Banana Farm (BCS): Difference between revisions

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Updated and added tips a lot
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Qwertyxp2000 (talk | contribs)
Tips: the multifarm tip feels like it's still relevant, as it tells whether to use more or less farms equipped as part of a deck, and you'd often bring farm for the acceleration of Gold resources and why bring only one if Farm is so central to a strategy?
 
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==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.2|section=y}}
*Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos.  
*Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos faster. It is a staple of Tempo decks and some aggro decks.
**Control decks do not run Farm as they typically offer no advantages to their gameplan, as players will often be sitting at 20 gold with no way to gain more after the turn starts.
**Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed.
**Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed.
*Farm is extremely useful early and late for affording stronger offenses that your opponent can’t keep up on. Using it on 10 eco allows for plays such as two [[MOAB (BCS)|MOABs]], a [[DDT (BCS)|DDT]], and a [[MOAB (BCS)|MOAB]] and a [[Healing Bloon]] without having to save any Gold. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]].
*Farm is extremely useful early for affording stronger offenses that your opponent can’t keep up on. Using it during early stages of the game allows for easier times affording Bloons like [[MOAB (BCS)|MOAB]], [[BFB (BCS)|BFB]], and [[Soulstealer Bloon]].
*Strategies that rely on [[Jungle's Bounty Druid]] may have Farms to assist enough life regeneration to offset heavy HP losses.
*Running one or two Banana Farms is usually enough, but a third can be run if finding Banana Farm is crucial for the deck.
*Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards.
*Banana Farm can be used early to counteract the effects of cards like [[Fright Night]] or [[Economy Drain]], as it is a source of Gold that cannot be removed by those cards.
*Running more than one Banana Farm card is recommended for decks that center around frequent spending or gaining a Gold advantage.


==Update history==
==Update history==

Latest revision as of 13:23, 30 March 2026

Banana Farm iterations: BTD4 • BTD5 • Battles • BMC • BTD6 • Bloons Pop! • Battles 2 • BCS
Banana Farm
Banana Farm card art
Can't Attack. On Turn Start: Gain 2 Gold
The best investment any Monkey can make!
Class Support
Card Pack Classic
Rarity Common
Keywords On Turn Start
Introduced Firstlook test
Stats
Cost Gold 4 Ammo
Charges 1 ATK
Type Banana Farm Reload

Banana Farm is a Support Monkey card in Bloons Card Storm. It is unable to attack, instead generating 2 Gold at the start of each turn.

This section was last updated for: version 6.2
  • Farm is best used for decks which need lots of Gold so you can afford expensive cards and combos faster. It is a staple of Tempo decks and some aggro decks.
    • Control decks do not run Farm as they typically offer no advantages to their gameplan, as players will often be sitting at 20 gold with no way to gain more after the turn starts.
    • Farm breaks even after 2 rounds since it was placed, assuming the Farm was not removed.
  • Farm is extremely useful early for affording stronger offenses that your opponent can’t keep up on. Using it during early stages of the game allows for easier times affording Bloons like MOAB, BFB, and Soulstealer Bloon.
  • Banana Farm can be used early to counteract the effects of cards like Fright Night or Economy Drain, as it is a source of Gold that cannot be removed by those cards.
  • Running more than one Banana Farm card is recommended for decks that center around frequent spending or gaining a Gold advantage.

Update history

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Version 0.8 (build 144)

  • Nerf Cost increased ― 3 → 4
  • Change Description changed
Before After
Generates 2 Gold at the start of the turn On Turn Start: Gain 2 Gold
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In other languages

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This section was last updated for: version 3.2
Name
Language Text Notes
Danish Bananfarm
German Bananenfarm
Spanish (Latin America) Bananal
French Bananeraie
Italian Vivaio di banane
Japanese バナナ農園
Korean 바나나 농장
Norwegian Banangård
Polish Bananowa farma
Portuguese (Brazil) Fazenda de Bananas
Russian Банановая ферма
Swedish Bananodling
Chinese (traditional) 香蕉農場
Flavor
Language Text Notes
Danish Den bedste investering en abe kan gøre!
German Die beste Investition, die ein Affe tätigen kann!
Spanish (Latin America) ¡La mejor inversión para un mono!
French Le meilleur investissement pour un singe !
Italian Il miglior investimento per una scimmia!
Japanese モンキーができる最高の投資!
Korean 원숭이 최고의 투자처입니다!
Norwegian Den beste investeringen aper kan gjøre!
Polish Najlepsza inwestycja, jaką może poczynić małpka!
Portuguese (Brazil) O melhor investimento que um macaco pode fazer!
Russian Лучшее вложение для любой обезьяны!
Swedish Den bästa investeringen en Apa kan göra!
Chinese (traditional) 任何猴子能做的最佳投資!
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