Strategy:Rogue Legends: Difference between revisions
Qwertyxp2000 (talk | contribs) →CHIMPS (XP farming): about the "no selling" thing and people worrying over overlagging themselves in mini bosses is just "work better with being frugal with getting Legendary anyway", I guess? |
m i know it's funny to do this but it looks weird and bad |
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{{BTD6 last updated| | {{Outdated|[[Diamondback]] is ruining a lot of the suggested strategies. (Potentially fixed in 54.1?)}} | ||
{{BTD6 last updated|53.2}} | |||
'''''Rogue Legends''''' presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns. | '''''Rogue Legends''''' presents a higher level of challenge compared the base game due its mechanics, the random nature of rogue-likes, the variety of maps and the harder rounds, so players need to adapt to a different playstyle if they wish to conquer the campaigns. | ||
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== CHIMPS (XP farming) == | == CHIMPS (XP farming) == | ||
Obtaining all possible upgrades from the Rogue XP shop requires a little over 170,000 XP | Obtaining all possible upgrades from the Rogue XP shop requires a little over 170,000 XP. An efficient way to obtaining enough XP is to play CHIMPS mode with a high amount of curses and reaching the highest stage possible, as the largest source of XP are Final Bosses, which scale multiplicatively with each stage beaten. Reaching stages 15-20 generates roughly 50,000 Rogue XP. In general, 3 to 4 campaigns reaching stages 15-20 are usually enough to obtain the necessary XP. Stage 2-4 Merchants give very little XP and should be avoided. | ||
In the following table is a list of all curses and a recommendation if the player should or should not enable them for XP farming runs. | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+Recommended curses for Rogue XP | |+Recommended curses for Rogue XP | ||
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|10 | |10 | ||
|Mostly yes | |Mostly yes | ||
|Chests are a usually a better way to get artifacts in general and Mini Games / Bosses become easier on later stages so the need to obtain Artifacts from the Merchant is lessened, but players can play without this curse if needed, until they obtain enough starting tokens from the XP Shop. | |Chests are a usually a better way to get artifacts in general and Mini Games / Bosses become easier on later stages so the need to obtain Artifacts from the Merchant is lessened, but players can play without this curse if needed, until they obtain enough starting tokens from the XP Shop. Going deeper into a campaign nets more Rogue XP than buying it from the Merchants. | ||
|- | |- | ||
|[[File:BTD6_CursePerfectionist.png|frameless|25x25px]] | |[[File:BTD6_CursePerfectionist.png|frameless|25x25px]] | ||
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|10 | |10 | ||
|Mostly no | |Mostly no | ||
|With the limitations due other curses like No Rerolls, Hard Target | |With the limitations due other curses like No Rerolls, Hard Target, and Choice Starved, the ability to pick more Artifacts in the early game is useful to cover the party's weaknesses and reach a critical amount of Artifacts faster, even if the player cannot make it past the Common goal. | ||
|- | |- | ||
|[[File:BTD6_CurseNoSelling.png|frameless|25x25px]] | |[[File:BTD6_CurseNoSelling.png|frameless|25x25px]] | ||
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|25 | |25 | ||
|No | |No | ||
|Skipping difficult encounters and having a safety net in case the player | |Skipping difficult encounters and having a safety net in case the player loses a game to keep a run alive is more important than the boost from this curse. | ||
|- | |- | ||
|[[File:BTD6_CurseSmallParty.png|frameless|26x26px]] | |[[File:BTD6_CurseSmallParty.png|frameless|26x26px]] | ||
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|35 | |35 | ||
|Depends | |Depends | ||
|Players that are just starting the DLC won't have many XP Shop upgrades on the first place, so there is virtually no downside to this curse | |Players that are just starting the DLC won't have many XP Shop upgrades on the first place, so there is virtually no downside to this curse. Later, the player should evaluate if having easier and quicker campaigns is better than the 35% increase from this curse. Once the player is familiar enough with the game, is probable that they don't need the XP Shop upgrades on the first place. | ||
|} | |} | ||
The XP Shop upgrades that help the most with XP farming are the following, so they should be prioritized before the others: | The XP Shop upgrades that help the most with XP farming are the following, so they should be prioritized before the others: | ||
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* [[File:BTD6_XpExtraStartingTokens.png|frameless|25x25px]] Extra Starting Tokens | * [[File:BTD6_XpExtraStartingTokens.png|frameless|25x25px]] Extra Starting Tokens | ||
* [[File:BTD6_XpLegendaryTiles.png|frameless|25x25px]] Legendary Tiles | * [[File:BTD6_XpLegendaryTiles.png|frameless|25x25px]] Legendary Tiles | ||
=== Gameplay === | === Gameplay === | ||
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== Navigation == | == Navigation == | ||
{{BTD6 strategy nav}} | {{BTD6 strategy nav}} | ||
[[Category:Rogue Legends]] | [[Category:Rogue Legends|*]] | ||
[[Category:BTD6 strategies]] | [[Category:BTD6 strategies]] | ||