Necromancer (BCS): Difference between revisions

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2 delay relative to opponent. Your Necromancer makes the Bloon on turn end, no delay reduction here, opponent battles the Bloon, then you start your turn, the Bloon remains 1 delay when you begin the turn, then end your turn to reduce delay of that Bloon, the opponent fights the same Bloon a second time, and you start your turn again and the Bloon is still there! Isn't it that humilating?
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|image      =BCS Necromancer CardArt.png
|image      =BCS Necromancer CardArt.png
|icon      =BCS Necromancer Icon.png
|icon      =BCS Necromancer Icon.png
|description=Can't Attack. '''On Turn End''': Summon an Undead Bloon.<br>'''On Turn Start''': Heal a random friendly Bloon for 25
|description=Can't Attack. '''On Turn End''': Summon a Zombie Blue Bloon.<br>'''On Turn Start''': Heal a random friendly Bloon for 25
|flavor    =Keeper of forbidden Monkey Knowledge.
|flavor    =Keeper of forbidden Monkey Knowledge.


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|class    =Magic
|class    =Magic
|rarity    =Rare
|rarity    =Rare
|creates  =Undead Bloon
|creates  =Zombie Blue Bloon
|keywords  =On Turn Start
|keywords  =On Turn End;On Turn Start
|introduced=Full Playable test
|introduced=Full Playable test


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|type  =Wizard
|type  =Wizard
}}
}}
The '''Necromancer''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Instead of attacking, it heals up to 25 [[Bloon health|health]] for a random damaged<!--will not target undamaged bloons--> [[Bloon (BCS)|Bloon]] on the player's side at the start of each turn and summons an [[Undead Bloon]] at the end of each turn.<!--must I state this bloon no generate Bloontonium?-->
'''Necromancer''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. Instead of attacking, it heals up to 25 health for a random damaged [[Bloon (BCS)|Bloon]] on the player's side at the start of each [[turn]], and summons a [[Zombie Blue Bloon]] at the end of each turn (without generating [[Bloontonium]]), which decrements its delay on the same turn.


== Tips ==
== Tips ==
{{BCS last updated|5.2|section=y}}
{{BCS last updated|6.0|section=y}}
<!--ripv5.0 endofround summon nerf killed it
*After Version 6.0, Necromancer is a strong offensive monkey with powerful synergizers to help him. Using [[Dart Arts Wizard]] is essential for decks that rely on Necromancer, as its buff gives each [[Zombie Blue Bloon|Zombie Blue]] Necromancer spawns a total of +60 health.
*The Necromancer can be used for healing bloons and applying additional pressure for the opponent's defenses, at the cost of a tower slot. It is suitable for midrange offense combined with a few stronger bloons.
*[[Ezili (BCS)|Ezili]] buffs all of the spawned [[Zombie Blue Bloon|Zombie Blues]] by a total of +20 health, making her a strong synergizer with Necromancer.
-->
*[[Zombie Blue Bloon|Zombie Blue Bloons]] being constantly spawned can easily fill up the board quickly due to their high delay and revive. Don’t use Necromancer if your strategy revolves around sending constant Large Bloons at your opponent, as the board will be flooded with weaker Zombie Blues.
*Version 5.0 killed any viability for Necromancer to be a meaningful rusher for its cost, as each Undead Bloon has 2 delay relative to the opponent, essentially a [[Swarm Blue Bloon]] for the cost of 5 Gold to place the Necromancer. It used to be good for burn decks.<!--change back once undead bloon is modified again to be "good"-->
*[[Zee Jay (BCS)|Zee Jay]] has decent synergy from Necromancer by ensuring he always makes Rad Tokens after every round (unless the queue is full).
*Because it provides no defensive value, players using a Necromancer are more susceptible against bloon rushes.
*If using a strategy revolving around Necromancer, consider bringing a card like [[Return to Sender]] or [[Shrink]] to deal with counters like [[Grand Saboteur (BCS)|Grand Saboteur]], [[Blade Maelstrom (BCS)|Blade Maelstrom]] or [[Glaive Ricochet (BCS)|Glaive Ricochet]].
*Note that Necromancer will constantly produce bloons; this can prevent strategies that take advantage of a lack of bloons. For instance, [[Spike-o-Pult (BCS)|Spike-o-Pult]] will always have a constant source of scaling, and [[Cash Drop Sniper]] for constant income.
*[[Zee Jay (BCS)|Zee Jay]] has good synergy from Necromancer by ensuring he always makes Rad Tokens after every round (unless the queue is full).


== Update history ==
== Update history ==

Latest revision as of 20:00, 6 November 2025

For other uses, see Necromancer (disambiguation).
Necromancer
Card art of Necromancer
Can't Attack. On Turn End: Summon a Zombie Blue Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Keeper of forbidden Monkey Knowledge.
Class Magic
Card Pack Classic
Rarity Rare
Keywords On Turn End, On Turn Start
Introduced Full Playable test
Stats
Cost Gold 5 Ammo —
Charges 1 ATK —
Type Wizard Reload —

Necromancer is a Magic Monkey card in Bloons Card Storm. Instead of attacking, it heals up to 25 health for a random damaged Bloon on the player's side at the start of each turn, and summons a Zombie Blue Bloon at the end of each turn (without generating Bloontonium), which decrements its delay on the same turn.

This section was last updated for: version 6.0
  • After Version 6.0, Necromancer is a strong offensive monkey with powerful synergizers to help him. Using Dart Arts Wizard is essential for decks that rely on Necromancer, as its buff gives each Zombie Blue Necromancer spawns a total of +60 health.
  • Ezili buffs all of the spawned Zombie Blues by a total of +20 health, making her a strong synergizer with Necromancer.
  • Zombie Blue Bloons being constantly spawned can easily fill up the board quickly due to their high delay and revive. Don’t use Necromancer if your strategy revolves around sending constant Large Bloons at your opponent, as the board will be flooded with weaker Zombie Blues.
  • Zee Jay has decent synergy from Necromancer by ensuring he always makes Rad Tokens after every round (unless the queue is full).
  • If using a strategy revolving around Necromancer, consider bringing a card like Return to Sender or Shrink to deal with counters like Grand Saboteur, Blade Maelstrom or Glaive Ricochet.

Update history

[edit | edit source]
  • Description changed
Before On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25
After On Turn End: Summon an Undead Bloon.
On Turn Start: Heal a random friendly Bloon for 25
  • Buff Cost reduced ― 7 → 5
  • Nerf Bloons summoned at the end of a turn no longer decrement their delay on the same turn (undocumented)
  • Neutral On Turn End: Summoned Bloon changed ― Undead Bloon → Zombie Blue Bloon
    • Note: Description updated accordingly
  • Buff On Turn End: summoned Bloons now have their delay reduced after summoning
  • Change Now displays the On Turn End keyword
[edit | edit source]

In other languages

[edit | edit source]
This section was last updated for: version 3.2
Name
Language Text Notes
Danish Åndemaner —
German Nekromant —
Spanish (Latin America) Nigromante —
French Nécromancien —
Italian Necromante —
Japanese ネクロマンサー —
Korean 강령술사 —
Norwegian Åndemaner —
Polish Nekromanta —
Portuguese (Brazil) Necromante —
Russian Некромант —
Swedish Besvärjare —
Chinese (traditional) 死靈法猴 —
Flavor
Language Text Notes
Danish Holder af forbudte Abekundskaber. —
German Hüter verbotenen Affenwissens. —
Spanish (Latin America) Portador del conocimiento moneril prohibido. —
French Gardien des connaissances de singe interdites. —
Italian Custode della sapienza scimmiesca proibita. —
Japanese 禁じられたモンキー知識の番人。 —
Korean 금지된 원숭이 지식의 전승자입니다. —
Norwegian Forsvarer av forbudt apekunnskap. —
Polish Strażnik zakazanej małpiej wiedzy. —
Portuguese (Brazil) Portador de Conhecimento Símio proibido. —
Russian Хранитель запретных обезьяньих знаний. —
Swedish Den förbjudna Apkunskapens väktare. —
Chinese (traditional) 禁忌猴子知識的守護者。 —
[edit | edit source]