What these articles should cover
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- Data structures and classes.
- file formats unique to these games.
- The Open Data API.
What these articles should not cover
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- Documentation of third-party tools, frameworks, APIs, game engines, or other software. This applies to software used in the games themselves, such as Unity and Flash, as well as modding and reverse engineering tools, such as MelonLoader. Please insert external links to documentation of these if possible, though, as they are still useful reference material.
- Hardware. This means things like the Nintendo DSi and PlayStation Portable.
- Decryption. While you may document the structure of encrypted files when they are decrypted, explaining how to decrypt or bypass the encryption of these files is forbidden. This includes passwords for zip files. This only applies if a file is explicitly encrypted for the sake of encryption; files that simply use a proprietary file format for other reasons (such as .mask files in Bloons TD 5) or are encoded in a generic way for the sake of data compression (such as level data in the Flash version of Bloons Super Monkey 2) are fair game.
- Accessing and using non-public APIs. In addition to the Open Data API, Ninja Kiwi has other APIs used internally by their games and services.
- Anything that can expose PII of other players.