Slow And Steady: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
Updated to 48.0
Qwertyxp2000 (talk | contribs)
No edit summary
 
(8 intermediate revisions by 6 users not shown)
Line 5: Line 5:
|name =Slow And Steady
|name =Slow And Steady
|image=BTD6 ArtifactSlowAndSteady.png
|image=BTD6 ArtifactSlowAndSteady.png
|name common  =Slow And Steady Common
|name rare    =Slow And Steady Rare
|name legendary=Slow And Steady Legendary


|description common  =Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower
|description common  =Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower
|description rare    =Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 27% slower
|description rare    =Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 27% slower
|description legendary=Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 20% slower
|description legendary=Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 20% slower
           
|introduced=47.0
|insta type common  =
}}
|insta type rare    =
'''Slow And Steady''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It increases the [[damage]] that all Monkeys do by 50% permanently but in exchange it reduces attack speed of all towers for 20 seconds at the start of each round. Common rarity increases the [[Attack speed|attack cooldown]] by +50%, Rare +35% and Legendary +25%, resulting on an attack speed penalty of −33%, −26% and −20%, respectively.
|insta type legendary=
 
== Stats ==
{| class="wikitable"
!Rarity
!Damage multiplier
!Attack cooldown multiplieer
!Attack speed penalty
!Approximate DPS difference during first 20s of a round
|-
|Common
| rowspan="3" |1.5×
|1.5×
|−33%
|0%
|-
|Rare
|1.35×
|−27%
| +11%
|-
|Legendary
|1.25×
|−20%
| +20%
|}


|insta tiers common  =
==Tips==
|insta tiers rare    =
{{BTD6 last updated|56.3|section=y}}
|insta tiers legendary=
*Despite the attack speed drop at the start of the round, the overall DPS of towers remains the same or slightly increased within the first 20 seconds, with the only potential problems become pierce-related, so it is recommended to either offset drawback of the artifact with Quickening or other buffs to attacks speed, particularly [[Starting Strong]] which coincidentally also only works during the first 20 seconds of a round.  
}}
**Other options to play around the drawback include pierce buffs or, during the early stages of the campaign, by placing the defense in the back of the track.  
'''Slow And Steady''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It increases the [[damage]] that all Monkeys do by 50% permanently but in exchange they make Towers attack slower for the first 20s of each round. Common rarity decreases the [[Attack speed|attack cooldown]] −50%, Rare −35% and Legendary −25%, resulting on an attack speed penalty of −33%, −26% and −20%, respectively.  
**In late stages, short maps and DDTs can become a difficult combination to handle, but hopefully at that point the player should enough Artifacts to make the attack speed penalty insignificant or have access to any kind of stall that lessens the impact.
*In general, there is little reason to not pick this Artifact when it shows up as the damage boost is significant and it is relatively easy to play around the drawback.


== Update history ==
== Update history ==
Line 30: Line 51:
{{langlist
{{langlist
|table=btd6_text
|table=btd6_text
|key=SlowAndSteady1
|key=SlowAndSteadyX
|ar  =بمعدل بطيء وثابت شائعة
|ar  =بمعدل بطيء وثابت
|da  =Langsomt og stabilt - almindelig
|da  =Langsomt og stabilt
|de  =Langsam aber stetig Häufig
|de  =Langsam aber stetig
|en  =Slow And Steady Common
|es  =Lento y constante
|es  =Lento y constante común
|es-la=Lento y constante
|es-la=Lento y constante común
|fi  =Hidas ja vakaa
|fi  =Hidas ja vakaa, yleinen
|fr  =Petit à petit
|fr  =Petit à petit commun
|it  =Lente e costanti
|it  =Lente e costanti - comune
|ja  =ゆっくり着実
|ja  =ゆっくり着実・コモン
|ko  =천천히 착실하게
|ko  =일반 천천히 착실하게
|nl  =Langzaam maar zeker  
|nl  =Langzaam maar zeker Gewoon
|no  =Sakte, men sikkert
|no  =Sakte, men sikkert – vanlig
|pl   =Powoli i potężnie
|nl   =Langzaam maar zeker Gewoon
|pt-br=Devagar e Sempre
|pt-br=Devagar e Sempre - Comum
|ru  =Неторопливый урон
|ru  =Неторопливый урон, обычный
|sv  =Långsamt och stadigt
|sv  =Vanlig långsamt och stadigt
|th  =ช้า ๆ และมั่นคง
|th  =ช้า ๆ และมั่นคงทั่วไป
|tr  =Yavaş Ama İstikrarlı
|tr  =Yavaş Ama İstikrarlı - Sıradan
|zh-cn=稳健
|zh-cn=稳健(普通)
|zh-tw=緩步為贏
|zh-tw=一般緩步為贏
}}
}}
{{clear|right}}
{{clear|right}}
==Navigation==
==Navigation==
{{BTD6 artifact nav}}
{{BTD6 artifact nav}}

Latest revision as of 02:20, 22 September 2026

Slow And Steady
Icon of Slow And Steady
Type Artifact
Common Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower
Rare Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 27% slower
Legendary Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 20% slower
Hero parties —
Introduced Version 47.0

Slow And Steady is a type of Artifact in the Rogue Legends DLC for Bloons TD 6. It increases the damage that all Monkeys do by 50% permanently but in exchange it reduces attack speed of all towers for 20 seconds at the start of each round. Common rarity increases the attack cooldown by +50%, Rare +35% and Legendary +25%, resulting on an attack speed penalty of −33%, −26% and −20%, respectively.

Stats

[edit | edit source]
Rarity Damage multiplier Attack cooldown multiplieer Attack speed penalty Approximate DPS difference during first 20s of a round
Common 1.5× 1.5× −33% 0%
Rare 1.35× −27% +11%
Legendary 1.25× −20% +20%
This section was last updated for: version 56.3
  • Despite the attack speed drop at the start of the round, the overall DPS of towers remains the same or slightly increased within the first 20 seconds, with the only potential problems become pierce-related, so it is recommended to either offset drawback of the artifact with Quickening or other buffs to attacks speed, particularly Starting Strong which coincidentally also only works during the first 20 seconds of a round.
    • Other options to play around the drawback include pierce buffs or, during the early stages of the campaign, by placing the defense in the back of the track.
    • In late stages, short maps and DDTs can become a difficult combination to handle, but hopefully at that point the player should enough Artifacts to make the attack speed penalty insignificant or have access to any kind of stall that lessens the impact.
  • In general, there is little reason to not pick this Artifact when it shows up as the damage boost is significant and it is relatively easy to play around the drawback.

Update history

[edit | edit source]
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Description changed ― For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100% → Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower
    • Note: Descriptions of other rarities changed accordingly
  • Attack speed penalty reduced but damage bonus also reduced
    • Buff Common: Start of round attack cooldown penalty reduced ― +100% → +50%
    • Buff Rare: Start of round attack cooldown penalty reduced ― +80% → +35%
    • Buff Legendary: Start of round attack cooldown penalty reduced ― +50% → +25%
    • Nerf Damage bonus reduced ― +100% → +50%
    • Description changed ― Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower → Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower
      • Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decreaserather than the attack cooldown

In other languages

[edit | edit source]
Language Text Notes
Arabic بمعدل بطيء وثابت —
Danish Langsomt og stabilt —
German Langsam aber stetig —
Spanish Lento y constante —
Spanish (Latin America) Lento y constante —
Finnish Hidas ja vakaa —
French Petit à petit —
Italian Lente e costanti —
Japanese ゆっくり着実 —
Korean 천천히 착실하게 —
Dutch Langzaam maar zeker —
Norwegian Sakte, men sikkert —
Polish Powoli i potężnie —
Portuguese (Brazil) Devagar e Sempre —
Russian Неторопливый урон —
Swedish Långsamt och stadigt —
Thai ช้า ๆ และมั่นคง —
Turkish Yavaş Ama İstikrarlı —
Chinese (simplified) 稳健 —
Chinese (traditional) 緩步為贏 —
[edit | edit source]