For Heroes in the Bloons TD series, see Hero.
The Hero selection menu, with all Heroes as of Version 3.0

Heroes are a game mechanic in Bloons Card Storm. They are one of two components of a deck, the other being cards, and remain in play during an entire match. Each Hero starts with 500 health and comes with three abilities, with each ability having a different effect and requiring a different amount of Bloontonium to activate. The objective of the game is to reduce the health of the opponent's Hero to 0, primarily by playing Bloon cards to attack them.

Mechanics

Hero Abilities

All Heroes have three Hero Abilities. Each ability requires the Hero to have a certain amount of Bloontonium to be used. The third ability always costs as much Bloontonium as the Hero's maximum Bloontonium. There are two types of abilities:

  • Active Abilities are triggered manually by the player, and consume Bloontonium equal to their Bloontonium requirement when used. If an Active Ability displays a target icon, it requires the player to target something in order to use it, and it cannot be used if there are no targets.
  • Passive Abilities remain active as long as the Hero meets the Bloontonium requirement. Their effects are applied automatically.

Exclusive cards

All Heroes have cards that can only be equipped to them. Cards that can only be generated by specific Heroes, such as Zee Jay's Rad Bloons, are also treated as exclusive cards. Hero Alt decks can equip the same exclusive cards as the Heroes they are based on, though they are not able to use exclusive cards that are only obtainable with the base Hero's Hero Abilities (for example, Mountain Obyn, a Hero Alt of Obyn Greenfoot, cannot use Wolves because they can only be created by Obyn Greenfoot).

Levels

Winning matches with Heroes earns Experience that goes towards their Hero Level, which unlocks rewards. Each Hero has their own Hero Level rewards track. All Heroes have the same XP requirements and the same level-up rewards, except for the Card Backs and the Master Hero Cards that unlock at level 10 and level 15, respectively.

Level XP required Rewards
From prev. Total
2 200 200
  •   150 Primary Monkey Tokens
  •   200 Universal Tokens
3 400 600
  •   150 Military Monkey Tokens
  •   200 Universal Tokens
4 600 1,200
  •   150 Magic Monkey Tokens
  •   200 Universal Tokens
5 800 2,000
  •   150 Support Monkey Tokens
  •   200 Universal Tokens
6 1,100 3,100
  •   150 Basic Power Tokens
  •   200 Universal Tokens
7 1,400 4,500
  •   150 Advanced Power Tokens
  •   200 Universal Tokens
8 1,700 6,200
  •   150 Exotic Power Tokens
  •   200 Universal Tokens
9 2,000 8,200
  •   150 Basic Bloon Tokens
  •   200 Universal Tokens
10 2,500 10,700
  •   150 Advanced Bloon Tokens
  •   150 Large Bloon Tokens
  •   1,000 Universal Tokens
  • Hero-specific Card Back
11 3,000 13,700
  •   500 Universal Tokens
12 3,000 16,700
  •   250 Monkey Money
13 3,000 19,700
  •   Classic Card Pack ×2
14 3,000 22,700
  •   500 Universal Tokens
15 3,000 25,700
  •   1,000 Universal Tokens
  •   Classic Card Pack ×2
  • Master Hero Card

List of Heroes

Icon Text First Ability Second Ability Third Ability Introduced
  Quincy
His bow never misses
  Arrow Shot (  3)
Does 30 damage to target Bloon
  Perceptive Shot (  6)
Deals 10 damage to every enemy Bloon spawned
  Flurry of Arrows (  12)
Deals 50 damage to all enemy Bloons
Firstlook test
  Gwendolin
Fired up and ready to go!
  Fireball (  5)
Set target Bloon on fire. Bloons that are on fire take 30 damage per turn
  Heat It Up (  10)
Increase ATK of your Monkeys by 10
  Flame Strike (  18)
Sets all enemy Bloons on fire. Bloons already on Fire take 250 Damage instead
Firstlook test
  Obyn Greenfoot
Is one with the forest
  Summon Wolf (  5)
Add a Wolf card to your hand
  Nature's Shield (  8)
On Turn End: Obyn gains 15 Shield
  Spirit Strike (  13)
Deal 100 damage to a Bloon and gain 2 Gold
Full Playable test
  Amelia the Amazing
Roll up, roll up! The show is about to begin!
  Bloon Shield (  4)
On Turn End: Last friendly Bloon gains 30 Shield
  Act of Power (  10)
Your next Power Card costs 4 less (minimum 0)
  Grand Disappearance (  18)
Remove target Monkey
Launch
  Adora, High Priestess
For the glory of the Sun God!
  Orbs of Light (  5)
Deal 30 damage to a random Bloon <orb count> times
  Sun Shield (  8)
When an enemy Bloon attacks, lose 3 Bloontonium and trigger Orbs of Light on that Bloon
  Ultimate Sacrifice (  15)
Sacrifice a friendly Monkey, heal 150 and trigger Orbs of Light. Add an extra Orb of Light (Max 8)
Version 2.0
  Zee Jay
Style is half the show
  Passive Awesomeness (  0)
Your first Bloon summoned each turn gives you a Rad Token and gains +20 Health
  Rad Enhancements (  3)
Remove a Rad Token. Target Monkey gains +25 ATK until the start of your next turn
  Rad Bloon Time! (  10)
Remove all Rad Tokens and summon a Rad Bloon with Delay 3. It gains 60 Health per Rad Token removed
Version 3.0
  Striker Jones
I love the smell of bubblewrap in the morning
  Target Focus (  0)
Whenever your opponent summons a Bloon, gain 1 Bloontonium. Striker earns 1 less Bloontonium from his Bloons
  Concussive Shell (  10)
Deal 50 splash damage to target Bloon
  Ammo Stores (  20)
On Monkey Reload: It gains +1 Temporary Ammo
Version 4.0
  Mountain Obyn
The spirits of the mountain awaken
  Summon Sentinel (  6)
Summon a Sentinel Bloon
  Rise! (  6)
Cover the opponent's track in Brambles that deal 25 damage to Bloons until the start of your next turn
  Summon Dire Wolf (  18)
Add a Dire Wolf card to your hand
Version 5.0
  Ezili
Embrace the darkness
  Bloon Voodoo (  0)
Bloons you summon gain 5 Health. Undead Bloons gain 10
  Sacrificial Totem (  5)
Take 20 damage. Target Monkey gains 1 Temporary Ammo
  Big Voodoo (  12)
All enemy Bloons take 60 damage per delay
Version 6.0

Non-playable

These opponents are treated as Heroes, but are only used by AI opponents in singleplayer modes and cannot be used by the player.

Icon Name First Ability Second Ability Third Ability
  Dreadbloon   Let's Rock! (  0)
Spawn a Rock Bloon and give it Armored 5 per phase
  Armor Up (  6)
Give a Bloon Armored 10 per phase
  Crushing Time (  12)
Give all friendly Armored Bloons +40 Health per phase
  Dreadbloon (Deck Manipulation)   Bring it Down (  0)
Spawn a Rock Bloon, then add an Avalanche Card into the opponent's deck
  More Cards Now! (  6)
Both players Draw <amount> card(s)
  Shields Up (  12)
Add an extra Avalanche Card each turn. Gain 100 Shield
  Dreadbloon (Board Destruction)   Rock, Pop and Awe (  0)
Spawn a Rock Bloon. Even turns: deal 20 damage per phase to first enemy Bloon. Odd turns: highest AP enemy Monkey loses 5 AP per phase permanently
  Bloon Removal Time (  8)
Remove first enemy Bloon, if no Bloon targets, opponent loses 2 Gold per phase
  Monkey Removal Time (  14)
Remove highest cost enemy Monkey, if no Monkey targets, summon a Lead Zeppelin
Hat Name Ability 1 Ability 2
Icon   Cost Type Description Icon   Cost Type Description
  Military Bloon   0 Passive Summon this type of Bloon every 4 turns   10 Active Deal 40 splash damage to target Bloon
  Shako Bloon   5 Active Deal 30 damage to a random Bloon 2 times   8 Passive Passive - Your Monkeys gain +10 ATK
  Camo Pattern Bloon   0 Passive First Bloon played each turn has +15 health   6 Active Deal 30 damage to all enemy Bloons
  Moustache Bloon   0 Passive Summon this type of Bloon every 4 turns   3 Active Deal 20 damage to target Bloon
  Legionnaire Bloon   3 Active Deal 20 damage to target Bloon   7 Passive Deals 10 damage to every enemy Bloon summoned
  Infantry Bloon   5 Passive Passive - Your Monkeys gain +10 ATK   10 Active Deal 40 splash damage to target Bloon

Voice lines

All Heroes (except Boss Heroes and Striker's Adventure-exclusive Heroes) have voicelines, which can be toggled by volume in the Settings menu. Heroes may respond to events in the game. If the hero has multiple voicelines for a certain event, a random two-digit number is selected among the sound files. Most sound files for the Hero voicelines are formatted as <hero><sfx-category><two-digit-number>, or <hero>VoicePack<two-digit-number><sfx-category><two-digit-number> if the voiceline comes from a Voice Pack.

Condition Name of voiceline(s) Notes
Unlocked / selected Select Select occurs when Hero is unlocked, or when selected in a new deck. There are always 2 separate sound files for Select.
Starting a match with different heroes Greeting Upon starting a match with non-identical Heroes, the player's Hero greets the opposing hero, and vice versa. The voice line for Greeting plays in sequence with both heroes. There are always 2 separate sound files for Greeting.
Starting a match with identical heroes MirrorGreeting, MirrorReply Upon starting a match with identical Heroes, the player's Hero greets the opposing hero with MirrorGreeting, and the opposing hero responds with MirrorReply. There are always 2 separate sound files for MirrorGreeting, and 2 separate sound files for MirrorReply.
Victory and Defeat Victory, Defeat Victory is triggered if the player wins by depleting the opponent's lives to 0 or less, or the opponent surrenders, disconnects, or decks out. Defeat is triggered if the player loses. These conditions only trigger for the player's hero. Both Victory and Defeat each have 2 separate sound files.
Positive/Negative Reaction Positive, Negative Positive plays if the opponent's hero takes more than 250 damage in one turn. On the other hand, Negative plays if the player's hero takes at least 250 damage in one turn. These reactions were added in Version 2.0, although previously hidden in the game's code. Both Positive and Negative each have 2 separate sound files.
Damage Damage Damage plays every time the hero takes damage; it will not play if the damage is blocked by Hero Protection or Corvus Academy of Arts. The hero will usually grunt or express pain. There are always 4 separate sound files for Damage.
Abilities Ability Ability voicelines are formatted as <hero>Ability<ability-number><two-digit-number>. Each ability voiceline always has 2 separate sound files.
Hero Card HeroCard If a Hero-exclusive card is activated, HeroCard plays. There are always 2 separate sound files for HeroCard.
Laughing Laugh Laugh is currently exclusive to Amelia the Amazing, but it is unused. There are always 4 separate sound files for Laugh.
Text Emote Emote Text emote voicelines are formatted as <hero>Emote<emote-name><two-digit-number>, with all possible emote names being GoodGame, NicePlay, GoodLuck, Thanks, Thinking, Waiting, RNG, and WhatHappened. Each text emote voiceline always has 2 separate sound files.

Cosmetic items

Pets

Main article: Pet

Pets are non-playable characters that appear alongside Heroes during a match.

Platforms

Main article: Platform

Platforms change the appearance of the plinths that Heroes stand on during a match.

Voice Packs

Main article: Voice Pack

Voice Packs add extra voice lines to Heroes that can play at random.

Master Hero Cards

Master Hero Cards are alternate artworks for Hero cards. Each Hero's Master Hero Card unlocks when they reach level 15. In-game, these cards have an animated holographic effect.