MOAB Assassin (BMC): Difference between revisions

rewrite because this ability is really fricked up and lies to you
mention that you can bug it's pierce on the mobile version
 
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|level  =20
|level  =20
|building=Advanced Rocket Lab
|building=[[Advanced Rocket Lab]]
|cc F    =30000
|cc F    =30000
|cc M    =30000
|cc M    =30000
Line 26: Line 26:
|xp      =800
|xp      =800
}}
}}
'''MOAB Assassin''' is the [[Bomb Shooter (BMC)|Bomb Shooter]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons Monkey City]]''. It grants an [[Activated Ability]] that launches a seeking missile [[projectile]] at the strongest [[Bloon]] on-screen, including non-[[MOAB-Class Bloon]]s, and passes through Bloons that are not the target. It deals heavy damage to the target Bloon and spawns an explosion that deals 3 damage to up to 40 nearby Bloons. Its mechanics and cooldown depend on the version.
'''MOAB Assassin''' is the [[Bomb Shooter (BMC)|Bomb Shooter]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons Monkey City]]''. It unlocks an [[Activated Ability]] that launches a seeking missile [[projectile]] at the strongest [[Bloon]] on-screen, including non-[[MOAB-Class Bloon]]s. The missile passes through Bloons that are not the target. It deals heavy damage to the target Bloon and spawns an explosion that deals 3 damage to up to 40 nearby Bloons. Its mechanics and cooldown depend on the version.


In the {{mobile version|Bloons Monkey City}}, the missile deals 750 [[damage]] to the target on contact (375 if it is a [[Boss Bloon]]), which does not soak through layers. The explosion's damage does soak through, but it cannot damage [[Black Bloon (BMC)|Black Bloon]]s, [[Zebra Bloon (BMC)|Zebra Bloon]]s, or [[DDT (BMC)|DDT]]s. It has a 30-second cooldown.
In the {{mobile version|Bloons Monkey City}}, the missile deals 750 [[damage]] to the target on contact (375 if it is a [[Boss Bloon]]), which does not soak through layers. The explosion's damage does soak through, but it cannot damage [[Black Bloon (BMC)|Black Bloon]]s, [[Zebra Bloon (BMC)|Zebra Bloon]]s, or [[DDT (BMC)|DDT]]s. It has a 30-second cooldown. This ability (but not the main attack) is affected by the [[List_of_errors_in_BTD5_and_BMC_(mobile)#Sub-Projectile_duplication_glitch|sub-projectile duplication glitch]].


In the {{flash version|Bloons Monkey City}}, the ability deals 750 damage if the target is a [[ZOMG (BMC)|ZOMG]] (despite what its description states), or 375 damage if it is a Boss Bloon, and can soak through layers; for all other Bloons, it simply destroys the target's outer layer regardless of how much health it has. While it also fires a projectile in this version, the damage to the target is dealt instantly and the projectile is only used for spawning the damaging explosion. The explosion can damage DDTs, but not Black Bloons or Zebra Bloons. It has a 45-second cooldown.
In the {{flash version|Bloons Monkey City}}, the ability deals 750 damage if the target is a [[ZOMG (BMC)|ZOMG]] (despite what its description states), or 375 damage if it is a Boss Bloon, and can soak through layers. For all other Bloons, it simply destroys the target's outer layer, regardless of how much health it has. The damage to the target is dealt instantly upon activating the ability; the projectile is only used for spawning the damaging explosion. The explosion can damage DDTs, but not Black Bloons or Zebra Bloons. It has a 45-second cooldown.


==Stats==
==Stats==