Cleansing Foam (BMC): Difference between revisions
Pymonkibot (talk | contribs) Bot: Automated import of articles |
Qwertyxp2000 (talk | contribs) |
||
| (17 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{for|other uses|Cleansing Foam (disambiguation)}} | ||
{{BMC upgrade info | {{BMC upgrade info | ||
|name F =Cleansing Foam | |name F =Cleansing Foam | ||
|name M =Cleansing Foam | |name M =Cleansing Foam | ||
|icon F = | |icon F =BTD5D upgrade CleansingFoam.svg | ||
|icon M =BTD5M engineer_foam_icon.png | |icon M =BTD5M upgrade engineer_foam_icon.png | ||
|image F =BMCF | |image F =BMCF CleansingFoam.svg | ||
|image M =BMCM engineer_avatar_foam_small.png | |image M =BMCM engineer_avatar_foam_small.png | ||
|description F=The Engineer uses special dispenser to spray down the track with a cleansing foam that removes camo and regen properties. Also pops lead bloons. | |description F=The Engineer uses special dispenser to spray down the track with a cleansing foam that removes camo and regen properties. Also pops lead bloons. | ||
| Line 18: | Line 18: | ||
|level =12 | |level =12 | ||
|building=Camo Countermeasures | |building=[[Camo Countermeasures]] | ||
|cc F =7500 | |cc F =7500 | ||
|cc M =7500 | |cc M =7500 | ||
| Line 26: | Line 26: | ||
|xp =500 | |xp =500 | ||
}} | }} | ||
'''Cleansing Foam''' is the [[Monkey Engineer (BMC)|Monkey Engineer]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons Monkey City]]''. | '''Cleansing Foam''' is the [[Monkey Engineer (BMC)|Monkey Engineer]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons Monkey City]]''. It adds an additional attack that places foam on the track every 2.1 seconds. The foam removes Camo and Regrow properties from any Bloons it touches, and also deals 1 damage to Lead Bloons. The foam can affect up to 30 Bloons, or else it expires after 8.2 seconds or at the end of each round. It has slightly different behaviors between versions: | ||
*On the {{Flash version of|Bloons Monkey City}}, its pierce is infinite, meaning it will never expire when hitting Bloons. | |||
*On the {{multiplat version of|Bloons Monkey City}}, there is an [[List of errors in BTD5 and BMC (multiplatform)#Cleansing_Foam_MIB_bug|bug]] when buffed by a [[Monkey Intelligence Bureau (BMC)|Monkey Intelligence Bureau]] that enables the foam to pop all Bloon types, including [[MOAB-Class Bloon]]s. | |||
==Stats== | ==Stats== | ||
{{BMC | {{BMC stat list by upgrade|Monkey Engineer|1|3}} | ||
==Costs== | ==Costs and sell values== | ||
{{BMC | {{BMC cost list by upgrade|Monkey Engineer|1|3}} | ||
==Strategy== | |||
In the {{Flash version of|Bloons Monkey City}}, Cleansing Foam is a very consistent way to neutralize any Camo, Regrow, and Lead threat, being better than any other alternative in the entire game. Only a single foam is necessary, making it much cheaper than a [[Radar Scanner (BMC)|Radar Scanner]] Village, however since the foam is removed on each round it may still leak strays and placing a second Cleansing Foam still makes it cheaper by a slight margin. The ability to prevent all of these Bloon types makes it valuable in [[Monkey v Monkey]], where multiple assaults can be placed. It is not always necessary to place the Engineer to target the foam in a single area, but to simply keep it away from other tracks so it can target the beginning of the lane. | |||
{{Lst with substitution|Cleansing Foam (BTD5)|strategymultiplat|Bloons TD 5|Bloons Monkey City}} | |||
{{Lst with substitution|Cleansing Foam (BTD5)|strategycrosspath}} [[9-Inch Nails (BMC)|9-Inch Nails]] and Larger Service Area are also far too expensive, and with limited Engineers per city there's no point to increasing their ranges. | |||
==Trivia== | |||
*This is the only decamo upgrade that requires building [[Camo Countermeasures]] before it can be researched. | |||
{{clear|right}} | |||
==Navigation== | ==Navigation== | ||
{{BMC monkey engineer nav}} | {{BMC monkey engineer nav}} | ||
{{BMC upgrade nav}} | {{BMC upgrade nav}} | ||
Latest revision as of 22:39, 26 August 2026
| Tower | Monkey Engineer — Path 1 — Tier 3 | |
|---|---|---|
| Cash cost | $800 (Multiplatform version) $750 (Flash version) | |
| Research | ||
| Requirements | City Level 12 Camo Countermeasures built | |
| Cost | ||
| Time | 2 days | |
| XP given | ||
Cleansing Foam is the Monkey Engineer's path 1 tier 3 upgrade in Bloons Monkey City. It adds an additional attack that places foam on the track every 2.1 seconds. The foam removes Camo and Regrow properties from any Bloons it touches, and also deals 1 damage to Lead Bloons. The foam can affect up to 30 Bloons, or else it expires after 8.2 seconds or at the end of each round. It has slightly different behaviors between versions:
- On the Flash version of Bloons Monkey City, its pierce is infinite, meaning it will never expire when hitting Bloons.
- On the multiplatform version of Bloons Monkey City, there is an bug when buffed by a Monkey Intelligence Bureau that enables the foam to pop all Bloon types, including MOAB-Class Bloons.
Stats
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. The editor who added this notice elaborates: Dummy template, functionality will be added later |
Costs and sell values
[edit | edit source]| Tiers | Mobile version | Flash version | ||
|---|---|---|---|---|
| Cost | Sell value | Cost | Sell value | |
| 3-0 | $2,150 | $1,720 | $2,000 | $1,600 |
| 3-1 | $2,600 | $2,080 | $2,700 | $2,160 |
| 3-2 | $3,250 | $2,600 | $3,350 | $2,680 |
Strategy
[edit | edit source]In the Flash version of Bloons Monkey City, Cleansing Foam is a very consistent way to neutralize any Camo, Regrow, and Lead threat, being better than any other alternative in the entire game. Only a single foam is necessary, making it much cheaper than a Radar Scanner Village, however since the foam is removed on each round it may still leak strays and placing a second Cleansing Foam still makes it cheaper by a slight margin. The ability to prevent all of these Bloon types makes it valuable in Monkey v Monkey, where multiple assaults can be placed. It is not always necessary to place the Engineer to target the foam in a single area, but to simply keep it away from other tracks so it can target the beginning of the lane.
On the multiplatform version of Bloons Monkey City, this tower is a lot weaker due to re-hits on the same Bloon eating up the pierce on foam puddles way faster and should instead be used as (if not expensive) damaging puddles with the MIB damage type glitch.
Crosspathing with Larger Service Area actively hinders the effectiveness of the foam, as it increases the range at which foam can be placed, while the foam wants to be placed in a single chokepoint. 9-Inch Nails and Larger Service Area are also far too expensive, and with limited Engineers per city there's no point to increasing their ranges.
Trivia
[edit | edit source]- This is the only decamo upgrade that requires building Camo Countermeasures before it can be researched.
Navigation
[edit | edit source]| Monkey Engineer in Bloons Monkey City | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Stats • Strategies |