Revision as of 04:49, 17 October 2025 by Qwertyxp2000(talk | contribs)(→Daily Quests: trust me on this one, the incrementor went up even if I did nothing to rush)
Quests are objectives in Bloons Card Storm that can be completed to earn rewards. Quests are accessed from the main menu. The game tracks progress towards all active quests and displays any quests that the player has made progress on at the end of a match. Once completed, the player can claim a quest's rewards. The player cannot make progress towards quests in the Tutorial, Training, or Private Matches. Quests were introduced in the Full Playable test.
There are two types of quests: Daily Quests and Weekly Quests. Each quest type has three slots, and the player can have up to two quests per slot (one active quest and a second quest that replaces it once completed). If a quest slot has two quests, the player can remove the active quest (even if it is already complete) to replace it with the next quest. Daily Quests are unlocked each day at 8:00 AM UTC and reward 20Monkey Money and 150 Tokens of a random type (prior to Full Playable test, each Daily Quest rewarded amounts of Monkey Money, but the same amount of Tokens). Weekly Quests are unlocked every Monday at 8:00 AM UTC and reward 150 Monkey Money and 1,000 Tokens of a random type.
Map rules (e.g. Badlands reducing Hero health each turn) also count.
Play 20 Monkey Cards
Full Playable test
Play 5 Primary Monkey Cards
Full Playable test
Play 5 Magic Monkey Cards
Full Playable test
Play 5 Support Monkey Cards
Full Playable test
Play 5 Military Monkey Cards
Full Playable test
Play 30 Bloon Cards
Full Playable test
Play 12 Basic Bloon Cards
Full Playable test
Play 10 Advanced Bloon Cards
Full Playable test
Play 6 Large Bloon Cards
Full Playable test
Pop 60 Bloons
Full Playable test
Destroying a Boss does not count.
Play 20 Power Cards
Full Playable test
Play 10 Basic Power Cards
Full Playable test
Play 8 Advanced Power Cards
Full Playable test
Play 5 Exotic Power Cards
Full Playable test
Weekly Quests
Icon
Description
Introduced
Notes
Draw 250 Cards
Full Playable test
Generating new cards (e.g. Obyn Greenfoot's Summon Wolf ability, Arcane Master's On Reload effect, The Eternal's On Destroyed effect), does not count as drawing cards.
Gain 2000 Gold
Full Playable test
Win 15 Games
Full Playable test
Win 5 Games with Gwendolin
Full Playable test
Win 5 Games with Quincy
Full Playable test
Use 1000 Bloontonium
Full Playable test
Pop 25 Bloons with Hero Abilities
Full Playable test
Pop 50 Bloons with Magic Monkeys
Full Playable test
Popping Bloons with lingering effects caused by a Monkey (such as an Acid Pool or On Fire) does not count. Destroying a Boss does not count.
Pop 50 Bloons with Military Monkeys
Full Playable test
Pop 50 Bloons with Primary Monkeys
Full Playable test
Tips
The general strategy for completing quests is to grind multiple games on Prologue of Amelia's Adventure or the Daily Challenge; those game modes have more leniency to focus on grinding quests, unlike in Duels or Ranked. Create decks specifically catered to grinding quests, and adapt them based on the type of quest(s) available. Striker's Adventure can also work for quests that involve grinding general quests.
Feat
Tips
Win X Games / Win X Games with <hero> / Complete X Games
For the fastest results, use an aggro deck, which ends games quickly (regardless of winning/losing).
For the Quincy/Gwendolin quests, using an aggro deck dedicated to these heroes is recommended for the quickest results.
Draw X Cards
Pick a deck that heavily involves draw cards and plenty of card spending.
To allow stalling of rounds to draw so many cards, playing Battle 1 or 2 of Prologue of Amelia's Adventure is recommended.
Play X Bloon cards / Play X <type> Bloon cards
The method of completing this quest depends on the type.
Bloons: Bloons with multiple charges are recommended. Aggro swarm decks help complete this quest quickly.
Basic: Similar to Bloons, but focus only on aggro swarm decks.
Advanced: Bloons with multiple charges are recommended. Not many Advanced Bloons have more than 2 charges, and most are not Common. However, Discount Bloon offers the most Bloons per card, and there are plenty of Uncommon Advanced Bloons. Midrange decks may support a deck with plenty of Advanced Bloon cards.
Large: Play a deck that heavily involves Large Bloon spam, such as MOABs and BFBs.
Battle 3 of Prologue of Amelia's Adventure is recommended for the Bloons and Basic quests, while Battle 2 should be done for the others.
Play X <type> Monkey cards
The method of completing this quest depends on the type.
Primary: Dart-focused decks are recommended to grind the quest quickly, especially Barrel of Monkeys.
Military: Common or Uncommon Military Monkeys may help grind the quest quickly. Commonly used Military Monkeys such as Burny Stuff Mortar are also recommended.
Magic: Most Magic Monkeys are used in midrange or control decks. Thunder Druid is a popular Magic Monkey card (as a board clear), and Jungle's Bounty Druid promotes extending rounds.
The method of completing this quest depends on the type.
Basic: Aggro decks involving health-boosters (Fortify, Improved Fortification, Bloon Embiggen) are recommended for the fastest results. Spike Storm!, which has more than one charge, is also highly recommended. Likewise, Long Range Rang works in control decks, as a single card allows for multiple uses.
Advanced:Bloon Melter and Rare Power offer the most charges of their Power type. Also, most removal cards except Shrink are Advanced.
Because AI heroes will never surrender, always play Prologue of Amelia's Adventure or Daily Challenge. Human opponents may surrender pre-emptively if they know they'll be beaten after your turn.
If a Boss Battle is available, beating at least the third phase of a boss always gains enough progress to complete this quest.
Pop X Bloons / Pop X Bloons with <Monkey type> / Pop 25 Bloons with Hero Abilities
The method of completing this quest for specific Monkeys depends on the type. If the quest is for Monkey type or Hero Abilities, prioritize a Monkey or Hero Ability to do the final pop.
Hero Abilities: Recommended to only use Quincy or Adora for this achievement. Gwen's Flame Striker, Obyn's Spirit Strike, and Mountain Obyn's Rise are the only direct abilities of themselves to count. Striker's Concussive Shell is slow and unreliable. Ezili's Hex is also unreliable except versus Immobile Bloons. Amelia and Zee Jay should never be used, since they can never directly damage Bloons.
Primary: Use a deck that focuses on Primary Monkeys. Blade Maelstrom helps pop large amounts for later rounds, while Dart Monkey Twins deals with early-game. Boss Battles with Bomb-centric strategies also help.
Military: Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and few have grouped damage. However, The Big One is fairly reliable at one-shotting bloons. Use Striker, especially his final passive and Orders Received.
Magic:Thunder Druid is a board clear that is very suitable for this achievement. Sun Temple against Battle 2 of Prologue of Amelia's Adventure is also recommended.
Battles 1-3 of Prologue of Amelia's Adventure can be played to pop as many bloons for long enough or as many times as possible.
Use X Bloontonium
Try a Bloontonium-heavy hero such as Adora, and use a hybrid Miner + Bloon deck to build up Bloontonium from as many sources as possible.