Monkey Town (BMC): Difference between revisions
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'''Monkey Town''' is the [[Monkey Village (BMC)|Monkey Village]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons Monkey City]]''. | '''Monkey Town''' is the [[Monkey Village (BMC)|Monkey Village]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons Monkey City]]''. {{#lst:Monkey Town (BTD5)|lede}} It is further improved through [[Monkey Knowledge (BMC)|Monkey Knowledge]] to a total of up to 80%. | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BMC cost list by upgrade|Monkey Village|1|3}} | {{BMC cost list by upgrade|Monkey Village|1|3}} | ||
== | ==Strategy== | ||
The Monkey Town is effective on tiles as it can provide enough value to build a competent defense if you purchase it early enough. This is even more effective when capturing a tile infected by a [[Bloon Beacon (BMC)|Bloon Beacon]] as the cash per pop effectively becomes 3 times the normal amount, and farms have less impact due to the shorter number of rounds. | The Monkey Town is effective on tiles as it can provide enough value to build a competent defense if you purchase it early enough. This is even more effective when capturing a tile infected by a [[Bloon Beacon (BMC)|Bloon Beacon]] as the cash per pop effectively becomes 3 times the normal amount, and farms have less impact due to the shorter number of rounds. On the {{Flash version of|Bloons Monkey City}}, it is risky to use on tiles with [[DDT (BMC)|DDT]]s on them as the player may also want a [[Monkey Intelligence Bureau (BMC)|Monkey Intelligence Bureau]] to combat them. | ||
On the {{multiplat version|Bloons Monkey City}}, it becomes even better due to the lack of a primary use case for Monkey Intelligence Bureau as DDTs do not have Black and Lead properties and thus can be damaged by any tower that has Camo detection. | |||
{{clear|right}} | {{clear|right}} | ||
==Navigation== | ==Navigation== | ||
{{BMC monkey village nav}} | {{BMC monkey village nav}} | ||
{{BMC upgrade nav}} | {{BMC upgrade nav}} | ||