Amelia's Adventure

Amelia's Adventure is an Adventure in Bloons Card Storm. It is split into two campaigns: the Prologue, which is unlocked by completing the Tutorial in The Basics, and Amelia the Amazing!, which can only be unlocked by purchasing the Amelia Adventure or Amelia Mega Bundle from the Store.
The levels in this Adventure have modifiers that benefit the AI opponent. Additionally, the AI opponent's decks do not always follow the same card restrictions as player-made decks. Some of the opponents' decks have:
- More than 40 cards
- More than three copies of a single card
- Cards exclusive to other Heroes
- Cards that cannot start out in a deck (Undead Bloon, Undead MOAB, etc)
Prologue
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: summarize this campaign and its story |
Levels
| Name | Hero | Map | Effect(s) |
|---|---|---|---|
| Battle 1 Quincy the Archer |
Quincy | Workshop | Opponent starts with 3 gold. |
| Battle 2 Gwen the Pyromaniac |
Gwendolin | Badlands | Opponent starts with full Bloontonium. Gwendolin starts with a Burny Stuff Mortar |
| Battle 3 Amelia the Wizard |
Amelia the Amazing | Monkey Meadow | Your Monkeys take an extra turn to reload. Opponent starts with 50 Shield. |
Opponents' decks
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Rewards
| Level | Reward(s) |
|---|---|
| Battle 3 | 500 |
Dialogue
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Amelia the Amazing!
Amelia the Amazing! is the second part of the campaign. It can only be unlocked by purchasing the Amelia Adventure or Amelia Mega Bundle from the Store. There are 16 levels in the campaign: four levels are required on all playthoughs, then there are three branches, each with four levels. Only one branch can be chosen per playthough.
Some levels require the player to select a card that adds a permanent modifier to all future levels of the campaign. The player chooses from four cards, which are drawn randomly out of a set of 14 cards, each of which has a predetermined icon and effect. Initially, the effects themselves are not shown to the player until after they have been selected. Upon completing a full playthough of the campaign, the effects of all cards the player chose on that run are permanently revealed in all future runs, and the order of cards is reshuffled. If the player restarts the campaign without completing a full run, the cards' effects are not revealed and their order remains the same.
Levels
| Name | Hero | Map | Effect(s) |
|---|---|---|---|
| Act 1 Monkey Magic |
Amelia the Amazing | Workshop | <depends on first card chosen> |
| Act 2 Beginnings |
Amelia the Amazing | Monkey Meadow | Amelia starts with 1 Red Bloon and 1 Dart Monkey in play <depends on first card chosen> |
| Act 3 The First Show |
Amelia the Amazing | Workshop | Amelia starts with a Banana Farm in play <depends on first card chosen> |
| Act 4 Magical Crossroads |
Obyn Greenfoot | Monkey Meadow | Obyn starts with 100 Shield <depends on first card chosen> |
| Path 1 | |||
| Magician Act 1 The First Trial |
Quincy | Dark Castle | Quincy receives double Bloontonium for Bloons he plays <depends on first card chosen> <depends on second card chosen> |
| Magician Act 2 The Second Trial |
Obyn Greenfoot | Dark Castle | <depends on first card chosen> <depends on second card chosen> |
| Magician Act 3 The Third Trial |
Gwendolin | Dark Castle | Gwendolin starts with a Wall of Fire Monkey in play <depends on first card chosen> <depends on second card chosen> |
| Magician Act 4 The Master |
Amelia the Amazing | Dark Castle | Amelia starts with 250 Shield <depends on first card chosen> <depends on second card chosen> <depends on third card chosen> |
| Path 2 | |||
| Sleight of Hand Act 1 Watch Closely |
Amelia the Amazing | High Finance | <depends on first card chosen> <depends on second card chosen> |
| Sleight of Hand Act 2 Hey Gimme That Back! |
Gwendolin | High Finance | Gwendolin sets every Bloon you play on fire <depends on first card chosen> <depends on second card chosen> |
| Sleight of Hand Act 3 What's Yours is Mine |
Quincy | Monkey Meadow | Quincy's monkeys take 1 extra turn to reload, but all Bloons he plays are summoned twice <depends on first card chosen> <depends on second card chosen> |
| Sleight of Hand Act 4 Time to Disappear |
Amelia the Amazing | Monkey Meadow | Amelia starts with +6 Gold <depends on first card chosen> <depends on second card chosen> <depends on third card chosen> |
| Path 3 | |||
| Bloon Studies Act 1 Inflation |
Amelia the Amazing | Badlands | Amelia summons a Bloon at start of 1st, 2nd, 3rd and 4th turns. Red, Blue, Green, Yellow Bloon in that order. <depends on first card chosen> <depends on second card chosen> |
| Bloon Studies Act 2 The Tome of Bloonmaturgy |
Amelia the Amazing | Workshop | Amelia summons a Bloon at start of 1st, 2nd, 3rd, 4th, 5th and 6th turns. Red, Blue, Green, Yellow, Black, Ceramic Bloon in that order. <depends on first card chosen> <depends on second card chosen> |
| Bloon Studies Act 3 MOABs Incoming! |
Amelia the Amazing | Monkey Meadow | Amelia starts with a MOAB in play <depends on first card chosen> <depends on second card chosen> |
| Bloon Studies Act 3 Reinflation |
Amelia the Amazing | Badlands | Amelia starts with an Undead MOAB and 2 Undead Bloons in play <depends on first card chosen> <depends on second card chosen> <depends on third card chosen> |
Opponents' decks
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Rewards
| Level | Reward(s) |
|---|---|
| Act 2 | 1,000 |
| Act 4 | 2,000 |
| Magician Act 2 | 2,000 |
| Sleight of Hand Act 2 | 2,000 |
| Bloon Studies Act 2 | 2,000 |
| Magician Act 4 | 2,000 |
| Sleight of Hand Act 4 | 2,000 |
| Bloon Studies Act 4 | 2,000 |
Dialogue
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