Map (BCS): Difference between revisions

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Game Night screenshot
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===Gallery===
===Gallery===
{{screenshot needed}}
<gallery>
<gallery>
BCS GameNightScreenshot.png|Game Night in BCS 2.0
BCS MapIconWarzone.png|Placeholder art
BCS MapIconWarzone.png|Placeholder art
</gallery>
</gallery>

Revision as of 04:44, 6 December 2024

For maps in the Bloons TD series, see Map.
Icon for maps

Maps (also called Arenas) are environments in Bloons Card Storm that apply additional rules to the game. Before each match begins, one map is selected at random. Each player can use one skip to reroll the map before the match starts, which will always be a different map from the previous one (or two if the other player skipped first). During the match, the current map's modifier can be seen at any time by selecting the map icon in the top-right corner. There are five maps in the final game, but there were four maps in the Firstlook test and six maps in the Full Playable test, with the final game removing Game Night.

Monkey Meadow

"Monkey Meadow (BCS)" redirects here. For the map in Bloons TD 6, see Monkey Meadow.
Monkey Meadow
Where adventure begins! No special rules.

Monkey Meadow has no modifiers. It takes place in a grassy clearing surrounded by woods, with a small creek that runs down the middle.

Monkey Meadow was revealed in the March 2024 Developer Diary with concept artwork,[1] and was playable in the Firstlook test. In the Firstlook test, Monkey Meadow had a very different appearance from both the final version and the concept art: the play field was more enclosed and had a dirt ground with lines in it to separate the play areas, it was decorated with objects such as targets and wooden barrels, it lacked the creek, and it was less saturated overall.

Dark Castle

"Dark Castle (BCS)" redirects here. For the map in Bloons TD 6, see Dark Castle.
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The editor who added this notice elaborates: describe its appearance and how it changed from the betas
Dark Castle
Bloons gain +5 Health.

Dark Castle increases the health of all Bloon cards by 5.

Update history

Version 0.8 (build 144)

  • Neutral Modifier / description changed ― "Monkey Cards cost 1 Gold extra to play." → "Bloons gain +5 Health."
  • Change Description changed
Before After
Bloons gain +5 Health. Bloons gain 5 Health.
  • Change Dark Castle lava texture now has a darker shade of yellow

Workshop

"Workshop (BCS)" redirects here. For other uses, see Workshop (disambiguation).
Workshop
Players start with 1 extra card in their opening hand.

Workshop increases the number of cards in each player's opening hand by 1. In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release.

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High Finance

"High Finance (BCS)" redirects here. For the map in Bloons TD 6, see High Finance.
High Finance
Players start with 2 additional Gold.

High Finance increases the amount of Gold each player starts with by 2. In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.

Update history

Version 0.8 (build 144)

  • Neutral Extra starting Gold reduced ― 3 → 2
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Badlands

Badlands
At the start of each turn: Deal 10 damage to the other Hero.

Badlands (called Wasteland in the Full Playable test) was introduced in the Full Playable test. It causes Heroes to take 10 damage at the start of the opponent player's turn. In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.

Update history

  • Change Name changed
Before After
Wasteland Badlands
  • Change Hero damage from Badlands is now recorded in the history
  • Applying Badlands effect on opponent occurs before drawing card from start of turn, instead of after.
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Game Night

Game Night
Monkeys have +5 Attack Power.

Game Night increases the Attack Power of all Monkeys by 5. In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0.

Strategy

Maps have very little impact on the viability of decks and cards. There's little reason to build decks for specific maps, though some of them do marginally benefit certain playstyles.

  • Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as Golden Bloons being able to survive two Tack Shooter hits on defense.
  • Workshop is about as neutral as Monkey Meadow.
  • High Finance slightly favors combo decks, while overall neutral for most decks.
  • Game Night favors control. For instance, the +5 Attack Power prevents Bed Time from targeting some Monkeys without monkey debuffs. Also, extra Attack Power marginally makes bloons easier to destroy.
  • Badlands favors aggro. Passive opponent life loss opens more opportunities for finishing moves.

Update history

  • There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled

References

  1.  (Fri, 15 Mar 2024) "Bloons Card Storm Developer Diary - March 2024". Reddit. Retrieved Sun, 20 Oct 2024.