Blastapopoulos (BTD6): Difference between revisions

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'''Blastapopoulos''', titled '''Demon of the Core''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'' introduced in [[Bloons TD 6 v45.0|version 45.0]]. It is the sixth Boss Bloon added to ''BTD6'' and the fourth returning boss following [[Dreadbloon (BTD6)|Dreadbloon]].
'''Blastapopoulos''', titled '''Demon of the Core''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'' introduced in [[Update history:Bloons TD 6/Version 45.0|version 45.0]]. It is the sixth Boss Bloon added to ''BTD6'' and the fourth returning boss following [[Dreadbloon (BTD6)|Dreadbloon]].


Blastapopoulos's battle focuses on meter management and [[tower]] debuffs. Blastapopoulos has the same immunities as a [[Purple Bloon (BTD6)|Purple Bloon]] and reduces the duration of [[damage over time]] effects applied to it.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fvn04r/bloons_td_6_v450_update_preview/lq8idi2/|title=rohan_spibo comments on Bloons TD 6 v45.0 - Update Preview!|retrieved=5 oct 2024|publisher=Reddit|quote=It causes applications of Damage over Time on the Boss to expire early}}</ref> It has a Heat meter that fills when it gets hit by most [[projectile]]s. Energy, Plasma, and Fire projectiles provide more Heat, while Cold and Glacier projectiles reduce Heat, even if their [[damage type]]s are overridden by buffs such as [[Monkey Intelligence Bureau (BTD6)|MIB]]. When its Heat meter is full, it releases a heatwave that briefly stuns all towers, extends all Ability cooldowns, and reduces the [[projectile lifespan|lifespan]] of all projectiles for a short time. Each time it reaches a skull, it fills a portion of its Heat meter and shoots Fireballs and Pyroclastic Rocks. Fireballs target towers, creating pools of magma that debuff them and all towers close by, while Pyroclastic Rocks surround Blastapopoulos to protect it until they expire.
Blastapopoulos's battle focuses on meter management and [[tower]] debuffs. Blastapopoulos has the same immunities as a [[Purple Bloon (BTD6)|Purple Bloon]] and reduces the duration of [[damage over time]] effects applied to it.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fvn04r/bloons_td_6_v450_update_preview/lq8idi2/|title=rohan_spibo comments on Bloons TD 6 v45.0 - Update Preview!|retrieved=5 oct 2024|publisher=Reddit|quote=It causes applications of Damage over Time on the Boss to expire early}}</ref> It has a Heat meter that fills when it gets hit by most [[projectile]]s. Energy, Plasma, and Fire projectiles provide more Heat, while Cold and Glacier projectiles reduce Heat, even if their [[damage type]]s are overridden by buffs such as [[Monkey Intelligence Bureau (BTD6)|MIB]]. When its Heat meter is full, it releases a heatwave that briefly stuns all towers, extends all Ability cooldowns, and reduces the [[projectile lifespan|lifespan]] of all projectiles for a short time. Each time it reaches a skull, it fills a portion of its Heat meter and shoots Fireballs and Pyroclastic Rocks. Fireballs target towers, creating pools of magma that debuff them and all towers close by, while Pyroclastic Rocks surround Blastapopoulos to protect it until they expire.
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=== Heat ===
=== Heat ===
Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar on the screen. Blastapopoulos spawns in with no heat. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage [[Purple Bloon (BTD6)|Purple]] or [[White Bloon (BTD6)|White Bloons]] naturally (that is, without any buffs or outside enhancements).
Heat is one of Blastapopoulos' mechanics, which is indicated by a heat bar under its health bar. Blastapopoulos spawns in with no heat. Blastapopoulos gains or loses heat every time it is hit by a projectile, depending on whether the projectile can damage [[Purple Bloon (BTD6)|Purple]] or [[White Bloon (BTD6)|White Bloons]] naturally (that is, without any buffs or outside enhancements).
{| class="wikitable"
{| class="wikitable"
!Type of projectile
!Type of projectile
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|Cannot damage White Bloons but can damage Purple Bloons
|Cannot damage White Bloons but can damage Purple Bloons
|
|
* 15 (Tier 1)
* –15 (Tier 1)
* 30 (Tier 2)
* –30 (Tier 2)
* 60 (Tier 3)
* –60 (Tier 3)
* 90 (Tier 4)
* –90 (Tier 4)
* 120 (Tier 5)
* –120 (Tier 5)
|-
|-
|Other
|Other
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*[[Snowstorm (BTD6)|Snowstorm]] ability: -2,000 heat
*[[Snowstorm (BTD6)|Snowstorm]] ability: -2,000 heat
*[[Absolute Zero (BTD6)|Absolute Zero]] ability: -6,000 heat
*[[Absolute Zero (BTD6)|Absolute Zero]] ability: -6,000 heat
*[[Cryo Cannon (BTD6)|Cryo Cannon]]: -50
*[[Icicles (BTD6)|Icicles]]: -50 heat
*[[Icicle Impale (BTD6)|Icicle Impale]]:
*[[Icicle Impale (BTD6)|Icicle Impale]]:
**Blast: -500 heat
**Blast: -500 heat
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**Snowstorm Roar: -6,000 heat
**Snowstorm Roar: -6,000 heat
**Eclipse of Fimbulwinter ability: -10,000,000 heat
**Eclipse of Fimbulwinter ability: -10,000,000 heat
*[[Arctic Knight]] and [[Popseidon]] projectiles: -10 heat
*[[Arctic Knight]] ability: -50 heat
**Need support to deal damage, or still increases heat
*[[Popseidon]] ability: -100 heat
**Need support to deal damage, or still increases heat
**Need support to deal damage, or still increases heat
*Arctic Knight ability projectiles: -50 heat
*Popseidon ability projectiles: -100 heat
*{{BTD6|Silas}}:  
*{{BTD6|Silas}}:  
**Frozen Cascade blasts: -500 heat
**Frozen Cascade blasts: -500 heat
**Frozen Burial ability: -8,000 heat
**Frozen Burial ability: -8,000 heat
Blastapopoulos will immediately gain a certain amount of heat when an [[Activated Ability]] is used. The amount of heat gained is based on the base cooldown of the ability in seconds multiplied by a fixed value that depends on Blastapopoulos's current tier. Abilities that reduce heat, as well as those from [[Hero|Heroes]] and [[Powers (BTD6)|Powers]], are not subject to this penalty.
Blastapopoulos will immediately gain a certain amount of heat when an [[Activated Ability]] is used. The amount of heat gained is based on the cooldown of the ability in seconds multiplied by a base value that depends on Blastapopoulos's current tier. Abilities that reduce heat, as well as those from [[Hero|Heroes]] and [[Powers (BTD6)|Powers]], are not subject to this penalty.
{| class="wikitable"
{| class="wikitable"
!Tier
!Tier
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=== Overheat ===
=== Overheat ===
When its heat reaches the maximum, Blastapopoulos enters an '''Overheat''' state for 20 seconds, causing several negative effects to towers:  
When its heat reaches the maximum, Blastapopoulos enters an '''Overheat''' state for 20 seconds, causing several negative effects to towers (except for [[Ice Monkey (BTD6)|Ice Monkeys]] and [[Silas (BTD6)|Silas]], who are immune):  


* All existing towers are stunned for 4 seconds, during which they cannot attack, use abilities, or be sold. Newly placed towers during the overheat duration are also stunned for 4 seconds.
* All existing towers are stunned for 4 seconds, during which they cannot attack, use abilities, or be sold. Newly placed towers during the overheat duration are also stunned for 4 seconds.
* All ability cooldowns are immediately increased by +10 seconds, increased to +15 for Elite Blastapopoulos.
* All ability cooldowns are immediately increased by +10 seconds, increased to +15 for Elite Blastapopoulos, and do not tick down during the stun duration.
* All projectiles have their lifespans reduced to 0.2 seconds for the overheat duration.
* All projectiles have their lifespans reduced to 0.2 seconds for the overheat duration.


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=== Skulls ===
=== Skulls ===
When a skull on its health bar is reached, Blastapopoulos shoots up to three towers with fireballs, creates Pyroclastic Rocks near itself, and gains 25% of its heat meter. Blastapopoulos cannot be targeted by attacks for 2 seconds upon reaching a skull.
When a skull on its health bar is reached, Blastapopoulos shoots up to three towers with fireballs and creates Pyroclastic Rocks near itself, then gains 25% of its heat meter. Blastapopoulos cannot be targeted by attacks for 2 seconds upon reaching a skull.


A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Blastapopoulos has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Blastapopoulos has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.


==== Fireballs ====
==== Fireballs ====
Blastapopoulos shoots one fireball for every 25% of Heat it currently has, with no fireballs being shot below 25% Heat and three being shot above 75%. The fireballs target the closest, farthest, and most expensive tower on the screen in order. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 1.5 seconds. While a tower touches a magma pool its [[Attack speed|attack cooldowns]] are increased by +50%, its range is decreased by a further 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]].
Blastapopoulos shoots one fireball for every 25% of Heat it currently has, with no fireballs being shot below 25% Heat and three being shot above 75%. The fireballs target the closest, farthest, and most expensive tower on the screen in order. If targeted by a Fireball, towers cannot be sold even before the Fireball hits. When the Fireball lands, it creates a magma pool on the targeted tower, stunning towers touching the pool for 1.5 seconds. While a tower touches a magma pool its [[Attack speed|attack cooldowns]] are increased by +50%, its range is decreased by another 20%, its projectile speeds are decreased by 50%, and it cannot be sold. Magma pools last for 15 seconds, and have a radius of 30 [[Unit|units]].


==== Pyroclastic Rocks ====
==== Pyroclastic Rocks ====
{{Screenshot needed|Screenshot of Rocks|section=y}}
{{Screenshot needed|Screenshot of Rocks|section=y}}
Blastapopoulos creates an ring of evenly spaced Pyroclastic Rocks which block towers' [[line-of-sight]] and serve as walls. Pyroclastic Rocks last for 12 seconds. Normal Blastapopoulos creates 6 Pyroclastic Rocks at each skull in a radius of 65, and Elite Blastapopoulos creates 8 Pyroclastic Rocks in a radius of 60. The angle of the ring of Pyroclastic Rocks does not alter based on Blastapopoulos' angle.
Blastapopoulos creates an ring of evenly spaced Pyroclastic Rocks which block towers' [[line-of-sight]] and serve as walls. Pyroclastic Rocks last for 12 seconds. Normal Blastapopoulos creates 6 Pyroclastic Rocks at each skull in a radius of 65, and Elite Blastapopoulos creates 8 Pyroclastic Rocks in a radius of 60. The angle of the ring of Pyroclastic Rocks does not change based on Blastapopoulos' angle.
 
===Boss Rush===
{{Incomplete|Elaborate more specifics of Boss Rush variant of Blastapopoulos}}
{{research|What is its maximum Heat? Does maximum Heat scale per tier? How exactly do the Fireballs scale with tiers? What is its speed?}}
In [[Boss Rush]], Blastapopoulos starts with 350 HP, and scales its health by +6.5% every tier. Blastapopoulos will passively reduce range and ability cooldowns, and reduce duration of damage-over-time effects on itself. During Overheat, it stuns all towers for 4 seconds and increases ability cooldowns by 10 seconds, regardless of its tier.
 
It starts at 0 Heat. Every time Blastapopoulos gains a tier, it gains 1.5% of its heat meter. Every 10 tiers, Blastapopoulos activates Fireballs and Pyroclastic Rocks and gains 15% of its heat meter. As it gains more tiers, it summons more Fireballs.


Players begin with $2000 (+$200 with {{BTD6 mk|More Cash}}, +$250 with [[Starting Stash]]).
===[[Boss Rush]]===
{{#lst:Boss Rush|Blastapopoulos}}


==Stats==
==Stats==
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== Round changes ==
== Round changes ==
When facing Blastapopoulos, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
When facing Blastapopoulos, some rounds are modified from the [[List of rounds in BTD6|standard roundset]]. These rounds are identical to the ones used by [[Bloonarius (BTD6)|Bloonarius]], [[Phayze]], and [[Diamondback]].
{| class="wikitable"
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=blastapopoulos}}
!Round
!Changes
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloons]]
|-
|60
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|-
|100
|[[BAD (BTD6)|BAD]] replaced by 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]]
|}


== Strategy ==
== Strategy ==
{{main strategy}}
{{main strategy}}
{{BTD6 last updated|52.1|section=y}}
{{BTD6 last updated|54.0|section=y}}
Blastapopoulos is a Boss that counters strategies that are focused on abilities and spamming of many low damage projectiles. However, players have figured ways to play around the Boss' mechanics and the use of abilities and low damage projectiles have ironically become the most reliable way to defeat Blastapopoulos in high level competitive play.
Blastapopoulos is a Boss that counters strategies that are focused on abilities and spamming of many low damage projectiles. As Blastapopoulos can also limit the effectiveness of towers further away from itself using Pyroclastic Rocks or Overheat's projectile burning, it is best fought at point-blank range using towers that can pull their weight using only their base attacks.
 
Ironically, the best way to play around the Heat mechanic is to outright ignore it, because the towers that are supposed to decrease the heat are far from doing a good job about it because the damage done to the boss plus the additional heat gained from the skulls is just too much for the cooling towers to handle, to the degree that it is largely impossible to prevent Blastapopoulos from overheating, so players just stopped caring about that mechanic. However, in high tiers, the players should have a secondary defensive option that can handle the Bloons if the overheat happens at the wrong time (e.g. [[Perma-Spike (BTD6)|Perma-Spike]] or [[Spirit of the Forest (BTD6)|Spirit of the Forest]]). The [[Herald of Everfrost]], however, is able to single-handedly suppress Blastapopoulos' overheating due to the massive heat reductions on all its attacks and abilities.  


Players can play around the increased ability cooldowns by using [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]], which will make abilities immediately available, just be careful of not using if Blastapopolous is about to overheat. In the later tiers, the longer periods of time between overheat activation gives enough time for the abilities to recharge.
While engaging with the Heat mechanic is far from necessary to defeat Blastapopoulos, it can make the fight decently easier by reducing the risk of overheating while preventing it from debilitating key towers using its Fireballs. [[Icicles (BTD6)|Icicles]] in particular is a relatively inexpensive option that is capable of heavily suppressing Heat by itself at Tier 1 thanks to having bonus Heat reduction and fast attack speed, while [[Icicle Impale (BTD6)|Icicle Impale]] can do an even better job in later tiers. [[Silas (BTD6)|Silas]] can assist in cooling using his abilities and his orbiting ice shards, and at Level 13 can allow for the building of a second Icicle Impale. While Tier 5 (particularly on Elite) is very difficult to stop from heating up due to the immense Heat gain on skulls, the [[Herald of Everfrost]] is able to almost single-handedly keep it in check. Should the player decide to ignore the mechanic, a secondary defense should be ready to handle the Bloons if the overheat happens at the wrong time (e.g. [[Perma-Spike (BTD6)|Perma-Spike]] or [[Spirit of the Forest (BTD6)|Spirit of the Forest]]).


Common defenses for Tier 1 and 2 include [[Elite Defender (BTD6)|Elite Defender]], [[M.A.D (BTD6)|M.A.D]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] + [[Embrittlement (BTD6)|Embrittlement]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]]. and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. For Tier 2, if the player has access to Rejuv Potions, many [[Spike Storm (BTD6)|Spike Storms]] are also a viable option.
Players can play around the increased ability cooldowns by using [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]], which will make abilities immediately available, though they must be careful of the extra Heat added by ability uses.


Tier 3 and higher can be defended with [[Paragon|Paragons]] and/or [[VTSG]]. [[Apex Plasma Master]] gets a special mention because its juggernaut balls can bounce around inside the ring of Pyroclastic Rocks it spawns.
Common defenses for Tier 1 and 2 include [[Elite Defender (BTD6)|Elite Defender]], [[M.A.D (BTD6)|M.A.D]], [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] + [[Embrittlement (BTD6)|Embrittlement]], [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]]. and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. For Tier 2, if the player has access to Rejuv Potions, many [[Spike Storm (BTD6)|Spike Storms]] are also a viable option. Tier 3 and higher can be defended with [[Paragon|Paragons]] and/or [[VTSG]]; [[Apex Plasma Master]] gets a special mention because its juggernaut balls can bounce around inside the ring of Pyroclastic Rocks it spawns.


[[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] aren't good options against Blastapopoulos because their bombs are considered a kind of damage over time that gets burnt before it has the chance to damage the boss. Other towers that can attack the boss from afar should not be placed too far from the boss to avoid having their projectiles burned before they reach the boss.
[[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] are poor options against Blastapopoulos because their bombs are considered a kind of damage over time that gets burnt before it has the chance to damage the boss.


Blatapopoulos targets the closest, farthest and most expensive towers on the screen with its fireballs, the first two can be manipulated by placing inexpensive towers like [[Dart Monkey (BTD6)|Dart Monkeys]] right next to the track, the attacking towers a little bit further away and other cheap towers in a corner very far from the Boss so two of the fireballs are just wasted on irrelevant monkeys. A non-attacking tower like a [[Banana Farm (BTD6)|Farm]] or [[Benjamin (BTD6)|Benjamin]] can also be placed far from the boss to bait the fireball.
If Blastapopoulos's heat is high enough to use fireballs, it will always target the closest, farthest and most expensive towers on the screen with its fireballs in order. The first two can be manipulated by placing inexpensive towers like [[Dart Monkey (BTD6)|Dart Monkeys]] right next to the track, the attacking towers a little bit further away and other cheap towers in a corner very far from the Boss so two of the fireballs are just wasted on irrelevant monkeys. A non-attacking tower like a [[Banana Farm (BTD6)|Farm]] or [[Benjamin (BTD6)|Benjamin]] can also be placed far from the boss to bait the fireball.


Manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but for Tiers 1 and 2 it can be baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]].<!--no, farms will no longer boost its sellback value, but the scaling numbers of farms still boost its sellback--> If it targets an attacking tower, additional defenses might be needed to deal with the regular bloon rounds.
While the least likely one to be fired, manipulating the most expensive tower fireball is a bit more difficult as in a lot of cases is just going to be the same tower that is used as the main attacking tower, but for Tiers 1 and 2 it can be baited with a [[Monkeyopolis (BTD6)|Monkeyopolis]].<!--no, farms will no longer boost its sellback value, but the scaling numbers of farms still boost its sellback--> If it targets an attacking tower, additional defenses might be needed to deal with the regular Bloon rounds. If the player can obtain a [[Spirit of the Forest (BTD6)|Spirit of the Forest]] it can be used as bait for the most expensive tower as most of its damage comes from the thorns that are not affected by the magma pool, this enables using tier 5 towers that are cheaper than Spirit of the Forest to damage the boss like [[The Tack Zone (BTD6)|The Tack Zone]], [[Super Brittle (BTD6)|Super Brittle]] and [[Comanche Commander (BTD6)|Comanche Commander]].


In [[Boss Rush]], like many other bosses, the first pops of Blastapopoulos can be obtained from [[Sauda (BTD6)|Sauda]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]] and [[Embrittlement (BTD6)|Embrittlement]]. [[Druid of the Jungle (BTD6)|Druid of the Jungle]] can be used to deal with most of the regular spawns. Going into the middle game and late is where the strategy is different compared to other bosses, as going into an expensive tower or a Paragon is sometimes not worth it because is going to be stunned most of the time by the fireballs. Instead spamming many of the same tower is a more common strategy as if they get hit by the fireballs, the overall damage is not going to suffer a significant decrease. [[Comanche Defense (BTD6)|Comanche Defense]] is a common tower that can be spammed at this point of the game.
In [[Boss Rush]], like many other bosses, the first pops of Blastapopoulos can be obtained from [[Sauda (BTD6)|Sauda]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Spiked Balls (BTD6)|Spiked Balls]] and [[Embrittlement (BTD6)|Embrittlement]]. [[Druid of the Jungle (BTD6)|Druid of the Jungle]] can be used to deal with most of the regular spawns. Going into the middle game and late is where the strategy is different compared to other bosses, as going into an expensive tower or a Paragon is sometimes not worth it because is going to be stunned most of the time by the fireballs. Instead spamming many of the same tower is a more common strategy as if they get hit by the fireballs, the overall damage is not going to suffer a significant decrease. [[Comanche Defense (BTD6)|Comanche Defense]] is a common tower that can be spammed at this point of the game.
If the player can obtain a [[Spirit of the Forest (BTD6)|Spirit of the Forest]] it can be used as bait for the most expensive tower as most of its damage comes from the thorns that are not affected by the magma pool, this enables using tier 5 towers that are cheaper than Spirit of the Forest to damage the boss like [[The Tack Zone (BTD6)|The Tack Zone]], [[Super Brittle (BTD6)|Super Brittle]] and [[Comanche Commander (BTD6)|Comanche Commander]].


==Pre-release==
==Pre-release==
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*You’ll need to carefully manage your heat to avoid dire consequences!}}
*You’ll need to carefully manage your heat to avoid dire consequences!}}


==Update history==
== Update history ==
{{BTD6 change list by name|Blastapopoulos}}
===General===
{{BTD6 change list by name|Blastapopoulos|header level=4|disclaimer=y}}
 
===''[[Rogue Legends]]''===
{{BTD6 change list by name|Blastapopoulos (Rogue Legends)|header level=4|hide header=y}}


==Gallery==
==Gallery==