Map (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) |
||
| (4 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{for|maps in the [[Bloons TD (series)|Bloons TD series]]|Map}} | {{for|maps in the [[Bloons TD (series)|Bloons TD series]]|Map}} | ||
{{lede image|BCS MapIcon.png|Icon for maps}} | {{lede image|BCS MapIcon.png|Icon for maps}} | ||
'''Maps''' (also called '''Arenas''') are environments in ''[[Bloons Card Storm]]'' that apply additional rules to the game. Before each match begins, one map is selected at random. Each player can use one skip to reroll the map before the match starts, which will always be a different map from the previous one (or two if the other player skipped first). During | '''Maps''' (also called '''Arenas''') are environments in ''[[Bloons Card Storm]]'' that apply additional rules to the game. Before each match begins, one map is selected at random. Each player can use one skip to reroll the map before the match starts, which will always be a different map from the previous one (or two if the other player skipped first). During a match, the current map's modifier can be seen at any time by selecting the map icon in the top-right corner. | ||
==Monkey Meadow== | ==Monkey Meadow== | ||
| Line 8: | Line 8: | ||
|name=Monkey Meadow | |name=Monkey Meadow | ||
|image=BCS MonkeyMeadow.png | |image=BCS MonkeyMeadow.png | ||
|description=Where adventure begins! No special rules | |description=Where adventure begins! No special rules | ||
}} | }} | ||
'''Monkey Meadow''' has no modifiers. It takes place in a grassy clearing surrounded by woods, with a small creek that runs down the middle. | '''Monkey Meadow''' has no modifiers. It takes place in a grassy clearing surrounded by woods, with a small creek that runs down the middle. | ||
| Line 49: | Line 49: | ||
|name=Dark Castle | |name=Dark Castle | ||
|image=BCS DarkCastle.png | |image=BCS DarkCastle.png | ||
|description=Bloons gain | |description=Bloons gain 5 Health | ||
}} | }} | ||
'''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava [[wp:flume|flume]]s. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, [[Monkey (BCS)|Monkey]] areas, and [[Hero (BCS)|Hero]] platforms into sections. | '''Dark Castle''' increases the health of all [[Bloon (BCS)|Bloon]] cards by 5. It takes place on a dark red castle above a moat of lava, with the Bloon tracks being lava [[wp:flume|flume]]s. It had a different appearance in the Firstlook test and Full Playable test, where it was a platform within the walls of a castle with lava channels separating the Bloon track, [[Monkey (BCS)|Monkey]] areas, and [[Hero (BCS)|Hero]] platforms into sections. | ||
| Line 90: | Line 90: | ||
|name=Workshop | |name=Workshop | ||
|image=BCS Workshop.png | |image=BCS Workshop.png | ||
|description=Players start with 1 extra card in their opening hand | |description=Players start with 1 extra card in their opening hand | ||
}} | }} | ||
'''Workshop''' increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks. | '''Workshop''' increases the number of cards in each player's opening hand by 1. It takes place inside a factory with conveyor belts serving as the Bloon tracks. | ||
| Line 132: | Line 132: | ||
|name=High Finance | |name=High Finance | ||
|image=BCS HighFinance.png | |image=BCS HighFinance.png | ||
|description=Players start with 2 additional Gold | |description=Players start with 2 additional Gold | ||
}} | }} | ||
'''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes. | '''High Finance''' increases the amount of [[Gold (BCS)|Gold]] each player starts with by 2. It takes place in a construction zone in a city, with the Bloon paths being trenches of water running off from sewer pipes. | ||
| Line 173: | Line 173: | ||
|name=Badlands | |name=Badlands | ||
|image=BCS Badlands.png | |image=BCS Badlands.png | ||
|description=At the start of each turn: Deal 10 damage to the other Hero | |description=At the start of each turn: Deal 10 damage to the other Hero | ||
}} | }} | ||
'''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle. | '''Badlands''' (called '''Wasteland''' in the Full Playable test) was introduced in the Full Playable test. It causes [[Hero (BCS)|Hero]]es to take 10 damage at the start of the opponent player's turn. It takes place in a desert with a small creek that runs down the middle. | ||
| Line 215: | Line 215: | ||
|name=Game Night | |name=Game Night | ||
|image=BCS GameNight.png | |image=BCS GameNight.png | ||
|description=Monkeys have +5 | |description=Monkeys have +5 ATK | ||
}} | }} | ||
'''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. It takes place on a tabletop game. | '''Game Night''' increases the Attack Power of all [[Monkey (BCS)|Monkey]]s by 5. It takes place on a tabletop game. | ||
| Line 253: | Line 253: | ||
{{BCS map info | {{BCS map info | ||
|name=Bloontonium Refinery | |name=Bloontonium Refinery | ||
|image=BCS | |image=BCS MapBloontoniumRefinery.png | ||
|description=Players start with 4 Bloontonium | |description=Players start with 4 Bloontonium | ||
}} | }} | ||
'''Bloontonium Refinery''' increases the amount of starting Bloontonium for both players by 4. It takes place at an industrial workshop, and its lanes are covered with liquid Bloontonium. | '''Bloontonium Refinery''' increases the amount of starting Bloontonium for both players by 4. It takes place at an industrial workshop, and its lanes are covered with liquid Bloontonium. | ||
===Gallery=== | ===Gallery=== | ||
<gallery> | <gallery> | ||
<!--BCS BloontoniumRefineryScreenshot.png|Bloontonium Refinery (v5.0)--> | <!--BCS BloontoniumRefineryScreenshot.png|Bloontonium Refinery (v5.0)--> | ||
BCS MapIconBloontoniumRefinery.png|Icon | BCS MapIconBloontoniumRefinery.png|Icon | ||
</gallery> | </gallery> | ||
===In other languages=== | ===In other languages=== | ||
{{ | {{langlist | ||
|label= | |||
|key=BloontoniumRefinery.Name | |||
|da =Bloontonium-rafinaderi | |||
|de =Bloontonium-Raffinerie | |||
|es-la=Refinería de bloontonio | |||
|fr =Raffinerie de Bloontonium | |||
|it =Raffineria di bloontonio | |||
|ja =ブルーントニウム精錬所 | |||
|ko =블룬토니움 정제소 | |||
|no =Bloontonium-raffineri | |||
|pl =Rafineria Blontonium | |||
|pt-br=Refinaria de Bloontônio | |||
|ru =Шартоперерабатывающий завод | |||
|sv =Bloontoniumraffinaderi | |||
|zh-tw=氣球素煉製廠 | |||
}} | |||
==Dread Depths== | ==Dread Depths== | ||
| Line 310: | Line 322: | ||
==Strategy== | ==Strategy== | ||
{{BCS last updated|6.2|section=y}} | |||
For the most part, maps have little impact on the viability of decks and cards. The exception is Badlands, where the start-of-turn damage consumes [[Corvus Academy of Arts]]' Ammo, making that card significantly less effective. | For the most part, maps have little impact on the viability of decks and cards. The exception is Badlands, where the start-of-turn damage consumes [[Corvus Academy of Arts]]' Ammo, making that card significantly less effective. | ||
There's little reason to build decks for specific maps, though some of them do slightly benefit certain playstyles. | There's little reason to build decks for specific maps, though some of them do slightly benefit certain playstyles. | ||
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[ | *Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Blooming Bloon (BCS)|Blooming Bloon]] surviving a hit from [[Bomb Shooter (BCS)|Bomb Shooter]]. | ||
*Workshop is about as neutral as Monkey Meadow. | *Workshop is about as neutral as Monkey Meadow. | ||
*High Finance slightly favors combo decks, but is overall neutral for most decks. | *High Finance slightly favors combo decks, but is overall neutral for most decks. | ||
*Badlands favors aggro. The passive damage opens more opportunities for finishing moves. | *Badlands favors aggro. The passive damage opens more opportunities for finishing moves. It also favors Mountain Obyn if the opponent lacks life healing. | ||
*Game Night favors control. The extra Attack Power particularly benefits cheap swarming Monkeys with low base Attack Power, like the [[Barrel of Monkeys]]. It also prevents [[Bed Time]] from affecting some Monkeys without Attack Power debuffs. | *Game Night favors control. The extra Attack Power particularly benefits cheap swarming Monkeys with low base Attack Power, like the [[Barrel of Monkeys]]. It also prevents [[Bed Time]] from affecting some Monkeys without Attack Power debuffs. | ||
*Bloontonium Refinery favors Heroes that rely on Bloontonium, but mostly depends on Hero choice and deck. Obyn tends to benefit the most from the extra Bloontonium, as he can access Wolves and Nature's Shield sooner. | *Bloontonium Refinery favors Heroes that rely on Bloontonium, but mostly depends on Hero choice and deck. Obyn tends to benefit the most from the extra Bloontonium, as he can access Wolves and Nature's Shield sooner. | ||
| Line 327: | Line 340: | ||
BCS firstlook MapIcon.png|Icon for maps in the betas | BCS firstlook MapIcon.png|Icon for maps in the betas | ||
</gallery> | </gallery> | ||
==Unused content== | |||
{{#lst:List of unused content in BCS|Glue Factory}} | |||
==References== | ==References== | ||
| Line 333: | Line 349: | ||
==Navigation== | ==Navigation== | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category:Game mechanics in BCS]] | [[Category:Game mechanics in BCS]][[Category:Locations]] | ||