Map (BCS): Difference between revisions
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{{for|maps in the [[Bloons TD (series)|Bloons TD series]]|Map}} | {{for|maps in the [[Bloons TD (series)|Bloons TD series]]|Map}} | ||
{{lede image|BCS MapIcon.png|Icon for maps}} | {{lede image|BCS MapIcon.png|Icon for maps}} | ||
'''Maps''' (also called '''Arenas''') are environments in ''[[Bloons Card Storm]]'' that apply additional rules to the game. Before each match begins, one map is selected at random. Each player can use one skip to reroll the map before the match starts, which will always be a different map from the previous one (or two if the other player skipped first). During | '''Maps''' (also called '''Arenas''') are environments in ''[[Bloons Card Storm]]'' that apply additional rules to the game. Before each match begins, one map is selected at random. Each player can use one skip to reroll the map before the match starts, which will always be a different map from the previous one (or two if the other player skipped first). During a match, the current map's modifier can be seen at any time by selecting the map icon in the top-right corner. | ||
==Monkey Meadow== | ==Monkey Meadow== | ||
| Line 8: | Line 8: | ||
|name=Monkey Meadow | |name=Monkey Meadow | ||
|image=BCS MonkeyMeadow.png | |image=BCS MonkeyMeadow.png | ||
|description=Where adventure begins! No special rules | |description=Where adventure begins! No special rules | ||
}} | }} | ||
'''Monkey Meadow''' has no modifiers. It takes place in a grassy clearing surrounded by woods, with a small creek that runs down the middle. | '''Monkey Meadow''' has no modifiers. It takes place in a grassy clearing surrounded by woods, with a small creek that runs down the middle. | ||
| Line 49: | Line 49: | ||
|name=Dark Castle | |name=Dark Castle | ||
|image=BCS DarkCastle.png | |image=BCS DarkCastle.png | ||
|description=Bloons gain | |description=Bloons gain 5 Health | ||
}} | }} | ||
'''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava [[wp:flume|flume]]s. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, [[Monkey (BCS)|Monkey]] areas, and [[Hero (BCS)|Hero]] platforms into sections. | '''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava [[wp:flume|flume]]s. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, [[Monkey (BCS)|Monkey]] areas, and [[Hero (BCS)|Hero]] platforms into sections. | ||
| Line 90: | Line 90: | ||
|name=Workshop | |name=Workshop | ||
|image=BCS Workshop.png | |image=BCS Workshop.png | ||
|description=Players start with 1 extra card in their opening hand | |description=Players start with 1 extra card in their opening hand | ||
}} | }} | ||
'''Workshop''' increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks. | '''Workshop''' increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks. | ||
| Line 132: | Line 132: | ||
|name=High Finance | |name=High Finance | ||
|image=BCS HighFinance.png | |image=BCS HighFinance.png | ||
|description=Players start with 2 additional Gold | |description=Players start with 2 additional Gold | ||
}} | }} | ||
'''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes. | '''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes. | ||
| Line 173: | Line 173: | ||
|name=Badlands | |name=Badlands | ||
|image=BCS Badlands.png | |image=BCS Badlands.png | ||
|description=At the start of each turn: Deal 10 damage to the other Hero | |description=At the start of each turn: Deal 10 damage to the other Hero | ||
}} | }} | ||
'''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle. | '''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle. | ||
| Line 215: | Line 215: | ||
|name=Game Night | |name=Game Night | ||
|image=BCS GameNight.png | |image=BCS GameNight.png | ||
|description=Monkeys have +5 | |description=Monkeys have +5 ATK | ||
}} | }} | ||
'''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. It takes place on a tabletop game. | '''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. It takes place on a tabletop game. | ||
| Line 253: | Line 253: | ||
{{BCS map info | {{BCS map info | ||
|name=Bloontonium Refinery | |name=Bloontonium Refinery | ||
|image=BCS | |image=BCS MapBloontoniumRefinery.png | ||
|description=Players start with 4 Bloontonium | |description=Players start with 4 Bloontonium | ||
}} | }} | ||
'''Bloontonium Refinery''' increases the amount of starting Bloontonium for both players by 4. It takes place | '''Bloontonium Refinery''' increases the amount of starting Bloontonium for both players by 4. It takes place at an industrial workshop, and its lanes are covered with liquid Bloontonium. | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
<!--BCS BloontoniumRefineryScreenshot.png|Bloontonium Refinery (v5.0)--> | <!--BCS BloontoniumRefineryScreenshot.png|Bloontonium Refinery (v5.0)--> | ||
BCS MapIconBloontoniumRefinery.png|Icon | BCS MapIconBloontoniumRefinery.png|Icon | ||
</gallery> | </gallery> | ||
===In other languages=== | ===In other languages=== | ||
{{ | {{langlist | ||
|label= | |||
|key=BloontoniumRefinery.Name | |||
|da =Bloontonium-rafinaderi | |||
|de =Bloontonium-Raffinerie | |||
|es-la=Refinería de bloontonio | |||
|fr =Raffinerie de Bloontonium | |||
|it =Raffineria di bloontonio | |||
|ja =ブルーントニウム精錬所 | |||
|ko =블룬토니움 정제소 | |||
|no =Bloontonium-raffineri | |||
|pl =Rafineria Blontonium | |||
|pt-br=Refinaria de Bloontônio | |||
|ru =Шартоперерабатывающий завод | |||
|sv =Bloontoniumraffinaderi | |||
|zh-tw=氣球素煉製廠 | |||
}} | |||
==Dread Depths== | ==Dread Depths== | ||
| Line 310: | Line 322: | ||
==Strategy== | ==Strategy== | ||
{{BCS last updated|6.2|section=y}} | |||
For the most part, maps have little impact on the viability of decks and cards. The exception is Badlands, where the start-of-turn damage consumes [[Corvus Academy of Arts]]' Ammo, making that card significantly less effective. | For the most part, maps have little impact on the viability of decks and cards. The exception is Badlands, where the start-of-turn damage consumes [[Corvus Academy of Arts]]' Ammo, making that card significantly less effective. | ||
There's little reason to build decks for specific maps, though some of them do slightly benefit certain playstyles. | There's little reason to build decks for specific maps, though some of them do slightly benefit certain playstyles. | ||
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[ | *Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Blooming Bloon (BCS)|Blooming Bloon]] surviving a hit from [[Bomb Shooter (BCS)|Bomb Shooter]]. | ||
*Workshop is about as neutral as Monkey Meadow. | *Workshop is about as neutral as Monkey Meadow. | ||
*High Finance slightly favors combo decks, but is overall neutral for most decks. | *High Finance slightly favors combo decks, but is overall neutral for most decks. | ||
*Badlands favors aggro. The passive damage opens more opportunities for finishing moves. | *Badlands favors aggro. The passive damage opens more opportunities for finishing moves. It also favors Mountain Obyn if the opponent lacks life healing. | ||
*Game Night favors control. The extra Attack Power particularly benefits cheap swarming Monkeys with low base Attack Power, like the [[Barrel of Monkeys]]. It also prevents [[Bed Time]] from affecting some Monkeys without Attack Power debuffs. | *Game Night favors control. The extra Attack Power particularly benefits cheap swarming Monkeys with low base Attack Power, like the [[Barrel of Monkeys]]. It also prevents [[Bed Time]] from affecting some Monkeys without Attack Power debuffs. | ||
*Bloontonium Refinery favors Heroes that rely on Bloontonium, but mostly depends on Hero choice and deck. Obyn tends to benefit the most from the extra Bloontonium, as he can access Wolves and Nature's Shield sooner. | *Bloontonium Refinery favors Heroes that rely on Bloontonium, but mostly depends on Hero choice and deck. Obyn tends to benefit the most from the extra Bloontonium, as he can access Wolves and Nature's Shield sooner. | ||
| Line 327: | Line 340: | ||
BCS firstlook MapIcon.png|Icon for maps in the betas | BCS firstlook MapIcon.png|Icon for maps in the betas | ||
</gallery> | </gallery> | ||
==Unused content== | |||
{{#lst:List of unused content in BCS|Glue Factory}} | |||
==References== | ==References== | ||
| Line 333: | Line 349: | ||
==Navigation== | ==Navigation== | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category:Game mechanics in BCS]] | [[Category:Game mechanics in BCS]][[Category:Locations]] | ||
Latest revision as of 05:50, 31 January 2026

Maps (also called Arenas) are environments in Bloons Card Storm that apply additional rules to the game. Before each match begins, one map is selected at random. Each player can use one skip to reroll the map before the match starts, which will always be a different map from the previous one (or two if the other player skipped first). During a match, the current map's modifier can be seen at any time by selecting the map icon in the top-right corner.
Monkey Meadow
[edit | edit source]| Monkey Meadow | ||
|---|---|---|
|
Monkey Meadow has no modifiers. It takes place in a grassy clearing surrounded by woods, with a small creek that runs down the middle.
Monkey Meadow was revealed in the March 2024 Developer Diary with concept artwork,[1] and was playable in the Firstlook test. In the Firstlook test, Monkey Meadow had a very different appearance from both the final version and the concept art: the play field was more enclosed and had a dirt ground with lines in it to separate the play areas, it was decorated with objects such as targets and wooden barrels, it lacked the creek, and it was less saturated overall.
Gallery
[edit | edit source]-
Monkey Meadow
-
Monkey Meadow in the Full Playable test
-
Monkey Meadow in the Firstlook test
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
-
Concept art
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Abelund | — |
| German | Affenaue | — |
| Spanish (Latin America) | Prado moneril | — |
| French | Prairie des singes | — |
| Italian | Campo delle scimmie | — |
| Japanese | モンキー牧草地 | — |
| Korean | 원숭이 초원 | — |
| Norwegian | Ape-eng | — |
| Polish | Małpia Łączka | — |
| Portuguese (Brazil) | Campo dos Símios | — |
| Russian | Обезьяний луг | — |
| Swedish | Apäng | — |
| Chinese (traditional) | 猴子草原 | — |
Dark Castle
[edit | edit source]| Dark Castle | ||
|---|---|---|
|
Dark Castle increases the health of all Bloon cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava flumes. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, Monkey areas, and Hero platforms into sections.
Update history
[edit | edit source]Version 0.8 (build 144)
Modifier / description changed ― "Monkey Cards cost 1 Gold extra to play." → "Bloons gain +5 Health."
Description changed
| Before | After |
|---|---|
| Bloons gain +5 Health. | Bloons gain 5 Health. |
Dark Castle lava texture now has a darker shade of yellow
Gallery
[edit | edit source]-
Dark Castle
-
Dark Castle in the Full Playable test
-
Dark Castle in the Firstlook test
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Det Mørke Slot | — |
| German | Düstere Burg | — |
| Spanish (Latin America) | Castillo oscuro | — |
| French | Château sombre | — |
| Italian | Castello oscuro | — |
| Japanese | ダークキャッスル | — |
| Korean | 어둠의 성 | — |
| Norwegian | Dystert slott | — |
| Polish | Mroczny Zamek | — |
| Portuguese (Brazil) | Castelo Sombrio | — |
| Russian | Темный замок | — |
| Swedish | Mörkt slott | — |
| Chinese (traditional) | 黑暗城堡 | — |
Workshop
[edit | edit source]| Workshop | ||
|---|---|---|
|
Workshop increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks.
In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release.
Update history
[edit | edit source]Thumbnail changed (undocumented)
Gallery
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
-
Thumbnail
-
Thumbnail (pre-v4.2)
-
Icon
-
Placeholder art in the beta tests
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Værksted | — |
| German | Werkstatt | — |
| Spanish (Latin America) | Taller | — |
| French | Atelier | — |
| Italian | Officina | — |
| Japanese | ワークショップ | — |
| Korean | 작업장 | — |
| Norwegian | Verksted | — |
| Polish | Warsztat | — |
| Portuguese (Brazil) | Oficina | — |
| Russian | Мастерская | — |
| Swedish | Verkstad | — |
| Chinese (traditional) | 工作室 | — |
High Finance
[edit | edit source]| High Finance | ||
|---|---|---|
|
High Finance increases the amount of Gold each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes.
In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.
Update history
[edit | edit source]Version 0.8 (build 144)
Extra starting Gold reduced ― 3 → 2
Gallery
[edit | edit source]-
Official pre-release screenshot of High Finance
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Højfinans | — |
| German | Großkapital | — |
| Spanish (Latin America) | Altas finanzas | — |
| French | Haute finance | — |
| Italian | Alta finanza | — |
| Japanese | ハイファイナンス | — |
| Korean | 고비용 | — |
| Norwegian | Storfinans | — |
| Polish | Duże Pieniądze | — |
| Portuguese (Brazil) | Altas Finanças | — |
| Russian | Высокие финансы | — |
| Swedish | Dyr finansiering | — |
| Chinese (traditional) | 高級金融 | — |
Badlands
[edit | edit source]| Badlands | ||
|---|---|---|
|
Badlands (called Wasteland in the Full Playable test) was introduced in the Full Playable test. It causes Heroes to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle.
In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.
Update history
[edit | edit source]Name changed
| Before | After |
|---|---|
| Wasteland | Badlands |
Hero damage from Badlands is now recorded in the history
- Applying Badlands effect on opponent occurs before drawing card from start of turn, instead of after.
Gallery
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
-
Official pre-release screenshot of Badlands
-
Winning by Badlands map effect
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Dårligt område | — |
| German | Ödland | — |
| Spanish (Latin America) | Páramo | — |
| French | Mauvaises terres | — |
| Italian | Calanchi | — |
| Japanese | バッドランド | — |
| Korean | 황무지 | — |
| Norwegian | Ødemarka | — |
| Polish | Pustkowia | — |
| Portuguese (Brazil) | Terras Áridas | — |
| Russian | Пустоши | — |
| Swedish | Ofruktbar mark | — |
| Chinese (traditional) | 荒蕪之地 | — |
Game Night
[edit | edit source]| Game Night | ||
|---|---|---|
|
Game Night increases the Attack Power of all Monkeys by 5. It takes place on a tabletop game.
In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0.
Update history
[edit | edit source]- Bonus AP from Game Night now applies after placement of a Monkey, not already added before placement.
Description now uses the abbreviation "ATK" instead of "Attack Power"
Gallery
[edit | edit source]-
Game Night (v2.0)
-
Thumbnail
-
Icon
-
Placeholder art in the beta tests
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Spilnat | — |
| German | Spieleabend | — |
| Spanish (Latin America) | Noche de juegos | — |
| French | Soirée jeux | — |
| Italian | Serata giochi | — |
| Japanese | ゲームナイト | — |
| Korean | 게임의 밤 | — |
| Norwegian | Spillkveld | — |
| Polish | Rozrywkowa Noc | — |
| Portuguese (Brazil) | Noite de Jogo | — |
| Russian | Игровой вечер | — |
| Swedish | Spelkväll | — |
| Chinese (traditional) | 遊戲之夜 | — |
Bloontonium Refinery
[edit | edit source]| Bloontonium Refinery | ||
|---|---|---|
|
Bloontonium Refinery increases the amount of starting Bloontonium for both players by 4. It takes place at an industrial workshop, and its lanes are covered with liquid Bloontonium.
Gallery
[edit | edit source]-
Icon
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Bloontonium-rafinaderi | — |
| German | Bloontonium-Raffinerie | — |
| Spanish (Latin America) | Refinería de bloontonio | — |
| French | Raffinerie de Bloontonium | — |
| Italian | Raffineria di bloontonio | — |
| Japanese | ブルーントニウム精錬所 | — |
| Korean | 블룬토니움 정제소 | — |
| Norwegian | Bloontonium-raffineri | — |
| Polish | Rafineria Blontonium | — |
| Portuguese (Brazil) | Refinaria de Bloontônio | — |
| Russian | Шартоперерабатывающий завод | — |
| Swedish | Bloontoniumraffinaderi | — |
| Chinese (traditional) | 氣球素煉製廠 | — |
Dread Depths
[edit | edit source]| Dread Depths | ||
|---|---|---|
|
Dread Depths is a map exclusive to Dreadbloon's Boss Battle event. It has no modifiers, though the event adds its own modifiers depending on the current stage of the event. It takes place in a mine surrounded by red Bloontonium crystals.
Update history
[edit | edit source]Thumbnail changed (undocumented)
Gallery
[edit | edit source]-
Pre-release teaser screenshot[2]
-
Thumbnail
-
Thumbnail (pre-v4.2)
-
Icon
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Danish | Rædselsdybder | — |
| German | Schreckenstiefen | — |
| Spanish (Latin America) | Profundidades acorazadas | — |
| French | Profondeurs de terreur | — |
| Italian | Profondità orrifiche | — |
| Japanese | ドレッドデプス | — |
| Korean | 드레드 심연 | — |
| Norwegian | Fryktens dyp | — |
| Polish | Otchłań grozy | — |
| Portuguese (Brazil) | Profundezas Terríveis | — |
| Russian | Жуткие глубины | — |
| Swedish | Skräckdjup | — |
| Chinese (traditional) | 恐怖深淵 | — |
Strategy
[edit | edit source]For the most part, maps have little impact on the viability of decks and cards. The exception is Badlands, where the start-of-turn damage consumes Corvus Academy of Arts' Ammo, making that card significantly less effective.
There's little reason to build decks for specific maps, though some of them do slightly benefit certain playstyles.
- Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as Blooming Bloon surviving a hit from Bomb Shooter.
- Workshop is about as neutral as Monkey Meadow.
- High Finance slightly favors combo decks, but is overall neutral for most decks.
- Badlands favors aggro. The passive damage opens more opportunities for finishing moves. It also favors Mountain Obyn if the opponent lacks life healing.
- Game Night favors control. The extra Attack Power particularly benefits cheap swarming Monkeys with low base Attack Power, like the Barrel of Monkeys. It also prevents Bed Time from affecting some Monkeys without Attack Power debuffs.
- Bloontonium Refinery favors Heroes that rely on Bloontonium, but mostly depends on Hero choice and deck. Obyn tends to benefit the most from the extra Bloontonium, as he can access Wolves and Nature's Shield sooner.
Update history
[edit | edit source]- There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled
Gallery
[edit | edit source]-
Icon for maps in the betas
Unused content
[edit | edit source]
Glue Factory is an unused map that existed in the beta tests. It had the description "Increase the delay of Bloons by 1." It had its own icon, but used Monkey Meadow's map model in-game. The map's icon and ID were removed in the full release, but the code for its gameplay modifier still exists.
References
[edit | edit source]- ↑ (Fri, 15 Mar 2024) "Bloons Card Storm Developer Diary - March 2024". Reddit. Retrieved Sun, 20 Oct 2024.
- ↑ "Dev Diary - May 16th 2025". Reddit. Retrieved Fri, 16 May 2025.
Navigation
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