Lead to Gold Monkey: Difference between revisions
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|name =Lead to Gold Monkey | |name =Lead to Gold Monkey | ||
|image =BCS LeadToGoldMonkey CardArt.png | |image =BCS LeadToGoldMonkey CardArt.png | ||
|icon =BCS LeadToGoldMonkey Icon.png | |||
|description=Armor-Piercing. <b>On Attack</b>: If target has Armor, gain 2 gold | |description=Armor-Piercing. <b>On Attack</b>: If target has Armor, gain 2 gold | ||
|flavor =We're gonna be rich! Rich I tell ya! | |flavor =We're gonna be rich! Rich I tell ya! | ||
| Line 22: | Line 23: | ||
|reload =2 | |reload =2 | ||
}} | }} | ||
'''Lead to Gold Monkey''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. When it attacks, it [[Armor Piercing|removes armor]] from the target before dealing damage. If the target had Armor, it generates up to 2 [[Gold (BCS)|Gold]]. | |||
The card artwork depicts a Lead to Gold Monkey joyfully throwing gold coins in a room full of gold coins and broken husks of [[Lead Bloon]]s.<!--general--> | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.1|section=y}} | ||
*If the opponent has plenty of Bloons with | *If the opponent has plenty of Bloons with Armor, Lead to Gold makes Gold efficiently. Otherwise it's just a non-Military [[Sniper Monkey (BCS)|Sniper Monkey]] with 30 less ATK. | ||
*There is counterplay to the Lead to Gold Alchemist. It has 2 reload, so it can't make money every round, and if the opponent doesn't spend much then the extra Gold would be useless. | *There is counterplay to the Lead to Gold Alchemist. It has 2 reload, so it can't make money every round, and if the opponent doesn't spend much then the extra Gold would be useless. | ||
*Even if it does make Gold from Armored Bloons, it ties with [[Banana Plantation (BCS)|Banana Plantation]] for the lowest amount of Gold made per turn, at 1 Gold per turn. | *Even if it does make Gold from Armored Bloons, it ties with [[Banana Plantation (BCS)|Banana Plantation]] for the lowest amount of Gold made per turn, at 1 Gold per turn, however the Lead to Gold Monkey's Gold gains can be controlled by the player. | ||
*Lead to Gold Monkey does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, and versus Stage 1 [[Dreadbloon (BCS)|Dreadbloon]] (which always gives Armor to Rock Bloons), it is a reliable income source. It can also generate Gold from Dreadbloon itself if it has Armor, even while [[Immunity (card)|Immunity]] is active. | *Lead to Gold Monkey does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, and versus Stage 1 [[Dreadbloon (BCS)|Dreadbloon]] (which always gives Armor to Rock Bloons), it is a reliable income source. It can also generate Gold from Dreadbloon itself if it has Armor, even while [[Immunity (card)|Immunity]] is active. | ||
<!--plz | <!--no spacing plz | ||
==Update history== | ==Update history== | ||
{{BCS change list by name|Lead to Gold Monkey}}--> | {{BCS change list by name|Lead to Gold Monkey}}--> | ||
==Development== | |||
This card originally had 30 ATK and 1 delay, however this was changed to 60 ATK and 2 delay. The first instance of the change was shown when Ninja Kiwi teased Striker Jones playing against Dreadbloon. The old stats were shown in the April 10th 2025 dev diary.<ref name="bcs-april102025" /> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BCS Lead to Gold Teaser.png| | BCS Lead to Gold Teaser.png|Pre-release image<ref name="bcs-april102025">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1jvkav1/bcs_dev_diary_april_10th_2025/|title=BCS Dev Diary - April 10th 2025|publisher=Reddit|retrieved=16 apr 2025}}</ref> | ||
BCS LeadToGoldMonkey Icon.png|Icon | BCS LeadToGoldMonkey Icon.png|Icon | ||
BCS LtG 4.0 Initial Non Teaser.png|Lead to Gold Monkey on the Collection menu in v4.0 with new stats | BCS LtG 4.0 Initial Non Teaser.png|Lead to Gold Monkey on the Collection menu in v4.0 with new stats | ||
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==Navigation== | ==Navigation== | ||
{{BCS monkey nav}} | {{BCS monkey nav}} | ||
{{alchemist nav}} | |||