Co-op (BTD6)

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For Co-op in Bloons TD 5, see Co-op (BTD5).

Co-op is a multiplayer mode in Bloons TD 6, introduced in version 11.0. It allows up to four players to play in a single game simultaneously using a peer-to-peer connection.[1] It is unlocked at level 20.

Mechanics

  • Each player starts with the default starting cash of the selected mode minus $50 per player in the match.
  • Each player has their own Hero, though if multiple Heroes are placed, then the XP earned is split among them.

Map splits

Ownership

If a player places a tower or uses a power, that player becomes its "owner". Players cannot upgrade, sell, activate the abilities of, or change the targeting options of towers they do not own. For the most part, towers and powers can still interact with towers owned by other players, including providing buffs to them (e.g. Monkey Villages, Alchemists, or Overclock), contributing to Jungle's Bounty, acting as platforms (e.g. Portable Lakes, Carrier Flagship, and Lord of the Abyss), and sacrificing them (e.g. Sun Temples, True Sun Gods, and Paragons). There are a few exceptions:

Cash generation

All cash earned from popping Bloon layers and at the end of each round is split evenly among all players. Double Cash Mode only doubles the cash per pop for players that own it. Cash generated by towers and powers only goes towards the owner of the cash generation. There are a few exceptions:

    • Towers that increase the cash earned per Bloon pop split the extra cash among all players. This includes Monkey Town's buff, Pirate Lord's ability, and Rubber to Gold's golden Bloons (but not from turning Lead to Gold). (verify)
    • Bloon Traps and XXXL Traps split half of the cash they generate among all players (i.e. the amount that would have been gained by popping the Bloons outside of a trap). The other half all goes to the owner.
    • Benjamin's Skimming is split evenly among players.

Monkey Knowledge

Most Monkey Knowledge upgrades apply to all players, even those who have not unlocked them yet, if one player has them unlocked. Most Monkey Knowledge upgrades do not stack if multiple players own them. There are a few exceptions:

    • Master Double Cross Master Double Cross only applies to players that own it.
    • The extra cash from More Cash More Cash is distributed evenly among all players from each player that has it unlocked. If all players have it, then all players effectively gain the full $200.

Sending cash

Emotes

Main article: Emote

Matchmaking

idk how inviting works



Quick Match

Quick Match allows the player to join any publicly-hosted game that fits the chosen constraint. If no match is found, the game creates a match with a random map (using its default map split), difficulty, and mode within the constraints.

Mode Map difficulty Game difficulty Game mode
Any Game Any map Any difficulty Any mode
Medium Game
Long Game

Create Match

Create Match allows the player to create a match with a selected map, map split, difficulty, mode, and number of players. Matches are private by default, but the player can make them public to allow Quick Match players to join.

Join Match

Join Match allows the player to enter a public or private match by either using a code or by searching for games hosted on the same Wi-Fi network.

Events

  • Co-op Daily Challenges are biweekly Daily Challenges that can only be played in Co-op.
  • Collection Events have map bonuses in Co-op mode.
  • Monkey Teams events run on the same maps in Co-op as in singleplayer. All players must use the allowed towers to earn the extra Monkey Money.
  • Golden Bloon events run on the same maps in Co-op as in singleplayer. All players earn the same rewards for popping the Golden Bloon, regardless of if they contributed or not.
  • Boss Bloon Events have separate leaderboards for 2-player, 3-player, and 4-player games in both Normal and Elite mode.
  • Boss Challenge has separate scoring for 2-player, 3-player, and 4-player games in both Normal and Elite mode. This is the only way to play Blons and Protect The Yacht in Co-op.

Medals

Co-op medals function mostly the same as the solo medals. The red CHIMPS medal is earned if the player quits and re-joins the game later; this doesn't affect the type of CHIMPS medal the other participants earn, so it's possible for players to get different CHIMPS medals from each other even if they played the same match.

Template:BTD6 achievement list by name

Update history

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  • New callouts: Head Detective, Metal Muncher, Fumigator, Fired Up, BFB Brawler, ZOMG Zapper, DDT Destroyer, Most Generous
  • Neutral If the player has less than $500, sending cash will now send as much cash as the player has or $100, whichever is lower
  • Nerf The bonus Monkey Money awarded by earning a medal on a map for the first time can now only be earned once in either singleplayer or co-op, instead of being awarded separately for singleplayer and co-op
  • Round 100 achievements now work in Co-op
  • Nerf First time completion bonuses are now only rewarded in solo play
  • "Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability"
  • "Sent money in co-op should now round off decimal places"
  • "Resolved a crash in co-op with players leaving in the lobby"
  • "Co-op non-host desync when backgrounding the app has been resolved"
  • "Co-op ‘separate game’ desync has been resolved"
  • "Co-op ‘Guests’ will now be given names"
  • "Co-op ‘Thanos Snap’ bug has had a lot of preventative work done, but we’d appreciate any reports if user still find their towers randomly deleted in co-op."
  • "Co-op using a cash drop before everyone has loaded in will no longer desync"
  • "Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round"
  • "Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing"
  • "Resolved a co-op desync that could kick every other player from the match"
  • "Resolved a co-op issue causing some lower end devices to crash when viewing options"
  • Added a message that appears when attempting to join a lobby with a hacker flag
  • "Bloons Popped" stat renamed to "Pop Count"
  • "Co-op resync should now be less obvious"
  • "Reduced memory spike during co-op resync to lessen crashes when this occurs"
  • Double Cash Mode now applies in Co-op
  • "Resolved an issue where users could create a bugged co-op lobby"
  • "Resolved a co-op issue where interactable objects would cause a desync"
  • "Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves"
  • Added deep link share buttons, these allows to create a link that will directly open the game on a Co-op lobby or in a custom Challenge
    • Note: On the Steam version of the game, the links don't work if the game is already open.
  • Continues & Restarts in co-op will now send a message to other players saying that they have been used
  • New Co-op Callouts: Boss Crusher, Well Rounded, Endless Power!
  • Players creating Co-op lobbies can now choose which Co-op split to use for the match
  • 2 new splits added (Radioactive and Stairs)
  • Added an audio prompt when players join co-op lobbies
  • Buff Resolved a bug preventing Golden Bloons working correctly for all players in co-op (bug fix)
  • Buff Co-op hosts will now be able to invite friends directly from the co-op lobby.
  • Buff Sword of Protection can now be used in Co-op when the game uses a map split (bug fix)

References