42,000,000 | 49,000,000 | 56,000,000 |
| Tier | Duration |
|---|---|
| 1 | 2s |
| 2 | 2s |
| 3 | 2s |
| 4 | 3s |
| 5 | 3s |
Round changes
When facing Blastapopoulos, several rounds are changed from the standard roundset.
| Round | Changes |
|---|---|
| 40 | MOAB replaced by 6 Ceramic Bloons |
| 60 | BFB replaced by 6 MOABs |
| 80 | ZOMG replaced by 6 BFBs |
| 100 | BAD replaced by 4 ZOMGs and 6 DDTs |
Strategy
Blastapopoulos is a Boss that counters strategies that are focused on abilities and spamming of many low damage projectiles. However, players have figured ways to play around the Boss' mechanics and the use of abilities and low damage projectiles have ironically become the most reliable way to defeat Blastapopoulos in high level competitive play.
Ironically, the best way to play around the Heat mechanic is to outright ignore it, because the towers that are supposed to decrease the heat are far from doing a good job about it because the damage done to the boss plus the additional heat gained from the skulls is just too much for the cooling towers to handle, to the degree that it is largely impossible to prevent Blastapopoulos from overheating, so players just stopped caring about that mechanic. However, in high tiers, the players should have a secondary defensive option that can handle the Bloons if the overheat happens at the wrong time (e.g. Perma-Spike or Spirit of the Forest). The Herald of Everfrost, however, is able to single-handedly suppress Blastapopoulos' overheating due to the massive heat reductions on all its attacks and abilities.
Players can play around the increased ability cooldowns by using Geraldo's Rejuv Potion, which will make abilities immediately available, just be careful of not using if Blastapopolous is about to overheat. In the later tiers, the longer periods of time between overheat activation gives enough time for the abilities to recharge.
Common defenses for Tier 1 and 2 include Elite Defender, M.A.D, Overdrive / The Tack Zone + Embrittlement, Avatar of Wrath + Poplust. and MOAB Eliminator. For Tier 2, if the player has access to Rejuv Potions, many Spike Storms are also a viable option.
Tier 3 and higher can be defended with Paragons and/or VTSG. Apex Plasma Master gets a special mention because its juggernaut balls can bounce around inside the ring of Pyroclastic Rocks it spawns.
Sticky Bomb, Master Bomber and Ascended Shadow aren't good options against Blastapopoulos because their bombs are considered a kind of damage over time that gets burnt before it has the chance to damage the boss. Other towers that can attack the boss from afar should not be placed too far from the boss to avoid having their projectiles burned before they reach the boss.
Blatapopoulos targets the closest, farthest and most expensive towers on the screen with its fireballs, the first two can be manipulated by placing inexpensive towers like Dart Monkeys right next to the track, the attacking towers a little bit further away and other cheap towers in a corner very far from the Boss so two of the fireballs are just wasted on irrelevant monkeys. A non-attacking tower like a Farm or Benjamin can also be placed far from the boss to bait the fireball.
Manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but for Tiers 1 and 2 it can be baited with a Monkeyopolis. If it targets an attacking tower, additional defenses might be needed to deal with the regular bloon rounds.
In Boss Rush, like many other bosses, the first pops of Blastapopoulos can be obtained from Sauda, MOAB SHREDR, Spiked Balls and Embrittlement. Druid of the Jungle can be used to deal with most of the regular spawns. Going into the middle game and late is where the strategy is different compared to other bosses, as going into an expensive tower or a Paragon is sometimes not worth it because is going to be stunned most of the time by the fireballs. Instead spamming many of the same tower is a more common strategy as if they get hit by the fireballs, the overall damage is not going to suffer a significant decrease. Comanche Defense is a common tower that can be spammed at this point of the game.
If the player can obtain a Spirit of the Forest it can be used as bait for the most expensive tower as most of its damage comes from the thorns that are not affected by the magma pool, this enables using tier 5 towers that are cheaper than Spirit of the Forest to damage the boss like The Tack Zone, Super Brittle and Comanche Commander.
Pre-release
Version 44.0
Blastapopoulos was first mentioned in the update notes for version 44.0, confirming that it would release in version 45.0, would feature mechanics similar to its appearance in Bloons Monkey City, and was intended to be ready for Boss Rush on release.[2]
| “ | Blastapopoulos returns! Expect this Boss to have abilities you might recall from Bloons Monkey City but with a massive set of BTD6 upgrades that will challenge tower selection and placement in entirely new ways. Goal is to have Blastie enabled for Boss Rush Events, too! | ” |
Version 45.0
Blastapopoulos was first shown to the public in previews for version 45.0. The update video included the first public gameplay footage,[3] and the preview update notes included a summary of its mechanics and playstyle.[4]
| “ | New Boss Bloon Blastapopoulos, the Demon of the Core has returned!
|
” |
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
- Blastapopulous should no longer completely stop in place after reloading the round (bug fix)
| “ | Blast has been quite unforgiving in Boss Rush events, so we’re squeezing in a reduction to both health and heat gain within this mode. — Update notes |
” |
- Blastapopoulos (Boss Rush): Heat gain on each 'pop' reduced ― 0.02 → 0.015
- Blastapopoulos (Boss Rush): Starting health reduced ― 400 → 350
- Elite Blastapopoulos should now take extra damage from paragons (bug fix)
- Blastapopoulos can now appear in Contested Territory
| “ | Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. — Update notes |
” |
- Heat Bar no longer fills immediately on Boss Spawn
- Overheat: Initial stun duration reduced by 1s at all tiers ― 5s → 4s
- Fireball (tier 1): Stun duration reduced ― 4s → 2s
- Fireball (tier 2): Stun duration reduced ― 4s → 2s
- Fireball (tier 3): Stun duration reduced ― 4s → 3s
- Fireball (tier 4): Stun duration reduced ― 4s → 3s
- Fireball (tier 5): Stun duration reduced ― 4s → 3s
- Note: Both Normal and Elite are affected
| “ | Now that BIastapopouIos is not as effective at stunning towers its own speed is also being scaled up giving a steady increase through the tiers[sic] — Update notes |
” |
- Normal and Elite boss speed at Tier 2 and above increased
- Tier 1 unchanged
- Tier 2 ― 1 units/s → 1.05 units/s
- Tier 3 ― 1 units/s → 1.1 units/s
- Tier 4 ― 1 units/s → 1.15 units/s
- Tier 5 ― 1 units/s → 1.25 units/s
| “ | I’ve finally memorized how to spell it: 'Blastapopoulos'. & I've been here since the concept was first added back in Bloons Monkey City 😅. Also the boss is kinda hard — Update notes |
” |
- Normal Tier 1−2 Fireball: Stun duration decreased ― 2.0s → 1.5s
- Normal Tier 3 Fireball: Stun duration decreased ― 3.0s → 1.5s
- Normal Tier 4−5 Fireball: Stun duration decreased ― 3.0s → 2.0s
- Elite Tier 3 Fireball: Stun duration decreased ― 3.0s → 2.0s
- Note: Tier 4 unchanged (3.0s)
| “ | [While talking about Ice Monkey changes] We’re also increasing the soluopopatsalB counter potential here on middle and bottom paths. — Update notes |
” |
- Heat: Snowstorm ability (X-4-X Ice Monkey) heat reduction increased ― -500 → -1,000
- Heat: Absolute Zero ability (X-5-X Ice Monkey) heat reduction increased ― -1,500 → -3,000
- Heat: Icicle Impale icicles (X-X-5 Ice Monkey) heat reduction increased ― -6 → -10
| “ | Blastapopoulos’ Rocks too often end up landing on a tower which takes it out of the game for a long time and hurts the intention of favouring closer range towers over long ones, to alleviate this we are cutting the rock duration in half and also increasing the radius of this rock circle so it becomes less likely to cover closeby towers. — Update notes |
” |
- Pyroclastic Rocks (Normal): Radius increased ― 50 units → 65 units
- Pyroclastic Rocks (Elite): Radius increased ― 50 units → 60 units
- Pyroclastic Rocks (Normal and Elite): Duration reduced ― 24s → 12s
| “ | Blastapopoulos’ Rocks too often end up landing on a tower which takes it out of the game for a long time and hurts the intention of favouring closer range towers over long ones, to alleviate this we are cutting the rock duration in half and also increasing the radius of this rock circle so it becomes less likely to cover closeby towers. — Update notes |
” |
- Resolved an issue where Blastapopoulos' Fireball spawn was doubled in Boss Rush (bug fix)
- Heat: Blastapopoulos can now store more heat before overheating:
- Heat is currently unchanged, possibly a bug
- Heat: Gain per hit with Fire, Frigid, Energy or Plasma attacks reduced ― +3 → +2
- Heat: Loss per hit with Cold or Glacier attacks now increases with the Boss tier (was previously 5 in all tiers):
- Tier 1 ― -5 → -15
- Tier 2 ― -5 → -30
- Tier 3 ― -5 → -60
- Tier 4 ― -5 → -90
- Tier 5 ― -5 → -120
- Heat: Activated abilities now increase it, with the amount being proportional to the ability cooldown duration and the Boss tier
- Note: Ice Monkey, Mermonkey, Hero and Power abilities do not not generate extra Heat
- Heat: Reduction from abilities and certain attacks increased:
- Silas Frozen Cascade ― -200 → -500
- Silas Frozen Burial ― -2000 → -8000
- Snowstorm ability ― -1000 → -2000
- Absolute Zero ability ― -3000 → -6000
- Absolute Zero ability ― -3000 → -6000
- Cryo Cannon main attack ― -2 → -50
- Icicle Impale main attack ― -30 → -500
- Arctic Knight ability projectiles ― -10 → -50
- Popseidon ability projectiles ― -10 → -100
- Global range penalty reduced ― -15% → -8%
- Fireballs: The amount of fireballs launched during a skull are now tied to Blastapopoulos' Heat and will now only release one for each 25% of its filled Heat meter. No fireballs will be launched if it is bellow 25% Heat and a maximum of 3 are launched at 75% or more heat
- Note: Fireballs target Close, Far and Expensive, in that order
- Boss Rush: Starting cash increased ― $2,000 → $2,500
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
-
Normal Blastapopoulos in the boss menu
-
Elite Blastapopoulos in the boss menu
Assets
-
Blastapopoulos
-
Elite Blastapopoulos
-
Blastapopoulos (defeated)
-
Elite Blastapopoulos (defeated)
-
Event icon
-
Blastapopoulos menu icon
-
Elite Blastapopoulos menu icon
-
Blastapopoulos medal
-
Elite Blastapopoulos medal
-
Logo
-
Banner
References
- ↑ "It causes applications of Damage over Time on the Boss to expire early" – "rohan_spibo comments on Bloons TD 6 v45.0 - Update Preview!". Reddit. Retrieved Sat, 5 Oct 2024.
- ↑ (Thu, 1 Aug 2024) "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Sat, 5 Oct 2024.
- ↑ https://www.youtube.com/watch?v=j3P5dBAHZyM
- ↑ (Fri, 4 Oct 2024) "Bloons TD 6 v45.0 - Update Preview!". Reddit. Retrieved Sat, 5 Oct 2024.
Navigation
| Bloons in Bloons TD 6 | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|