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This article is about experience for players. For experience for towers, see Tower XP. For experience for Heroes, see Hero#Hero XP.
This article is a stub. You can help out by expanding it. The editor who added this notice elaborates:missing information for BTD4, BTD5, BATTD, and BCS
Each round in Bloons TD 6 gives a fixed amount of XP. Unlike BTD5, it is not dependent on the number of Bloons popped. For each round , the total XP earned is determined by this formula:
This formula is the same as Hero XP and tower XP before any freeplay or Monkey Knowledge modifiers. Like Hero and player XP, the amount of XP earned is multiplied on higher map difficulties: ×1.1 on Intermediate, ×1.2 on Advanced, and ×1.3 on Expert. Entering freeplay mode reduces XP gained by 70% up to round 100, then by 90% on rounds 101 and on.
In the Flash version, demolishing a building removes the total XP the building provides and converts it to XP debt. In the multiplatform version, demolishing a building adds its base XP to the total XP required to reach the next level, but it does not factor in XP gained from Resource Building upgrades.[fn 2]
↑In the mobile version, there is a bug where successfully defending a MvM attack can grant XP despite not capturing the tile. The cause is currently unknown.
↑This allows XP to be gained infinitely by constructing a Resource Building, completing an upgrade on that building, then demolishing it.