Dreadbloon (BTD6): Difference between revisions

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==Mechanics==
==Mechanics==
===Immunities===
At the start of the encounter, Dreadbloon is immune to all [[Primary]] towers, and its immunity changes to a different [[tower category|category]] each time it reaches a skull — it is immune to [[Military]] after the first skull, [[Magic]] after the second, and [[Support]] after the third, then cycles back to Primary. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. For instance, [[Super Brittle (BTD6)|Super Brittle]] cannot apply its damage debuff nor remove Dreadbloon's Lead property during the Primary immunity phase. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower.
Normal Dreadbloon cycles through all four immunities once, and the Elite version cycles through them twice. Its current immunity is displayed under its health bar.
===Ceramic Armor Shell===
===Ceramic Armor Shell===
{{Incomplete|Add a list of "bonus Ceramic" damage that applies to and not to shielded Dreadbloon}}
{{Incomplete|Add a list of "bonus Ceramic" damage that applies to and not to shielded Dreadbloon}}
Dreadbloon starts each encounter with a '''Ceramic Armor Shell''' that fully regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier (35% for Elite), including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.)
Dreadbloon starts each encounter with a '''Ceramic Armor Shell''' that fully regenerates at each skull. The health of the shield is equal to 50% of its maximum health for the current tier (35% for Elite), including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shell is active, Normal Dreadbloon's speed is reduced by 70%, while Elite Dreadbloon's speed is reduced by 65%. The shell does not reduce damage and does not have Lead properties, but it does inherit Dreadbloon's category-based immunity. In addition to taking extra damage from sources that deal bonus [[MOAB-Class damage]] and [[boss damage]], it also takes extra damage from some, but not all, sources that deal extra damage to Ceramic Bloons. For example, it takes extra damage from [[Juggernaut (BTD6)|Juggernaut]], but not [[Spiked Balls (BTD6)|Spiked Balls]]. (An exhaustive list of which towers' bonus Ceramic damage apply and which do not is not yet available.)
===Immunities===
At the start of the encounter, Dreadbloon is immune to all [[Primary]] towers, and its immunity changes to a different [[tower category|category]] each time it reaches a skull — it is immune to [[Military]] after the first skull, [[Magic]] after the second, and [[Support]] after the third, then cycles back to Primary. Dreadbloon reflects projectiles from towers it is immune to instead of neutralizing them, and it cannot have effects applied to it by immune towers at all. For instance, [[Super Brittle (BTD6)|Super Brittle]] cannot apply its damage debuff nor remove Dreadbloon's Lead property during the Primary immunity phase. Text that says "IMMUNE" pops up each time Dreadbloon is hit by an immune tower.
Normal Dreadbloon cycles through all four immunities once, and the Elite version cycles through it twice.


===Lead property===
===Lead property===
After the Ceramic shell has been destroyed, towers will start dealing damage to Dreadbloon's primary health until the next skull is reached, when the Ceramic shell regenerates. In this phase, Dreadbloon has Lead properties, such as immunity to [[damage type|sharp, cold, and energy damage]]. It takes extra [[lead damage|Lead bonus damage]] from sources such as [[Heavy Shells (BTD6)|Heavy Shells]], [[Lead to Gold (BTD6)|Lead to Gold]] and [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]; however, as with bonus Ceramic damage, there may be towers for which the bonus does not apply. Methods of granting lead popping capabilities, such as the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau's]] buffs, work against Dreadbloon. Also, Dreadbloon's lead property may be temporarily removed by debuffs such as from [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]], provided that the current tower-class immunity doesn’t prevent them from applying.
After the Ceramic shell has been destroyed, towers will start dealing damage to Dreadbloon's HP until the next skull is reached. In this phase, Dreadbloon has Lead properties, such as immunity to [[damage type|sharp, cold, and energy damage]]. It takes extra [[lead damage|Lead bonus damage]] from sources such as [[Heavy Shells (BTD6)|Heavy Shells]], [[Lead to Gold (BTD6)|Lead to Gold]] and [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]]; however, as with bonus Ceramic damage, there may be towers for which the bonus does not apply. Methods of granting lead popping capabilities, such as the [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau's]] buffs, work against Dreadbloon. Dreadbloon's lead property may also be temporarily removed by debuffs such as from [[Embrittlement (BTD6)|Embrittlement]] and [[Glue Strike (BTD6)|Glue Strike]], provided that the current tower-class immunity doesn’t prevent them from applying.


===Damage reduction===
==== Damage reduction ====
While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the damage and Lead-stripping debuffs from [[Embrittlement (BTD6)|Embrittlement]]. One notable exception is the damage and Lead-stripping debuffs from [[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]].
While in its Lead body phase, Dreadbloon reduces all damage taken by 1 — [[projectile]]s deal 1 less damage per hit and [[damage over time]] deals 1 less damage per tick. If Dreadbloon would have taken damage from something but its damage is reduced to zero, it displays text that says "RESIST". Most attacks which deal zero damage to Dreadbloon do not apply secondary effects, such as the damage and Lead-stripping debuffs from [[Embrittlement (BTD6)|Embrittlement]]. One notable exception is the damage and Lead-stripping debuffs from [[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]].


Tier 1 Normal Dreadbloon does not have a damage reduction effect. Elite Dreadbloon reduces damage by 2 at tier 4 and by 3 at tier 5. The damage reduction is not applied when Dreadbloon is in its Ceramic Armored Shell phase.
Tier 1 Normal Dreadbloon does not have a damage reduction effect. Elite Dreadbloon reduces damage by 2 at Tier 4 and by 3 at Tier 5.


===Dreadrock Bloons===
===Dreadrock Bloons===
{{main|Dreadrock Bloon}}
{{main|Dreadrock Bloon}}
Each time Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals until Dreadbloon's Ceramic Armor Shell is destroyed, and spawns a certain number of Dreadrock Bloons within the first five seconds (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for [[strong]] targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers.
Whenever Dreadbloon reaches a skull, Dreadrock Bloons start spawning from the entrances. It keeps spawning them at regular intervals as long as its Ceramic Armor Shell is active, and spawns a certain number of Dreadrock Bloons within the first five seconds of reaching a skull (so the time between spawns is 5 seconds divided by the amount). The two spawns happen at the same time. Dreadrock Bloons have the same category-based immunity as Dreadbloon and have the highest priority bracket for [[strong]] targeting, meaning all towers that target strong will target them before anything else. Dreadrock Bloons take extra MOAB damage and boss damage, but are not MOAB-Class Bloons. The health, spawning rate, and number of lives lost when they leak increases at higher tiers.


===[[Boss Rush]]===
===[[Boss Rush]]===
{{Incomplete|Elaborate more specifics of Boss Rush variant of Dreadbloon}}
{{#lst:Boss Rush|Dreadbloon}}
{{research|How much health do Dreadrock bloons take at certain tiers?}}
In Boss Rush, <section begin="Boss Rush"/>Dreadbloon's Ceramic Armor Shell starts at 70 health and its [[Dreadrock Bloon]]s start at 40 health, both of which scale at the same rate as Dreadbloon's health. Each time the player pops Dreadbloon, it re-shields and spawns 6 Dreadrock Bloons. It does not have any damage resistance, though it still has damage type immunities. Dreadbloon's speed is reduced by 10% while shielded. Every 10 pops, Dreadbloon's tower category immunity switches (Primary, Military, Magic, Support).<section end="Boss Rush" />


==Stats==
==Stats==
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== Update history ==
== Update history ==
{{BTD6 change list by name|Dreadbloon|disclaimer=y}}
===General===
{{BTD6 change list by name|Dreadbloon|header level=4|disclaimer=y}}
 
===''[[Rogue Legends]]''===
{{BTD6 change list by name|Dreadbloon (Rogue Legends)|header level=4|hide header=y}}


==Gallery==
==Gallery==