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{{for|the Beast Handler in general|Beast Handler}}
{{beast handler hat}}
{{BTD6 tower info
{{BTD6 tower info
|id=BeastHandler
|id=BeastHandler
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|introduced C=
|introduced C=
}}
}}
The '''Beast Handler''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|36.0}}. It is unlocked by accumulating 3,000,000 total [[Bloon]] pops starting at [[level]] 30 or by purchasing the Beast Handler Unlock Pack from the [[Shop (BTD6)|Shop]]. Bloons popped before reaching level 30 do not count towards unlocking it.
The '''Beast Handler''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|36.0}}. It is unlocked by accumulating 3,000,000 total [[Bloon]] pops in the [[Gift Box]] starting at [[level]] 30 or by purchasing the Beast Handler Unlock Pack from the [[Shop (BTD6)|Shop]]. Bloons popped before reaching level 30 do not count towards unlocking it.


The Beast Handler [[attack]]s by stabbing nearby Bloons with its staff, popping up to 4 at a time. Its staff can pop [[frozen]] Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s or [[Purple Bloon (BTD6)|Purple Bloon]]s, and it cannot detect [[Camo Bloon (BTD6)|Camo Bloon]]s. It ignores [[line of sight]] blockers, but it has very short [[range]]. It cannot be [[tower buff|buffed]] by [[Alchemist (BTD6)|Alchemist]]s or moved with [[Support Chinook (BTD6)|Support Chinook]]s.
The Beast Handler [[attack]]s by stabbing nearby Bloons with its staff, popping up to 4 at a time. Its staff can pop [[frozen]] Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s or [[Purple Bloon (BTD6)|Purple Bloon]]s, and it cannot detect [[Camo Bloon (BTD6)|Camo Bloon]]s. It ignores [[line of sight]] blockers, but it has very short [[range]]. It cannot be [[tower buff|buffed]] by [[Alchemist (BTD6)|Alchemist]]s or moved with [[Support Chinook (BTD6)|Support Chinook]]s.


Upgrading the Beast Handler replaces its staff attack with a Beast [[sub-tower]] that attacks for it. The Beast Handler's range is also expanded, which is used for Beast positioning and merging. Each Beast has a Beast Power stat that determines its [[damage]], [[attack speed]], [[pierce]], and certain other factors depending on the type of Beast. A Beast Handler can control up to two Beasts at a time by purchasing upgrades on two different upgrade paths.
Upgrading the Beast Handler replaces its staff attack with a Beast [[sub-tower]] that attacks for it. The Beast Handler's range is also expanded, which is used for Beast positioning and merging. Each Beast has a Beast Power stat that determines its [[damage]], [[attack speed]], [[pierce]], and more depending on the Beast.


A Beast can be merged with another Beast of the same upgrade path of the same tier or higher, unless the recipient has already reached maximum Beast Power. Merging a Beast removes it and adds its Beast Power to the other Beast. A merged beast can be repositioned within contributing handlers' range circles, assuming the contributor and recipient's range circles (without buffs) are touching, creating a network of targeting areas for their shared Beast similar to [[Advanced Intel (BTD6)|Advanced Intel]].
A Beast can be merged with another Beast of the same upgrade path of the same tier or higher, unless the recipient has already reached maximum Beast Power, which removes it and adds its Beast Power to the other Beast. If the contributor and recipient's range circles are touching, then the recipient's beast can be moved within the contributor's range.  


Each upgrade path unlocks a different type of Beast, and each upgrade tier replaces that Beast with a stronger version. Higher tier Beasts have more Beast Power by default and a higher Beast Power cap. The tier 5 upgrade can only be purchased if the Beast has three other tier 4 Beasts merged with it. Each type of Beast behaves differently:
It can be upgraded to train increasingly large water, land, or air beasts.
*The first path unlocks an aquatic Beast that attacks by leaping at nearby Bloons and dealing damage on contact. At higher tiers, it can knock Bloons backwards and can grab stronger Bloons and drag them into the water to insta-kill them. It can be placed and relocated to anywhere on [[water]] within range of the Beast Handler or any Beast Handlers it is merged with. This path can only be accessed if the Beast Handler has any water within its range.
*The second path unlocks a theropod Beast that scratches or bites Bloons within its short range. It can be placed and relocated to anywhere on [[land]] within range of the Beast Handler or any Beast Handlers it is merged with. At higher tiers, the Beast gains an [[Activated Ability]] that damages and stuns Bloons within an area. This path is always accessible.
*The third path unlocks an avian Beast that flies around pecking at Bloons. If any Bloons are past a specific point on the track, it can also grab those Bloons and drag them back to that point. It can target Bloons within range of the Beast Handler or any Beast Handlers it is merged with, and the drop-off point can be set to any part of the track within the same area. This path can only be accessed if the Beast Handler has any track within its range.


==Mechanics==
==Mechanics==
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To simplify the formulas below, assume <math>\text{percent} = \frac{\text{Current Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
To simplify the formulas below, assume <math>\text{percent} = \frac{\text{Current Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>


=====Pierce=====
;Pierce
<math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \text{percent}\rfloor</math>
<math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \text{percent}\rfloor</math>


=====Damage=====
;Damage
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math>
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math>


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The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now-->
The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now-->


=====Knockback duration=====
;Knockback duration
<math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \text{percent}</math>
<math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \text{percent}</math>


=====Flying speed=====
;Flying speed
<math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \text{percent}</math>
<math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \text{percent}</math>


=====Attack cooldown=====
;Attack cooldown
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \text{percent}</math>
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \text{percent}</math>


[[Great White]]'s grab is unaffected by merges, however its thrash interval works with this formula.
;Thrash cooldown
<math>\text{Thrash Cooldown}=\text{Base Thrash Cooldown} \times \frac{\text{Attack Cooldown}}{\text{Base Attack Cooldown}}</math>


=====Ability cooldown=====
Used for beasts that have a thrash attack (i.e. [[Great White]] and above). The <math>\text{Base Thrash Cooldown}</math> is 0.6. The <math>\text{Base Attack Cooldown}</math> is 1.1.
Merging actually changes the <code>cooldownSpeedScale</code> of the ability, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]].


Unlike other stats, this bonus depends on the cooldown of their ''main attack''.
;Ability cooldown
Merging actually changes the <code>cooldownSpeedScale</code> of the ability, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. Unlike other stats, this bonus depends on the cooldown of their ''main attack''.


<math>\text{Ability Cooldown Scale Change}=\frac{\text{Cooldown Scale Range} \times \text{percent}}{\text{Attack Cooldown}}</math><!--the ability also has 99999s attack cooldown, so maybe this also affect it? hmm...-->
<math>\text{Ability Cooldown Scale Change}=\frac{\text{Cooldown Scale Range} \times \text{percent}}{\text{Attack Cooldown}}</math><!--the ability also has 99999s attack cooldown, so maybe this also affect it? hmm...-->
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==Related Monkey Knowledge==
==Related Monkey Knowledge==
Beast Handler currently has no Monkey Knowledge specific to it. However, it is affected by Monkey Knowledge specific to [[Support]] and all [[tower]]s.
Beast Handler currently has no Monkey Knowledge specific to it. However, it is affected by Monkey Knowledge specific to [[Support]] and all [[tower]]s.
==''Rogue Legends''==
===Starter parties with Beast Handlers===
{{BTD6 hero list by insta|BeastHandler}}
While not explicitly part of his starter party, [[Wolfpack Quincy]] starts with a second Beast Handler<!--yes, a SECOND Beast--> because he starts with [[Cornered Beasts]] Common.
===Artifacts that add Beast Handlers===
{{BTD6 artifact list by insta|BeastHandler}}
===Artifacts that affect Beast Handlers===
{{hat|This list does not include Artifacts that affect all Support towers.}}
{{BTD6 artifact list by name|Cornered Beasts;Dream Teams;Explosive Economics|columns=1}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}{{BTD6 last updated|49.2|section=y}}At the expense of being more complex and potentially space consuming than other towers, the Beast Handler performs exceptionally well in most stages of the game. Many of its upgrades have niches that other towers cannot fulfill, making them top tier, especially in [[CHIMPS]].
{{strategy needed}}At the expense of being more micro intensive and space consuming than other towers, the Beast Handler performs exceptionally well in most stages of the game. Many of its upgrades have niches that other towers cannot fulfill, making them top tier, especially in [[CHIMPS]].


* Tier 1 Beast Handlers ([[Piranha]], [[Microraptor]], and [[Gyrfalcon]]) are generally the least desirable upgrades of this tower because of low damage and attack speed. They are rather unreliable as starting towers and should only be used as stepping stones to higher tier upgrades.
* Starting at tier 2, beasts can have other beasts merged into them, increasing their stats. This is generally more cost efficient than keeping multiple of the same beast on the field, and easier to control.
** However, Tier 2 Beast Handlers are excellent early game towers. A max power [[Barracuda]] can pop most early game bloons and supports in the mid game by knocking them back. Despite the low range of [[Adasaurus]], a max power one can still carry the early game because of its layer skipping and high attack speed. A [[Horned Owl]] can be used as an early [[Ceramic Bloon (BTD6)|ceramic]] control and help with the insides of early [[MOAB (BTD6)|MOABs]], as well as stall super ceramics for ability cooldowns in the late game.
* The top path trains water beasts. They have a fast attack speed and later knockback, making them very consistent. At tier 3, the beast switches gears and specializes in raw power, dealing huge area damage as it latches onto targets, one-shotting them if it can. However, it now retreats into water for significant periods of time, meaning it requires other towers to cover the downtime.
*Path 1 features the [[Great White]] and [[Orca]], which have extremely high yet inconsistent thrash DPS in the mid game and late game, respectively. They usually require other cleanup towers or stalling to cover their downtime, and it is recommended to use them at the highest merge power. [[Megalodon]] is a powerful [[freeplay]] tower that also works well against [[Boss Bloon|Boss Bloons]]. Orca can save up to it, but it's unnecessary in CHIMPS.
* The middle path trains land beasts, which specialize in high-pierce area damage in a short range. Higher tier beasts gain bonus damage to stunned bloons and later the ability to stun bloons themselves.
*Path 2 features the [[Velociraptor]] and [[Tyrannosaurus Rex|T-rex]], and [[Giganotosaurus]]. At max power, the Velociraptor is a mid game carry that clears all bloons before Freeplay scaling and still does high damage to blimps. A max power T-rex is a psuedo T5 that performs well for its cost and has a strong support ability with a short cooldown. The Giganotasaurus almost requires max power to be useful and as such is limited to Freeplay, but even there can struggle to be worth the space it takes up.
* The bottom path trains air beasts, which specialize in stalling bloons in a unique way. They have a target on the track and will grab groups of bloons, damaging them as it flies back and drops them on the target. They can even grab bloons in different lanes, changing which lane they travel on. Bloons up-track of the target will get scratched and take damage but will not be moved.  
*Path 3 features the [[Golden Eagle]], [[Giant Condor]], and [[Pouākai]]. A max power Golden Eagle is a solid mid game that requires smart positioning of the drop-off point to be effective. The Giant Condor is a powerful support tower that both stalls blimps and forcefully reposition them. The Pouakai is very powerful even when not at max degree and is a late game win condition that needs additional help against the [[BAD (BTD6)|BAD]].
*Since the Orca and T-rex are Tier 4 towers with the DPS of a Tier 5, Overclock is one of the best towers to pair with them since it is effectively a permanent 66.7% attack speed boost.
*It's better to merge Tier 3 Beast Handlers for Tier 3 and Tier 4 since it is much more space efficient and they can be discounted under a [[Monkey Commerce (BTD6)|discount village]]. If the map allows, a mix of lower and higher tiers can be used so that the beast gets as much intel range as possible.


==Pre-release==
==Pre-release==
{{empty|section=y}}
===Development===
While the Beast Handler released in {{BTD6 version|36.0}}, assets for the tower, such as buff icons and upgrade descriptions, existed in the game's data in {{BTD6 version|35.0}}. While the names of the upgrades are unchanged, the early descriptions are different. They suggest its beast system worked completely differently, requiring having multiple Beast Handlers with the same upgrade to access higher tiers (a mechanic only used by the tier 5 upgrades in the release version), and make no mention of Beast Power.
{|class="wikitable center-col-1"
|-
!Tier
!Name
!Pre-36.0
!36.0
!Notes
|-
|Base
|Beast Handler
|<pre>Can train dangerous beasts on land, water and air. Instead of creating more beasts, multiple handlers work together to increase the power of the existing ones.</pre>
|<pre>Trains land, water, or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power.</pre>
|-
!colspan="5"|Path 1
|-
|1
|Piranha
|colspan="2"|<pre>Command a small but feisty little fish to leap from the water at the Bloons.</pre>
|
|-
|2
|Barracuda
|<pre>The barracuda's razor sharp teeth can pop multiple layers of Bloon. Requires at least 1 other Beast Handler with Piranha upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth.</pre>
|The description was reworded.
|-
|3
|Great White
|<pre>The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. Requires at least 2 other Beast Handlers with Barracuda upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. At max Beast Power the Great White can drag down MOABs.</pre>
|-
|4
|Orca
|<pre>The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. Requires at least 3 other Beast Handlers with Great White upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. At max Beast Power the Orca can drag down ZOMGs.</pre>
|
|-
|5
|Megalodon
|<pre>A truly colossal shark with a taste for Bloon that requires at least 4 other Beast Handlers with Orca upgrades. Max 8 contributing Beast Handlers</pre>
|<pre>A truly colossal shark with a taste for Bloon. Requires 3 additional Orca Handlers to control.</pre>
|
|-
!colspan="5"|Path 2
|-
|1
|Microraptor
|<pre>Command a sharp clawed little dinosaur. Grow it with more Beast Handlers with this upgrade.</pre>
|<pre>Command a sharp clawed little dinosaur.</pre>
|
|-
|2
|Adasaurus
|<pre>The sharp teeth of Adasaurus deal high short range damage. Requires at least 1 other Beast Handler with Microraptor upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The sharp teeth of Adasaurus deal high short range damage that can tear through Lead.</pre>
|The original description does not mention its ability to damage [[Lead Bloon (BTD6)|Lead Bloon]]s.
|-
|3
|Velociraptor
|<pre>Velociraptor slashes and chomps Bloons with vicious speed. Requires at least 2 other Beast Handlers with Adasaurus upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>Velociraptor viciously slashes and chomps, dealing more damage to stunned Bloons.</pre>
|The original description does not mention that it deals more damage to [[stun]]ned Bloons.
|-
|4
|Tyrannosaurus Rex
|<pre>The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. Requires at least 3 other Beast Handlers with Velociraptor upgrades. Max 4 contributing Beast Handlers. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.</pre>
|<pre>The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.</pre>
|
|-
|5
|Giganotosaurus
|<pre>The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly with ease. Requires at least 4 other Beast Handlers with Tyrannosaurus Rex upgrades. Max 8 contributing Beast Handlers. Ability stuns up to ZOMG Bloons everywhere for longer.</pre>
|<pre>The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly and with ease. Stomp ability hits the whole map and lasts longer. Requires 3 additional Tyrannosaurus Handlers to control.</pre>
|
|-
!colspan="5"|Path 3
|-
|1
|Gyrfalcon
|<pre>Command a noble little bird of prey that can grab and move Bloons with its talons.</pre>
|<pre>Command a noble little bird of prey that can grab and move Bloons to the drop-off target. Bloons up-track of the target get scratched.</pre>
|The original description does not mention its mechanic of damaging Bloons without grabbing them if they are closer to the entrance than the target point.
|-
|2
|Horned Owl
|<pre>The Horned Owl is strong enough to grab and pop Lead and Ceramic Bloons, and has keen eyes that can detect Camo Bloons.</pre>
|<pre>The Horned Owl is strong enough to grab Ceramic Bloons, and has keen eyes that can detect Camo Bloons.</pre>
|The original description mentions that it can pop Lead Bloons, which it cannot do in the release version without buffs.
|-
|3
|Golden Eagle
|<pre>Expert at grabbing large numbers of Bloons at once. The Golden Eagle is so large it requires at least 2 other Beast Handlers with Horned Owl upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The Golden Eagle's huge talons make it an expert at grabbing large numbers of Bloons at once.</pre>
|
|-
|4
|Giant Condor
|<pre>The huge talons of the fearsome Giant Condor can pick up MOAB-Class Bloons. Requires at least 3 other Beast Handlers with Golden Eagle upgrades. Max 4 contributing Beast Handlers</pre>
|<pre>The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons.</pre>
|The original description does not specify "smaller" MOAB-Class Bloons.
|-
|5
|Pouākai
|<pre>The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires at least 4 other Beast Handlers with Giant Condor upgrades. Max 8 contributing Beast Handlers</pre>
|<pre>The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control.</pre>
|
|}
 
===Early access videos===
{{empty}}


==Update history==
==Update history==
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==Related achievement==
==Related achievement==
{{see also|List of achievements in BTD6}}
{{see also|List of achievements in BTD6}}
{{BTD6 achievement list by name|World League Training}}
{{BTD6 achievement list|exclude others=y|include=World League Training}}


==Gallery==
==Gallery==
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{{BTD6 beast handler nav}}
{{BTD6 beast handler nav}}
{{BTD6 tower nav}}
{{BTD6 tower nav}}
{{beast handler nav}}

Latest revision as of 03:41, 31 March 2026

Beast Handler iterations: BTD6
Beast Handler
Trains land, water or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power.
Category Support
Cost $210 — Easy
$250 — Medium
$270 — Hard
$300 — Impoppable
Hotkey I
Introduced Version 36.0

The Beast Handler is a Support tower in Bloons TD 6, introduced in version 36.0. It is unlocked by accumulating 3,000,000 total Bloon pops in the Gift Box starting at level 30 or by purchasing the Beast Handler Unlock Pack from the Shop. Bloons popped before reaching level 30 do not count towards unlocking it.

The Beast Handler attacks by stabbing nearby Bloons with its staff, popping up to 4 at a time. Its staff can pop frozen Bloons, but not Lead Bloons or Purple Bloons, and it cannot detect Camo Bloons. It ignores line of sight blockers, but it has very short range. It cannot be buffed by Alchemists or moved with Support Chinooks.

Upgrading the Beast Handler replaces its staff attack with a Beast sub-tower that attacks for it. The Beast Handler's range is also expanded, which is used for Beast positioning and merging. Each Beast has a Beast Power stat that determines its damage, attack speed, pierce, and more depending on the Beast.

A Beast can be merged with another Beast of the same upgrade path of the same tier or higher, unless the recipient has already reached maximum Beast Power, which removes it and adds its Beast Power to the other Beast. If the contributor and recipient's range circles are touching, then the recipient's beast can be moved within the contributor's range.

It can be upgraded to train increasingly large water, land, or air beasts.

Mechanics

[edit | edit source]
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice did not specify a reason.

Beast Power

[edit | edit source]
Tier Base power Max power
1 1 1
2 3 6
3 8 24
4 16 64
5 36 132

Merging

[edit | edit source]

Stat modifiers

[edit | edit source]

For most stats, there is a "range" which means the stat change from the min power to max power.

To simplify the formulas below, assume percent=Current PowerMin PowerMax PowerMin Power

Pierce

Pierce=Base Pierce+Pierce Range×percent

Damage

Damage=Base Damage+Damage Range×percent

For Velociraptor and above, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:

Bonus Stun Damage=Base Bonus Stun Damage+Damage Range×percentStun Bonus Divisor

The Stun Bonus Divisor above is 3.

Knockback duration

Knockback Duration=Base Knockback Duration+Knockback Duration Range×percent

Flying speed

Flying Speed=Base Flying Speed+Speed Range×percent

Attack cooldown

Attack Cooldown=Base Attack CooldownCooldown Scale Range×percent

Thrash cooldown

Thrash Cooldown=Base Thrash Cooldown×Attack CooldownBase Attack Cooldown

Used for beasts that have a thrash attack (i.e. Great White and above). The Base Thrash Cooldown is 0.6. The Base Attack Cooldown is 1.1.

Ability cooldown

Merging actually changes the cooldownSpeedScale of the ability, which means this stacks additively with other buffs such as Energizer. Unlike other stats, this bonus depends on the cooldown of their main attack.

Ability Cooldown Scale Change=Cooldown Scale Range×percentAttack Cooldown

With Veteran Monkey Training Veteran Monkey Training, the attack cooldown changes before the bonus from merging.

Upgrades

[edit | edit source]

Path 1

Piranha
XP cost: 250
Command a small but feisty little fish to leap from the water at the Bloons.
Easy Medium Hard Impoppable
$135 $160 $170 $190
Barracuda
XP cost: 500
The Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth.
Easy Medium Hard Impoppable
$690 $810 $875 $970
Great White
XP cost: 1,000
The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. At max Beast Power the Great White can drag down MOABs.
Easy Medium Hard Impoppable
$1,710 $2,010 $2,170 $2,410
Orca
XP cost: 4,250
The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. At max Beast Power the Orca can drag down ZOMGs.
Easy Medium Hard Impoppable
$10,625 $12,500 $13,500 $15,000
Megalodon
XP cost: 100,000
A truly colossal shark with a taste for Bloon. Requires 3 additional Orca Handlers to control.
Easy Medium Hard Impoppable
$38,250 $45,000 $48,600 $54,000

Path 2

Microraptor
XP cost: 250
Command a sharp clawed little dinosaur.
Easy Medium Hard Impoppable
$150 $175 $190 $210
Adasaurus
XP cost: 500
The sharp teeth of the Adasaurus deal high short range damage that can tear through Lead.
Easy Medium Hard Impoppable
$705 $830 $895 $995
Velociraptor
XP cost: 1,000
Velociraptor viciously slashes and chomps, dealing more damage to stunned Bloons.
Easy Medium Hard Impoppable
$1,755 $2,065 $2,230 $2,480
Tyrannosaurus Rex
XP cost: 5,000
The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.
Easy Medium Hard Impoppable
$8,075 $9,500 $10,260 $11,400
Giganotosaurus
XP cost: 90,000
The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly and with ease. Stomp ability hits the whole map and lasts longer. Requires 3 additional Tyrannosaurus Handlers to control.
Easy Medium Hard Impoppable
$51,000 $60,000 $64,800 $72,000

Path 3

Gyrfalcon
XP cost: 250
Command a noble little bird of prey that can grab and move Bloons to the drop-off target. Bloons up-track of the target get scratched.
Easy Medium Hard Impoppable
$160 $190 $205 $230
Horned Owl
XP cost: 550
The Horned Owl is strong enough to grab Ceramic Bloons, and has keen eyes that can detect Camo Bloons.
Easy Medium Hard Impoppable
$730 $860 $930 $1,030
Golden Eagle
XP cost: 1,000
The Golden Eagle's huge talons make it an expert at grabbing large numbers of Bloons at once. At max Beast Power the Golden Eagle can grab lowest tiers of MOAB.
Easy Medium Hard Impoppable
$1,800 $2,120 $2,290 $2,545
Giant Condor
XP cost: 5,500
The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons.
Easy Medium Hard Impoppable
$7,650 $9,000 $9,720 $10,800
Pouākai
XP cost: 110,000
The legendary Pouākai: a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control.
Easy Medium Hard Impoppable
$25,500 $30,000 $32,400 $36,000

Stats

[edit | edit source]
For a complete list of Beast Handler stats, see Stats:Beast Handler (BTD6).
This data was last updated for: version 54.0
Tower
Display range20 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.4s
Offset (X, Y, Z)
14, 4, 7
TargetingDepends on targeting option
Targeting range20 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce1
Max pierce1
Radius0 units
Filters
  • Can only hit the target
  • Ignores blockers
Splash
Pierce4
Damage1
Damage typeEnergy
Lifespan0.4s
Radius12 units
Filters
  • Cannot hit Camo
  • Ignores blockers
[edit | edit source]

Beast Handler currently has no Monkey Knowledge specific to it. However, it is affected by Monkey Knowledge specific to Support and all towers.

Rogue Legends

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Starter parties with Beast Handlers

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Item Insta Monkey 1 Insta Monkey 2 Artifact
 0-1-0 Beast Handler  0-1-2 Tack Shooter Bargaining Chip Bargaining Chip Legendary
 2-0-0 Mermonkey  2-0-0 Beast Handler Portability Portability Common
 0-2-0 Beast Handler  0-0-1 Druid Cornered Beasts Cornered Beasts Common
 0-0-0 Beast Handler  3-0-0 Mermonkey What In Tarnation What In Tarnation Common
 0-2-0 Beast Handler  0-2-0 Ninja Monkey Duckageddon Duckageddon Legendary

While not explicitly part of his starter party, Wolfpack Quincy starts with a second Beast Handler because he starts with Cornered Beasts Common.

Artifacts that add Beast Handlers

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Artifact Common Rare Legendary
Cornered Beasts Cornered Beasts  0-1-1 Beast Handler  0-2-1 Beast Handler  0-2-0 Beast Handler

Artifacts that affect Beast Handlers

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This list does not include Artifacts that affect all Support towers.
Artifact Common effect Rare effect Legendary effect
Icon of Cornered Beasts
Cornered Beasts
Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 15%). Adds a 0-1-1 Beast Handler to your Party Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 25%). Adds a 0-2-1 Beast Handler to your Party Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 35%). Adds a 0-2-0 Beast Handler to your Party
Icon of Dream Teams
Dream Teams
Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 20% more range, and placement cooldown reduced 1 round(s) Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 25% more range, and placement cooldown reduced 1 round(s) Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers attack speed and ability cooldowns are 11% faster, get 35% more range, and placement cooldown reduced 2 round(s)
Icon of Explosive Economics
Explosive Economics
When Support Monkeys are sold, an Area of Effect explosion deals 250 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s) When Support Monkeys are sold, an Area of Effect explosion deals 500 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 1 round(s) When Support Monkeys are sold, an Area of Effect explosion deals 900 damage to all nearby Bloons. Spike Factory, Engineer, and Beast Handler placement cooldown reduced 2 round(s)

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-0 $210 $250 $270 $300 $147 $175 $189 $210
1-0-0 $345 $410 $440 $490 $242 $287 $308 $343
1-1-0 $495 $585 $630 $700 $347 $410 $441 $490
1-0-1 $505 $600 $645 $720 $354 $420 $452 $504
0-1-0 $360 $425 $460 $510 $252 $298 $322 $357
0-1-1 $520 $615 $665 $740 $364 $431 $466 $518
0-0-1 $370 $440 $475 $530 $259 $308 $333 $371
2-0-0 $1,035 $1,220 $1,315 $1,460 $725 $854 $921 $1,022
2-1-0 $1,185 $1,395 $1,505 $1,670 $830 $977 $1,054 $1,169
2-2-0 $1,890 $2,225 $2,400 $2,665 $1,323 $1,558 $1,680 $1,866
2-0-1 $1,195 $1,410 $1,520 $1,690 $837 $987 $1,064 $1,183
2-0-2 $1,925 $2,270 $2,450 $2,720 $1,348 $1,589 $1,715 $1,904
0-2-0 $1,065 $1,255 $1,355 $1,505 $746 $879 $949 $1,054
1-2-0 $1,200 $1,415 $1,525 $1,695 $840 $991 $1,068 $1,187
0-2-1 $1,225 $1,445 $1,560 $1,735 $858 $1,012 $1,092 $1,215
0-2-2 $1,955 $2,305 $2,490 $2,765 $1,369 $1,614 $1,743 $1,936
0-0-2 $1,100 $1,300 $1,405 $1,560 $770 $910 $984 $1,092
1-0-2 $1,235 $1,460 $1,575 $1,750 $865 $1,022 $1,103 $1,225
0-1-2 $1,250 $1,475 $1,595 $1,770 $875 $1,033 $1,117 $1,239
3-0-0 $2,745 $3,230 $3,485 $3,870 $1,922 $2,261 $2,440 $2,709
3-1-0 $2,895 $3,405 $3,675 $4,080 $2,027 $2,384 $2,573 $2,856
3-2-0 $3,600 $4,235 $4,570 $5,075 $2,520 $2,965 $3,199 $3,553
3-0-1 $2,905 $3,420 $3,690 $4,100 $2,034 $2,394 $2,583 $2,870
3-0-2 $3,635 $4,280 $4,620 $5,130 $2,545 $2,996 $3,234 $3,591
0-3-0 $2,820 $3,320 $3,585 $3,985 $1,974 $2,324 $2,510 $2,790
1-3-0 $2,955 $3,480 $3,755 $4,175 $2,069 $2,436 $2,629 $2,923
2-3-0 $3,645 $4,290 $4,630 $5,145 $2,552 $3,003 $3,241 $3,602
0-3-1 $2,980 $3,510 $3,790 $4,215 $2,086 $2,457 $2,653 $2,951
0-3-2 $3,710 $4,370 $4,720 $5,245 $2,597 $3,059 $3,304 $3,672
0-0-3 $2,900 $3,420 $3,695 $4,105 $2,030 $2,394 $2,587 $2,874
1-0-3 $3,035 $3,580 $3,865 $4,295 $2,125 $2,506 $2,706 $3,007
2-0-3 $3,725 $4,390 $4,740 $5,265 $2,608 $3,073 $3,318 $3,686
0-1-3 $3,050 $3,595 $3,885 $4,315 $2,135 $2,517 $2,720 $3,021
0-2-3 $3,755 $4,425 $4,780 $5,310 $2,629 $3,098 $3,346 $3,717
4-0-0 $13,370 $15,730 $16,985 $18,870 $9,359 $11,011 $11,890 $13,209
4-1-0 $13,520 $15,905 $17,175 $19,080 $9,464 $11,134 $12,023 $13,356
4-2-0 $14,225 $16,735 $18,070 $20,075 $9,958 $11,715 $12,649 $14,053
4-0-1 $13,530 $15,920 $17,190 $19,100 $9,471 $11,144 $12,033 $13,370
4-0-2 $14,260 $16,780 $18,120 $20,130 $9,982 $11,746 $12,684 $14,091
0-4-0 $10,895 $12,820 $13,845 $15,385 $7,627 $8,974 $9,692 $10,770
1-4-0 $11,030 $12,980 $14,015 $15,575 $7,721 $9,086 $9,811 $10,903
2-4-0 $11,720 $13,790 $14,890 $16,545 $8,204 $9,653 $10,423 $11,582
0-4-1 $11,055 $13,010 $14,050 $15,615 $7,739 $9,107 $9,835 $10,931
0-4-2 $11,785 $13,870 $14,980 $16,645 $8,250 $9,709 $10,486 $11,652
0-0-4 $10,550 $12,420 $13,415 $14,905 $7,385 $8,694 $9,391 $10,434
1-0-4 $10,685 $12,580 $13,585 $15,095 $7,480 $8,806 $9,510 $10,567
2-0-4 $11,375 $13,390 $14,460 $16,065 $7,963 $9,373 $10,122 $11,246
0-1-4 $10,700 $12,595 $13,605 $15,115 $7,490 $8,817 $9,524 $10,581
0-2-4 $11,405 $13,425 $14,500 $16,110 $7,984 $9,398 $10,150 $11,277
5-0-0 $51,620 $60,730 $65,585 $72,870 $36,134 $42,511 $45,910 $51,009
5-1-0 $51,770 $60,905 $65,775 $73,080 $36,239 $42,634 $46,043 $51,156
5-2-0 $52,475 $61,735 $66,670 $74,075 $36,733 $43,215 $46,669 $51,853
5-0-1 $51,780 $60,920 $65,790 $73,100 $36,246 $42,644 $46,053 $51,170
5-0-2 $52,510 $61,780 $66,720 $74,130 $36,757 $43,246 $46,704 $51,891
0-5-0 $61,895 $72,820 $78,645 $87,385 $43,327 $50,974 $55,052 $61,170
1-5-0 $62,030 $72,980 $78,815 $87,575 $43,421 $51,086 $55,171 $61,303
2-5-0 $62,720 $73,790 $79,690 $88,545 $43,904 $51,653 $55,783 $61,982
0-5-1 $62,055 $73,010 $78,850 $87,615 $43,439 $51,107 $55,195 $61,331
0-5-2 $62,785 $73,870 $79,780 $88,645 $43,950 $51,709 $55,846 $62,052
0-0-5 $36,050 $42,420 $45,815 $50,905 $25,235 $29,694 $32,071 $35,634
1-0-5 $36,185 $42,580 $45,985 $51,095 $25,330 $29,806 $32,190 $35,767
2-0-5 $36,875 $43,390 $46,860 $52,065 $25,813 $30,373 $32,802 $36,446
0-1-5 $36,200 $42,595 $46,005 $51,115 $25,340 $29,817 $32,204 $35,781
0-2-5 $36,905 $43,425 $46,900 $52,110 $25,834 $30,398 $32,830 $36,477

Strategy

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For more in-depth strategies, see Strategy:Beast Handler (BTD6).
This section was last updated for: version 49.2

At the expense of being more complex and potentially space consuming than other towers, the Beast Handler performs exceptionally well in most stages of the game. Many of its upgrades have niches that other towers cannot fulfill, making them top tier, especially in CHIMPS.

  • Starting at tier 2, beasts can have other beasts merged into them, increasing their stats. This is generally more cost efficient than keeping multiple of the same beast on the field, and easier to control.
  • The top path trains water beasts. They have a fast attack speed and later knockback, making them very consistent. At tier 3, the beast switches gears and specializes in raw power, dealing huge area damage as it latches onto targets, one-shotting them if it can. However, it now retreats into water for significant periods of time, meaning it requires other towers to cover the downtime.
  • The middle path trains land beasts, which specialize in high-pierce area damage in a short range. Higher tier beasts gain bonus damage to stunned bloons and later the ability to stun bloons themselves.
  • The bottom path trains air beasts, which specialize in stalling bloons in a unique way. They have a target on the track and will grab groups of bloons, damaging them as it flies back and drops them on the target. They can even grab bloons in different lanes, changing which lane they travel on. Bloons up-track of the target will get scratched and take damage but will not be moved.

Pre-release

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Development

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While the Beast Handler released in version 36.0, assets for the tower, such as buff icons and upgrade descriptions, existed in the game's data in version 35.0. While the names of the upgrades are unchanged, the early descriptions are different. They suggest its beast system worked completely differently, requiring having multiple Beast Handlers with the same upgrade to access higher tiers (a mechanic only used by the tier 5 upgrades in the release version), and make no mention of Beast Power.

Tier Name Pre-36.0 36.0 Notes
Base Beast Handler
Can train dangerous beasts on land, water and air. Instead of creating more beasts, multiple handlers work together to increase the power of the existing ones.
Trains land, water, or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power.
Path 1
1 Piranha
Command a small but feisty little fish to leap from the water at the Bloons.
2 Barracuda
The barracuda's razor sharp teeth can pop multiple layers of Bloon. Requires at least 1 other Beast Handler with Piranha upgrades. Max 4 contributing Beast Handlers
The Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth.
The description was reworded.
3 Great White
The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. Requires at least 2 other Beast Handlers with Barracuda upgrades. Max 4 contributing Beast Handlers
The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. At max Beast Power the Great White can drag down MOABs.
4 Orca
The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. Requires at least 3 other Beast Handlers with Great White upgrades. Max 4 contributing Beast Handlers
The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. At max Beast Power the Orca can drag down ZOMGs.
5 Megalodon
A truly colossal shark with a taste for Bloon that requires at least 4 other Beast Handlers with Orca upgrades. Max 8 contributing Beast Handlers
A truly colossal shark with a taste for Bloon. Requires 3 additional Orca Handlers to control.
Path 2
1 Microraptor
Command a sharp clawed little dinosaur. Grow it with more Beast Handlers with this upgrade.
Command a sharp clawed little dinosaur.
2 Adasaurus
The sharp teeth of Adasaurus deal high short range damage. Requires at least 1 other Beast Handler with Microraptor upgrades. Max 4 contributing Beast Handlers
The sharp teeth of Adasaurus deal high short range damage that can tear through Lead.
The original description does not mention its ability to damage Lead Bloons.
3 Velociraptor
Velociraptor slashes and chomps Bloons with vicious speed. Requires at least 2 other Beast Handlers with Adasaurus upgrades. Max 4 contributing Beast Handlers
Velociraptor viciously slashes and chomps, dealing more damage to stunned Bloons.
The original description does not mention that it deals more damage to stunned Bloons.
4 Tyrannosaurus Rex
The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. Requires at least 3 other Beast Handlers with Velociraptor upgrades. Max 4 contributing Beast Handlers. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.
The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.
5 Giganotosaurus
The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly with ease. Requires at least 4 other Beast Handlers with Tyrannosaurus Rex upgrades. Max 8 contributing Beast Handlers. Ability stuns up to ZOMG Bloons everywhere for longer.
The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly and with ease. Stomp ability hits the whole map and lasts longer. Requires 3 additional Tyrannosaurus Handlers to control.
Path 3
1 Gyrfalcon
Command a noble little bird of prey that can grab and move Bloons with its talons.
Command a noble little bird of prey that can grab and move Bloons to the drop-off target. Bloons up-track of the target get scratched.
The original description does not mention its mechanic of damaging Bloons without grabbing them if they are closer to the entrance than the target point.
2 Horned Owl
The Horned Owl is strong enough to grab and pop Lead and Ceramic Bloons, and has keen eyes that can detect Camo Bloons.
The Horned Owl is strong enough to grab Ceramic Bloons, and has keen eyes that can detect Camo Bloons.
The original description mentions that it can pop Lead Bloons, which it cannot do in the release version without buffs.
3 Golden Eagle
Expert at grabbing large numbers of Bloons at once. The Golden Eagle is so large it requires at least 2 other Beast Handlers with Horned Owl upgrades. Max 4 contributing Beast Handlers
The Golden Eagle's huge talons make it an expert at grabbing large numbers of Bloons at once.
4 Giant Condor
The huge talons of the fearsome Giant Condor can pick up MOAB-Class Bloons. Requires at least 3 other Beast Handlers with Golden Eagle upgrades. Max 4 contributing Beast Handlers
The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons.
The original description does not specify "smaller" MOAB-Class Bloons.
5 Pouākai
The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires at least 4 other Beast Handlers with Giant Condor upgrades. Max 8 contributing Beast Handlers
The legendary Pouākai, a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control.

Early access videos

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Update history

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For a complete list of Beast Handler changes, see Update history:Beast Handler (BTD6).
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  • Now usable in Contested Territory
We feel Beast Handler balance is setting down nicely overall but it feels like the reposition cooldown increasing was far more impactful and unfun than intended, we still feel the initial delay was silly but are cutting it down again a little.
— Update notes
  • Buff Beast Handler reposition cooldown reduced ― 5s → 3s
Base handler's beast range felt too high starting off when considering the tower is built around sharing range between multiple Handlers so this range is being reduced.
— Update notes
  • Nerf Merging/Beast positioning range reduced ― 60 → 50
The previous range reduction for Beast Handler broke fun starting strategies that weren’t ever able to fully recover, so this range is being given back again.
— Update notes
  • Buff Merging/Beast positioning range increased ― 50 → 60
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150K
World League Training
Have 150,000 Beast Handler XP at once
Reward(s):  200
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For more Beast Handler images, see Gallery:Beast Handler.

Screenshots

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Assets

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In other languages

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This section was last updated for: version 49.2
Name
Language Text Notes
Arabic مروض الوحوش
Danish Dyrepasser
German Biestzähmer
Spanish Domador
Spanish (Latin America) Domador
Finnish Pedonkäsittelijä
French Dresseur de bêtes
Italian Domatore
Japanese ビーストハンドラー
Korean 맹수 조련사
Dutch Dierentemmer
Norwegian Beistmestrer
Polish Pogromca Bestii
Portuguese (Brazil) Domador de Feras
Russian Укротитель
Swedish Besthanterare
Thai ผู้ฝึกสัตว์
Turkish Canavar Terbiyecisi
Chinese (simplified) 野兽之主
Chinese (traditional) 野獸之主
Description
Language Text Notes
Arabic يتولى تدريب الوحوش البرية أو المائية أو الجوية، حيث من الممكن أن يكون لدى الكثير من مروضي الوحوش وحوشهم الخاصة، أو توحيد جهودهم لتدريب وحش واحد بقوة وحش أكبر.
Danish Træner land-, vand- eller luftdyr. Flere dyrepassere kan have deres egne dyr eller kombinere deres indsats til at træne et enkelt dyr med større kraft.
German Trainiert Land-, Wasser- oder Luftbestien. Mehrere Biestzähmer können ihre eigenen Bestien haben oder sich zusammentun, um eine Bestie mit größerer Bestienkraft zu trainieren.
Spanish Entrena bestias terrestres, acuáticas o aéreas. Varios domadores pueden tener sus propias bestias o combinar esfuerzos para entrenar a una sola bestia con un mayor poder.
Spanish (Latin America) Entrena bestias terrestres, acuáticas o aéreas. Varios domadores pueden tener sus propias bestias o combinar esfuerzos para entrenar a una sola bestia con un mayor poder.
Finnish Kouluttaa maa-, vesi- tai ilmapetoja. Useilla pedonkäsittelijöillä voi olla omat pedot tai he voivat yhdistää voimansa kouluttaakseen yhden pedon, jolla on suurempi petovoima.
French Dresse des créatures terrestres, marines et aériennes. Plusieurs Dresseurs de bêtes peuvent avoir leurs propres bêtes ou combiner leurs efforts pour dresser une seule créature dotée de plus de puissance de bête.
Italian Addestra bestie di terra, acqua o aria. Più domatori possono avere le loro bestie o combinare i propri sforzi per addestrare una sola bestia con più potenza bestiale.
Japanese 陸・水・空のビーストを訓練する。複数のビーストハンドラーが自分のビーストを持つこともできるし、力を合わせてもっと大きなビーストパワーを持つ1体のビーストを訓練することもできる。
Korean 지상, 수중 또는 공중의 맹수를 조련합니다. 다수의 맹수 조련사가 각각 다른 맹수를 조련하거나, 서로 힘을 합쳐 맹수 파워가 월등히 높은 맹수 한 마리를 부릴 수 있습니다.
Dutch Temt dieren op het land, in het water of in de lucht. Meerdere Dierentemmers kunnen hun eigen dieren hebben of samenwerken om één sterker dier te temmen.
Norwegian Lærer opp beist på land, i vann og i luften. Flere beistmestre kan ha sine egne beist, eller samarbeide for å lære opp ett enkelt beist med større beistkraft.
Polish Trenuje lądowe, wodne i powietrzne bestie. Kilku Pogromców Bestii może mieć własne bestie lub połączyć wysiłki, by trenować jedną bestię ze zwiększoną mocą.
Portuguese (Brazil) Treina feras terrestres, aquáticas ou aéreas. Cada Domador de Feras pode ter sua própria fera, ou eles podem somar suas forças para treinar uma única fera com maior poder de fera.
Russian Тренирует сухопутных, плавающих и летающих зверей. Несколько укротителей могут иметь отдельных зверей или объединять усилия для обучения одного зверя с большей звериной силой.
Swedish Tränar land-, vatten- eller luftbestar. Flera Besthanterare kan ha sina egna bestar eller kombinera sina ansträngningar för att träna en enda best med större bestkraft.
Thai ฝึกฝนสัตว์ร้ายบก น้ำและอากาศ ผู้ปราบสัตว์ร้ายหลายคนสามารถรวมพลังเหล่าสัตว์ร้ายของตนเองเพื่อให้กลายเป็นสัตว์ร้ายทรงพลังเพื่อฝึกได้
Turkish Karadaki, sudaki veya havadaki canavarları eğitir. Birden fazla Canavar Terbiyecisi kendi canavarlarına sahip olabilir veya daha fazla canavar gücüne sahip tek bir canavarı eğitmek için ortak çaba gösterebilir.
Chinese (simplified) 训练陆地、水中和天空的野兽。多个野兽之主可以有自己的野兽,或携手训练出一只更强大的野兽。
Chinese (traditional) 訓練陸地、水中和天空的野獸。多個野獸之主可以有自己的野獸,或攜手訓練出一隻更強大的野獸。
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