Super Monkey (BCS): Difference between revisions

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one more thing
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{{for|Super Monkeys in general|Super Monkey}}
{{super monkey hat}}
{{BCS monkey info
{{BCS monkey info
|id=SuperMonkey
|id=SuperMonkey
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*Super can work in a pinch versus Aggro to deal with strong pushes, but be weary of the high 9 Gold price on Super, especially if the opponent has Gold sabotage cards such as [[Fright Night]] or [[Eco Drain]].
*Super can work in a pinch versus Aggro to deal with strong pushes, but be weary of the high 9 Gold price on Super, especially if the opponent has Gold sabotage cards such as [[Fright Night]] or [[Eco Drain]].
*Super Monkey can be used against all types of decks, except aggro. Not only is it good against tempo decks, it's strong against utility Bloons that OTK decks tend to use to make OTK easier to use.
*Super Monkey can be used against all types of decks, except aggro. Not only is it good against tempo decks, it's strong against utility Bloons that OTK decks tend to use to make OTK easier to use.
*Like all Monkeys, the Super Monkey is a great choice with Clever Bloons, notably the [[Clever Yellow Bloon]] to alleviate against an opponent's aggression.


==Update history==
==Update history==
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==Development==
==Development==
During Version 6.2 playtests, Super Monkey was discussed by community playtesters to be a "fantastic burst" of damage with the highest burst damage in the entire game and immense flexibility against a variety of deck archetypes.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> Nerfing it to 9 Gold was justified to make it a little less effective against aggro and fast-paced tempo while not changing much against ordinary tempo or OTK.<ref name="odyssey-6.2-video" />
During Version 6.2 playtests, Super Monkey was discussed by community playtesters to be a "fantastic burst" of damage with the highest burst damage in the entire game near its cost range and immense flexibility against a variety of deck archetypes.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref><ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> Nerfing it to 9 Gold was justified to make it a little less effective against Aggro and fast-paced Tempo while not changing much against ordinary Tempo or OTK.<ref name="odyssey-6.2-video" />


==Gallery==
==Gallery==