Sun Temple (BCS): Difference between revisions

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m attack power -> atk, also rewriting the intro to be more concise
 
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|name      =Sun Temple
|name      =Sun Temple
|image      =BCS SunTemple CardArt.png
|image      =BCS SunTemple CardArt.png
|description='''On Play''': Remove all friendly Monkeys, gain 25 Attack Power for each removed Monkey
|icon      =BCS SunTemple Icon.png
|description='''On Play''': Remove all friendly Monkeys, gain 25 ATK for each removed Monkey
|flavor    =Maybe don't let your Monkeys know you're about to play this.
|flavor    =Maybe don't let your Monkeys know you're about to play this.


Line 12: Line 13:
|class    =Magic
|class    =Magic
|rarity    =Ultra Rare
|rarity    =Ultra Rare
|keywords  =On Play, Unique
|keywords  =On Play;Unique
|introduced=
|introduced=


Line 18: Line 19:
|charges=1
|charges=1
|type  =Super
|type  =Super
|power  =100
|atk    =100
|ammo  =3
|ammo  =3
|reload =1
|reload =1
}}
}}
The '''Sun Temple''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. When it is played, it removes all other [[Monkey (BCS)|Monkey]]s on the player's side and increases its Attack Power by 25 for each Monkey removed. If the board has all five monkeys before playing the Sun Temple, it will consider that as five monkeys removed, for a total of +125 Attack Power. If an [[Expert Negotiator]] successfully transfers the Sun Temple to the other side, the Sun Temple will sacrifice all monkeys on their side, getting even stronger if any monkeys are sacrificed, gaining up to 100 more Attack Power per use of Expert Negotiator.
'''Sun Temple''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. When played, it removes all other [[Monkey (BCS)|Monkey]]s on the player's side and increases its ATK by 25 for each Monkey removed. If this card replaces a Monkey by being played on its space, that Monkey also counts as sacrificed. If an [[Expert Negotiator]] successfully transfers this card to the opponent's side, triggering its On Play effect again, the sacrifices on the opponent's side further increase its ATK.


==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|5.2|section=y}}
*The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn.
*The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn.
*The easiest way of getting rid of a Sun Temple is by using [[Shrink]], [[Expert Negotiator]], [[Return to Sender]] or [[Amelia the Amazing (BCS)|Amelia]]'s Grand Disappearance ability.
*The easiest way of getting rid of a Sun Temple is by using [[Shrink]], [[Expert Negotiator]], [[Return to Sender]] or [[Amelia the Amazing (BCS)|Amelia]]'s Grand Disappearance ability.
*The player using Expert Negotiator will sacrifice their own side upon stealing the Sun Temple, which will stack even more Attack Power for the temple on top of the opponent's sacrifices.
*The player using Expert Negotiator will sacrifice their own side upon stealing the Sun Temple, which will stack even more ATK for the temple on top of the opponent's sacrifices.
*If the deck being utilized lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm.
*If the deck lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm.
*Another viable option at countering the Sun Temple without removing it is to play [[Buddy Bloon]], since the Sun Temple usually has the highest attack power out of all monkeys. This also enables the removal of the Sun Temple using [[Bed Time]].
*Another viable option at countering the Sun Temple without removing it is to play [[Buddy Bloon]], since the Sun Temple usually has the highest ATK out of all monkeys. This also enables the removal of the Sun Temple using [[Bed Time]].
*The Sun Temple also cannot defend bloons with 0 delay, so [[Hastening Bloon]], [[Quick Ready]], and [[Pink Bloon (BCS)|Pink Bloons]] can still punish a Sun Temple if the player lacks sufficient healing, Defenders, shield, or [[Adora (BCS)|Adora]]'s passive.
*The Sun Temple also cannot defend bloons with 0 delay, so [[Hastening Bloon]], [[Quick Ready]], and [[Pink Bloon (BCS)|Pink Bloons]] can still punish a Sun Temple if the player lacks sufficient healing, Defenders, shield, or [[Adora (BCS)|Adora]]'s passive.
*Among all of the Heroes, the Temple works best with [[Obyn Greenfoot (BCS)|Obyn Greenfoot]]. He has multiple ways to generate lots of shield, especially the [[Nature's Clarity]] card which gives him excessive amounts of shield if lucky enough to draw out the Temple.
*Among all of the Heroes, the Temple works best with [[Obyn Greenfoot (BCS)|Obyn Greenfoot]]. He has multiple ways to generate lots of shield, especially the [[Nature's Clarity]] card which gives him excessive amounts of shield if lucky enough to draw out the Temple.
*Cheap expendable Monkeys such as [[Barrel of Monkeys]] or Obyn's [[Wolf|Wolves]] may work well for sacrifices to acquire max Attack Power gains. Be sure to have all five Monkeys on your side before playing the Sun Temple so it gets +125 Attack Power.
*Cheap expendable Monkeys such as [[Barrel of Monkeys]] or Obyn's [[Wolf|Wolves]] may work well for sacrifices to acquire max ATK gains. Be sure to have all five Monkeys on your side before playing the Sun Temple so it gets +125 ATK.
*Sun Temple is an awful card to draw early in a game, as it will clog your hand and be very difficult to play.
*Sun Temple can be used in a pinch as an extremely high burst damaging monkey even if it is removed.


==Update history==
==Update history==

Latest revision as of 03:44, 13 October 2025

For other uses, see Sun Temple (disambiguation).
Sun Temple
Card art of Sun Temple
On Play: Remove all friendly Monkeys, gain 25 ATK for each removed Monkey
Maybe don't let your Monkeys know you're about to play this.
Class Magic
Card Pack Classic
Rarity Ultra Rare
Keywords On Play, Unique
Introduced Launch
Stats
Cost Gold 18 Ammo 3
Charges 1 ATK 100
Type Super Reload 1

Sun Temple is a Magic Monkey card in Bloons Card Storm. When played, it removes all other Monkeys on the player's side and increases its ATK by 25 for each Monkey removed. If this card replaces a Monkey by being played on its space, that Monkey also counts as sacrificed. If an Expert Negotiator successfully transfers this card to the opponent's side, triggering its On Play effect again, the sacrifices on the opponent's side further increase its ATK.

This section was last updated for: version 5.2
  • The Sun Temple will remove all monkeys on the player's side, so be certain that removing those monkeys in favor of a Temple is beneficial. Overwhelming a max sacrifice Temple is difficult because it can deal upwards of 675 damage per turn.
  • The easiest way of getting rid of a Sun Temple is by using Shrink, Expert Negotiator, Return to Sender or Amelia's Grand Disappearance ability.
  • The player using Expert Negotiator will sacrifice their own side upon stealing the Sun Temple, which will stack even more ATK for the temple on top of the opponent's sacrifices.
  • If the deck lacks any removal option, then the next best option of countering the Sun Temple is deploying bloons in a way where the Sun Temple will eventually only have one ammo if they defend. This will prevent it from reloading, letting the player overrun the opponent with bloons with 1 delay without the Sun Temple popping more than one bloon, assuming that the Sun Temple player lacks sufficient alternative defenses for the impending swarm.
  • Another viable option at countering the Sun Temple without removing it is to play Buddy Bloon, since the Sun Temple usually has the highest ATK out of all monkeys. This also enables the removal of the Sun Temple using Bed Time.
  • The Sun Temple also cannot defend bloons with 0 delay, so Hastening Bloon, Quick Ready, and Pink Bloons can still punish a Sun Temple if the player lacks sufficient healing, Defenders, shield, or Adora's passive.
  • Among all of the Heroes, the Temple works best with Obyn Greenfoot. He has multiple ways to generate lots of shield, especially the Nature's Clarity card which gives him excessive amounts of shield if lucky enough to draw out the Temple.
  • Cheap expendable Monkeys such as Barrel of Monkeys or Obyn's Wolves may work well for sacrifices to acquire max ATK gains. Be sure to have all five Monkeys on your side before playing the Sun Temple so it gets +125 ATK.
  • Sun Temple is an awful card to draw early in a game, as it will clog your hand and be very difficult to play.
  • Sun Temple can be used in a pinch as an extremely high burst damaging monkey even if it is removed.

Update history

[edit | edit source]
  • Neutral When Expert Negotiator is used, the Sun Temple no longer copies the attack power gained from the original sacrifice, instead it gains power equivalent with the amount of monkeys sacrificed on the side of the Expert Negotiator user (bug fix)
  • Change Description now uses the abbreviation "ATK" instead of "Attack Power"
[edit | edit source]

In other languages

[edit | edit source]
This section was last updated for: version 3.2
Name
Language Text Notes
Danish Soltempel —
German Sonnentempel —
Spanish (Latin America) Templo solar —
French Temple du soleil —
Italian Tempio del sole —
Japanese 太陽神殿 —
Korean 태양의 사원 —
Norwegian Soltempel —
Polish Świątynia Słońca —
Portuguese (Brazil) Templo Solar —
Russian Храм Солнца —
Swedish Soltempel —
Chinese (traditional) 太陽神廟 —
Flavor
Language Text Notes
Danish Måske bedst ikke at lade dine aber vide, at du er ved at spille den her. —
German Verrate deinen Affen lieber nicht, dass du die ausspielen willst. —
Spanish (Latin America) Mejor no les cuentes a tus monos que vas a jugar esta. —
French Il vaut peut-être mieux ne pas prévenir tes singes avant de jouer cette carte. —
Italian Meglio fare in modo che le scimmie non sappiano che stai per giocarla. —
Japanese これを使うときはモンキーたちに悟られないように。 —
Korean 보유한 원숭이들의 눈을 피해 플레이하는 게 좋습니다. —
Norwegian Kanskje du ikke burde la apene dine vite at du skal spille dette. —
Polish Lepiej nie mów swoim małpkom, ze zamierzasz jej użyć. —
Portuguese (Brazil) Talvez seja melhor não avisar seus macacos que você vai jogar isso. —
Russian Наверное, не стоит говорить обезьянам, что вы намерены играть эту карту. —
Swedish Du kanske inte borde berätta för dina Apor att du tänker lägga detta. —
Chinese (traditional) 還是別讓你的猴子知道你要打這張牌比較好。 —
[edit | edit source]