Ability Stacking: Difference between revisions
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==Tips== | ==Tips== | ||
{{BTD6 last updated|51.2|section=1}} | {{BTD6 last updated|51.2|section=1}} | ||
* One can pair this ability with stall towers to allow more time for the abilities to recharge. | |||
* [[Absolute Ability]], Quickening Artifacts or Boosts, or other Artifacts that reduce ability cooldowns help to have the additional charges faster. | |||
This Artifact is very powerful with [[Striker Jones (BTD6)|Striker Jones]], as his level 10 Artillery Command ability will grant maximum ability charged to affected towers, allowing significantly more charges to be stored. At maximum charges on both abilities, a single [[MOAB Assassin (BTD6)|MOAB Assassin]] can use its ability up to 6, 12, or 20 times in rapid succession (dealing 4,500, 9,000, or 15,000 total damage), depending on Artifact rarity. | * The player should not pair [[Innate Ability]] with this Artifact as activating abilities automatically defeats the purpose of Ability Stacking. | ||
* The extra charges granted stacks with [[Full Broadside]] on [[Monkey Pirates (BTD6)|Monkey Pirates]] and [[Get to the Chopper]] on [[Support Chinook (BTD6)|Support Chinooks]]. | |||
* This Artifact is very powerful with [[Striker Jones (BTD6)|Striker Jones]], as his level 10 Artillery Command ability will grant maximum ability charged to affected towers, allowing significantly more charges to be stored. At maximum charges on both abilities, a single [[MOAB Assassin (BTD6)|MOAB Assassin]] can use its ability up to 6, 12, or 20 times in rapid succession (dealing 4,500, 9,000, or 15,000 total damage), depending on Artifact rarity. | |||
== Update history == | == Update history == | ||