Update history:Bloons Card Storm/Version 6.4
Version 6.4 is a minor update to Bloons Card Storm, being the first community-only update to Bloons Card Storm of 2026. It adds a variety of community-made balance changes that were approved by Ninja Kiwi.
Changes
edit| This article or section needs cleanup, either to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: Convert these to {{BCS changes table}}
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- All Adventures are now free
— u/No-Appearance1780's commentary, 15:35–15:48 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Armor Powered Bloon |
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— u/No-Appearance1780's commentary, 8:19–8:38 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Aura of Strength Bloon |
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— u/No-Appearance1780's commentary, 8:44–8:57 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Bloontonium Gas Bloon |
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Double Red, Double Blue, Double Green, and Double Ceramic all got buffed. Because the Doubles are just so weak in terms of health, and they didn't even do more damage than their counterparts. Like, Double Red at 40 health dealt less damage than [...] just a normal Green. Of course, you're supposed to use the health buffers to make it do more damage, but the fact that double Bloons did less damage was always kind of strange. [...] And then Double Ceramic is now 230, which definitely helps with its viability in general, because for a long time Double Ceramic has just kind of been worse Double Yellow. Specifically for infinite Storm spawns during tournaments, that matters quite a lot because Double Ceramic comes in waves of four every single wave. Having them be a little stronger closes out games quicker.
Camo Green is also a little stronger. Camo Green, initially, we did not put at 140 because we tested out 140 last balance update, and we thought 'maybe it's a bit too strong', but after looking at Camo Green's viability post-6.2, it doesn't seem to be doing quite the hottest. So, it's now 140, making it stronger than a Yellow. Lead is 150, which makes it generally easier to do higher damage and makes it survive a little bit better. White is now 110, so that it can kind of compete against Black a little more, since Black has generally outclassed it. And Golden Bloon now has +10 health so it has 80 health. Doesn't really change that many interactions for Golden Bloon specifically, but what it does do is make it a little bit more resilient and makes it survive maybe one more hit and get you one more Gold.— u/No-Appearance1780's commentary, 1:22–3:41 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Blue Bloon |
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| Camo Blue Bloon |
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| Camo Green Bloon |
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| Clever Blue Bloon |
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| Double Blue Bloon |
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| Double Ceramic Bloon |
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| Double Green Bloon |
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| Double Red Bloon |
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| Golden Bloon |
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| Lead Bloon |
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| Nested Blue |
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| Swarm Blue Bloon |
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| White Bloon |
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| Card | Changes |
|---|---|
| Bolstered Bloon |
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— u/No-Appearance1780's commentary, 12:07–12:12 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Buddy Bloon |
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— u/No-Appearance1780's commentary, 21:03–21:35 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Camo Regrow Ceramic Bloon |
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— u/No-Appearance1780's commentary, 20:33–20:57 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Camo Regrow Rainbow Bloon |
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— u/No-Appearance1780's commentary, 15:56–16:12 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Ceramic Bloon |
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— u/No-Appearance1780's commentary, 4:15–4:43 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Clever Lead Bloon |
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— u/No-Appearance1780's commentary, 12:15–12:34 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Damaged MOAB |
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— u/No-Appearance1780's commentary, 27:28–27:36 (with most disfluencies removed)
| Card | Changes |
|---|---|
| DDT |
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— u/No-Appearance1780's commentary, 12:43–13:02 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Defense Prep Bloon |
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— u/No-Appearance1780's commentary, 17:23–17:40 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Discount Bloon |
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— u/No-Appearance1780's commentary, 17:49–18:03 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Double Lead Bloon |
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— u/No-Appearance1780's commentary, 18:05–18:10 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Draining Bloon |
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— u/No-Appearance1780's commentary, 9:42–10:48 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Extra Shot Bloon |
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— u/No-Appearance1780's commentary, 13:08–13:31 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Extractor Bloon |
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— u/No-Appearance1780's commentary, 9:04–9:28 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Fortified Regrow Camo Red Bloon |
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— u/No-Appearance1780's commentary, 18:15–18:40 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Growth Gas Bloon |
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— u/No-Appearance1780's commentary, 19:23–19:59 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Hastening Bloon |
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— u/No-Appearance1780's commentary, 18:49–19:13 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Lead Coating Bloon |
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— u/No-Appearance1780's commentary, 6:34–6:59 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Nested Green |
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— u/No-Appearance1780's commentary, 13:38–13:43 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Nested Yellow |
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— u/No-Appearance1780's commentary, 24:37–24:49 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Rainbow Bloon |
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— u/No-Appearance1780's commentary, 13:49–14:45 (with most disfluencies removed)
| Card | Changes |
|---|---|
| RAPID |
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— u/No-Appearance1780's commentary, 10:57–11:47 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Regrow Yellow Bloon |
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— u/No-Appearance1780's commentary, 7:17–8:17 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Setup Bloon |
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— u/No-Appearance1780's commentary, 14:52–14:58 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Shield Gas Bloon |
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— u/No-Appearance1780's commentary, 24:57–25:30 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Soulstealer Bloon |
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— u/No-Appearance1780's commentary, 11:54–12:04 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Stun Gas Bloon |
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— u/No-Appearance1780's commentary, 7:01–7:07 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Swarm Green Bloon |
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— u/No-Appearance1780's commentary, 4:50–5:18 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Taunting Bloon |
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— u/No-Appearance1780's commentary, 5:23–6:29 (with most disfluencies removed)
| Card | Changes |
|---|---|
| The Eternal |
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— u/No-Appearance1780's commentary, 20:04–20:31 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Weakening Gas Bloon |
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8 Bloontonium gives you stuff like Obyn's shield in one Bloon. 8 Bloontonium gives you stuff like Mountain Obyn Dire Wolves, with two Black Bloons or two Extra Shot Bloons, for a clean 18. That also applies to Gwen. Two Zebra Bloons at 8 give you a sacrifice with Adora without having to run another card that actually gives you Bloontonium [...] All these Bloontonium interactions are very powerful and make Zebra Bloon even better, even though on paper, this looks like a really harsh and flat nerf. It was so good, in fact, that in testing, this did not get the health decrease at first, but it would just completely outclass every single other card draw option in the entire game for these lategame Heroes. There was pretty much no reason to run Black Bloon, or White Bloon, or any other card draw when you could just run Zebra for all the Bloontonium you'd ever need with its incredible card draw, so its health was reduced from 180 to 150 to make it less good at pressuring the opponent.
Now, Black Bloons, although they draw a little less hard and they don't give you as much Bloontonium, they still pressure the opponent more than something like Zebra does with its 150 health, and if you've played this game since launch, Zebra's stats actually mirror the exact same stats they had at launch, which is kind of a funny coincidence. If— u/No-Appearance1780's commentary, 21:54–24:02 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Zebra Bloon |
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— u/No-Appearance1780's commentary, 3:43–4:13 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Zombie Blue Bloon |
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— u/No-Appearance1780's commentary, 15:07–15:32 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Zombie Rainbow Bloon |
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— u/No-Appearance1780's commentary, 26:27–27:22 (with most disfluencies removed)
| Card | Changes |
|---|---|
| ZOMG |
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— u/No-Appearance1780's commentary, 27:46–28:40 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Acidic Mix Alchemist |
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| Bloontonium Miner |
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| Dart Monkey |
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| Distraction Ninja |
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| Elite Defender |
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| Extra Range Tack Shooter |
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| Missile Launcher |
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| Sharp Shooter |
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| Wizard Monkey |
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— u/No-Appearance1780's commentary, 31:22–31:44 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Quincy Action Figure |
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— u/No-Appearance1780's commentary, 37:00–37:04 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Spike-o-Pult |
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— u/No-Appearance1780's commentary, 32:16-32:48 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Banana Plantation |
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— u/No-Appearance1780's commentary, 40:07-40:19 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Berserker Brew |
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— u/No-Appearance1780's commentary, 39:28-40:05 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Bionic Boomerang |
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| Card | Changes |
|---|---|
| Bloon Impact |
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| Card | Changes |
|---|---|
| Bloontonium Saboteur |
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| Card | Changes |
|---|---|
| Boomerang Monkey |
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| Card | Changes |
|---|---|
| Bouncing Bullet |
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| Card | Changes |
|---|---|
| Cash Drop Sniper |
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| Card | Changes |
|---|---|
| Ceramic Glazing Kiln |
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| Card | Changes |
|---|---|
| Crossbow Monkey |
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| Card | Changes |
|---|---|
| Dark Champion |
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| Card | Changes |
|---|---|
| Druid |
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— u/No-Appearance1780's commentary, 37:41-??:?? (with most disfluencies removed)
| Card | Changes |
|---|---|
| Druid of Peace |
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— u/No-Appearance1780's commentary, 40:20-40:54 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Fireball Wizard |
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| Card | Changes |
|---|---|
| Frag Bomb Shooter |
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| Card | Changes |
|---|---|
| Heart of Vengeance Druid |
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| Card | Changes |
|---|---|
| Jungle's Bounty Druid |
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| Card | Changes |
|---|---|
| Lead Coating Factory |
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| Card | Changes |
|---|---|
| Leeching Shot Sniper |
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| Card | Changes |
|---|---|
| Mine Supervisor |
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| Card | Changes |
|---|---|
| Mortar Monkey |
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| Card | Changes |
|---|---|
| Night Vision Sniper |
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| Card | Changes |
|---|---|
| Radar Scanner Village |
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| Card | Changes |
|---|---|
| Super Monkey Fan Club |
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| Card | Changes |
|---|---|
| Tack Shooter |
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| Card | Changes |
|---|---|
| The Big One |
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| Card | Changes |
|---|---|
| Thunder Druid |
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| Card | Changes |
|---|---|
| Total Transformation Monkey |
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| Card | Changes |
|---|---|
| Wall of Fire Monkey |
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| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Quotes to be added |
| Card | Changes |
|---|---|
| Ability Ban |
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| Card | Changes |
|---|---|
| Accident at the Lab |
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| Card | Changes |
|---|---|
| Bloon Melter |
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| Card | Changes |
|---|---|
| Bloon Repair Bot |
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| Card | Changes |
|---|---|
| Bloon Strike |
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| Card | Changes |
|---|---|
| Bloontonium Leak |
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| Card | Changes |
|---|---|
| Bombs Away |
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| Card | Changes |
|---|---|
| Desperate Defense |
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| Card | Changes |
|---|---|
| Economy Drain |
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| Card | Changes |
|---|---|
| Eerie Lifeforce |
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| Card | Changes |
|---|---|
| Energy Overload |
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| Card | Changes |
|---|---|
| Enhanced Reflexes |
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| Card | Changes |
|---|---|
| Fright Night |
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— u/No-Appearance1780's commentary, 49:52-50:15 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Ghostly Armor |
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| Card | Changes |
|---|---|
| Heartstopper |
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| Card | Changes |
|---|---|
| Howl |
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| Card | Changes |
|---|---|
| In Our Darkest Hour... |
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| Card | Changes |
|---|---|
| It's All On Fire Now |
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| Card | Changes |
|---|---|
| Lead Casing |
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| Card | Changes |
|---|---|
| Mass Detonation |
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| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add description change |
| Card | Changes |
|---|---|
| Max Heal |
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| Card | Changes |
|---|---|
| Offense Best Defense |
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| Card | Changes |
|---|---|
| Orders Received |
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| Card | Changes |
|---|---|
| Pack Protection |
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| Card | Changes |
|---|---|
| Parting Gift |
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| Card | Changes |
|---|---|
| Quick Reload |
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| Card | Changes |
|---|---|
| Rapid Shot |
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— u/No-Appearance1780's commentary, 59:22-1:00:00 (with most disfluencies removed)
| Card | Changes |
|---|---|
| Red Bloon Apopalypse |
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| Card | Changes |
|---|---|
| Regrow Potion |
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| Card | Changes |
|---|---|
| Return to Sender |
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| Card | Changes |
|---|---|
| Salvation |
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| Card | Changes |
|---|---|
| Stunning Shot |
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| Card | Changes |
|---|---|
| Stylish Finish |
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| Card | Changes |
|---|---|
| ULTRA Rare Power |
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| Card | Changes |
|---|---|
| Quincy |
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Bug fixes
edit| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: Move to the card sections later for card-specific changes |
Development
editDevelopment for Version 6.4 was done behind the scenes using similar approaches to version 6.2, with a group of testers of the game providing feedback to changes and letting Ninja Kiwi review the proposals and test results.
Being the first community-only update supervised by Ninja Kiwi, many of the balance changes were proposed by the community. While not all balance changes were able to be done, due to needing to rework a card, most of the balance changes were added. OdysseyTOS (also known as u/No-Appearance1780 on Reddit) has created a tester commentary about the project.[2]
The following proposals were modified due to the inability to do a total rework:[2]
- Wall of Fire Monkey: A different rework to the On Fire effect from On Play to On Turn End was proposed but rejected.
- Energy Overload: Reworks were proposed previously to change the condition to target only Bloons with full health, but ended up only being a small Gold cost reduction to make the inflexible anti-Shield niche more useful.
- Banana Plantation: Proposed a different rework.
The following proposals were fully removed from the release:[2][3]
- Monkey Village: ATK bonus +20 -> +25. Previously, the Village was a "playable offmeta card" at its original ATK value of +20,[3] with its strength being overlooked by a majority of players seeing so many buffs to other options.[3] Playtesting the Village buff caused control decks to become too strong, in addition to other ATK and/or Ammo buffs giving Village an already powerful usage for those decks[2] and the new Village potentially making those other cards "completely obsolete".[3]
- The Eternal: Was bugged to have a double On Leak effect (i.e. On Leak 60 HP -> 120 HP) on top of the buff to the On Pop effect. It was fixed to not work before launch. It was fixed to avoid resurging an "awful" type of "eternal meta" for one single update.[3]
- Zebra Bloon: Initially kept the HP bonus, but was reverted back to the pre-buffed state to make the alternative supporting Bloon and drawing Bloon options more viable again.[3]
- Fright Night: Originally proposed to 7 Bloontonium cost, but bumped to a lower reduction of 8 to limit edge cases with unfair Player 1 vs 2 dynamics when playing with and without Bloontonium Refinery (i.e. Player 2 on Turn 3 without it, Player 1 on Turn 2 with it, which always gained the upper hand for either player).[3]
- Wall of Fire Monkey: Originally +20 Defender, but increased to the released +30 because "it still sucked".[3]
- Accident at the Lab: Initially reduced to 5, but increased to 6 to avoid unfair edge cases regarding Player 1 vs 2 dynamic, but at 6 it was enough to consistently play Accident at the Lab on Round 3 (assuming enough Gold in Bloons to make exactly the amount needed).[3]
- ULTRA Rare Power and In Our Darkest Hour...: Originally supposed to be just ULTRA Rare Power getting a Gold cost reduction from 3 to 2, but was changed to let In Our Darkest Hour gain the Gold cost reduction instead, while ULTRA Rare Power instead gained an extra charge, to fulfill more distinct niches instead of overlapping very similar roles.[3]
- Regrow Yellow Bloon: Originally 170 HP for only 1 charge, reduced health to 160 HP to not give such a high statline that makes fully popping it almost impossible[3] compared to the rivalling Volatile Bloon without its Aggro deck downside.[2]
Notes
edit- Ninja Kiwi has stated that the game would still be ready for future updates from version 6.4, though they specified that the release of any further updates was "not certain".
- The official update notes erroneously spell Defense Prep Bloon as "Defence Prep Bloon".
External links
edit| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Need all tester commentaries |
References
editNavigation
edit| Bloons Card Storm updates | ||||||
|---|---|---|---|---|---|---|
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| Update history |