Desperado (BTD6): Difference between revisions

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Strategy: this should summarize the desperado's paths more sufficiently without excluding the lower-tier discussion
Strategy: Shortened the strategy section
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The Desperado is useful for early game, even on many hard maps. Two Desperados or a Dart Monkey and a Desperado are viable starting choices for CHIMPS runs, and the Desperado's high range and perfect targeting can make these starts very consistent and easy to pull off compared to other options. Base Desperados can be used to chip strong bloons and snipe strays, using mostly Strong and First targeting. They also work as "spotters" for [[Advanced Intel (BTD6)|Advanced Intel]] Monkey Subs due to their large range and cheap Camo detection upgrade.
The Desperado is useful for early game, even on many hard maps. Two Desperados or a Dart Monkey and a Desperado are viable starting choices for CHIMPS runs, and the Desperado's high range and perfect targeting can make these starts very consistent and easy to pull off compared to other options. Base Desperados can be used to chip strong bloons and snipe strays, using mostly Strong and First targeting. They also work as "spotters" for [[Advanced Intel (BTD6)|Advanced Intel]] Monkey Subs due to their large range and cheap Camo detection upgrade.


The top path focuses on single-target damage. All upgrades along this path emphasize attack speed by distancing the Desperado from Bloons or singling out a Bloon within its range. Starting from [[Big Iron]], the number of shots and damage per shot increases, improving single-target focus. [[Twin Sixes]] is a single-target specialist. [[The Blazing Sun]] is able to serve as a mid-game carry or a T1 boss solution, and for cracking open higher-tier blimp layers.<!--we can mention supceram struggles in big detail at the actual tbs article--> Marking Bloons via middle path's Bounty Hunter improves single-target damage and is a recommended support for top path Desperadoes.
The top path focuses on single-target damage with the pistol attack. Compared to bottom path [[Sniper Monkey (BTD6)|Sniper]], top path Desperado can get higher DPS, much higher with Bounty Hunter support, but with limited range. The Blazing Sun is a strong, cheap option for T1 bosses.


The middle path improves its long-ranged focused damage, carrying a rifle starting from [[Deadeye]], including innate camo detection and the capability to crit targets from afar. Deadeye helps break up Ceramics during mid-game and its Take Aim ability is a flexible boost to range, spread reduction, and [[camo detection]] bonus for other towers at the cost of low uptime. [[Bounty Hunter]] strengthens these elements and marks bloons for extra cash and to support all Desperado damage. [[Golden Justice]] deals incredible damage with infinite pierce, but its slow attack speed requires cleanup support.
The middle path focuses more on long range group damage with a rifle. Deadeye and Bounty Hunter offer mid-game support against Ceramics, [[Take Aim]], and Bounty Hunter marking beefy single target blimps to double all Desperado damage against them. Golden Justice does incredible damage with infinite pierce, but its slow attack speed requires cleanup support.
 
The bottom path improves consistency against groups of Bloons, and its shotgun starting from [[Enforcer]] is a short range crowd control option. The increased attack speed when alone requires planning to exchange that buff with other supports, while the increased speed per Bloon in range reduces its struggles against groups. The shotgun's short range, long attack downtime, and poor single target damage mean that it needs both single target support and cleanup support to function well, and it cannot hit DDTs without buffs. However, the shrapnel attacks are very receptive to buffs, and its knockback can make it function well against dense rounds. [[Avenger]] is a solid MOAB support, while [[The Desert Phantom]] is an easy-to-use Tier 5 that excels against hyperdense groups along straight lines.
The bottom path is a short range crowd control option using a shotgun. It has high group damage and knockback, but is weak against single targets and DDTs, and it needs cleanup support to cover its slow attack speed.


==Pre-release==
==Pre-release==