Improved Fortification: Difference between revisions

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{{BCS power info
{{BCS power info
|id=ImprovedFortification
|id=ImprovedFortification
|numeric id=80


|name      =Improved Fortification
|name      =Improved Fortification
|image      =BCS ImprovedFortification CardArt.png
|image      =BCS ImprovedFortification CardArt.png
|description=Give target friendly Bloon +150 Health but increase its delay by 1
|icon      =BCS ImprovedFortification Icon.png
|description=Give target friendly Bloon +150 Health and increase its delay by 1
|flavor    =This is worth waiting for.
|flavor    =This is worth waiting for.


|class =Basic
|pack      =Classic
|rarity=Uncommon
|class     =Basic
|cost =3
|rarity   =Uncommon
|introduced=Full Playable test
 
|cost   =3
|charges=1
|charges=1
|introduced=Full Playable test
}}
}}
'''Improved Fortification''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It increases the target [[Bloon (BCS)|Bloon]]'s health by 150, at the downside of increasing its Delay by 1.
'''Improved Fortification''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It increases a target [[Bloon (BCS)|Bloon]]'s health by 150 and increases its delay by 1.


==Tips==
==Tips==
{{BCS last updated|3.4|section=y}}
{{BCS last updated|4.2|section=y}}
*Bloons that benefit from a large HP increase and staying for longer will benefit greatly from Improved Fortification. It also has strong synergy with Double Bloons, effectively +300 damage.
*Bloons that benefit from a large HP increase and staying for longer will benefit greatly from Improved Fortification. It also has strong synergy with Double Bloons, effectively +300 damage.
**Bloons that trigger beneficial On Damaged effects (e.g. [[Growth Gas Bloon]], [[Weakening Gas Bloon]]) benefit greatly from Improved Fortification, so their effects can be triggered more often.
**Bloons that trigger beneficial On Damaged effects (e.g. [[Growth Gas Bloon]], [[Weakening Gas Bloon]]) benefit greatly from Improved Fortification, so their effects can be triggered more often.
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**Using a [[Quick Ready]] or [[Hastening Bloon]], however, will balance this out, although this combo is hard to set up and expensive and, in the case of the latter option, requires no other Bloons on your side if you don't want it to be luck based.<!--5+3+7+7=22, yes qr 7 cost nerf broke double yellow impfort otk unless it's storm-->
**Using a [[Quick Ready]] or [[Hastening Bloon]], however, will balance this out, although this combo is hard to set up and expensive and, in the case of the latter option, requires no other Bloons on your side if you don't want it to be luck based.<!--5+3+7+7=22, yes qr 7 cost nerf broke double yellow impfort otk unless it's storm-->
*Increased Fortification can also be used to align an already high-HP Bloon to pair with other bloons of similar delay.
*Increased Fortification can also be used to align an already high-HP Bloon to pair with other bloons of similar delay.
*Against [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity]] card, this can be used to set back a zero-delay friendly Bloon so it doesn't get wasted.
*Against [[Dreadbloon (BCS)|Dreadbloon]]'s [[Immunity (card)|Immunity]] card, this can be used to set back a zero-delay friendly Bloon so it doesn't get wasted.


== Update History ==
== Update history ==
{{BCS change list by name|Improved Fortification}}
{{BCS change list by name|Improved Fortification}}