Template:BTD6 change list by upgrade/doc: Difference between revisions

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Created page with "<templatedata> { "params": { "1": { "label": "Name", "description": "The name of the tower.", "example": "Dart Monkey", "type": "string", "required": true }, "2": { "label": "Path", "description": "The number of the upgrade path.", "type": "number", "suggestedvalues": [ "1", "2", "3" ], "required": true }, "3": { "label": "Tier", "description": "The tier of the upgrade.", "type": "number", "suggestedvalu..."
 
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==Example usage==
==Example usage==
<pre>{{BTD6 change list by upgrade|Dart Monkey|1|5}}</pre>
<pre>{{BTD6 change list by upgrade|Dart Monkey|1|5}}</pre>
{{BTD6 change list by upgrade|Dart Monkey|1|5}}<includeonly>[[Category:BTD6 templates]][[Category:Changelog templates]]</includeonly><noinclude>[[Category:Documentation]]</noinclude>
{{BTD6 change list by upgrade|Dart Monkey|1|5}}<includeonly>[[Category:BTD6 templates]][[Category:Changelog templates]][[Category:Cargo query templates]]</includeonly><noinclude>[[Category:Documentation]]</noinclude>

Revision as of 01:19, 6 December 2024

Uses Cargo to generate a list of changes for a specific upgrade.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

The name of the tower.

Example
Dart Monkey
Stringrequired
Path2

The number of the upgrade path.

Suggested values
1 2 3
Numberrequired
Tier3

The tier of the upgrade.

Suggested values
1 2 3 4 5
Numberrequired

Example usage

{{BTD6 change list by upgrade|Dart Monkey|1|5}}
For a complete list of Dart Monkey changes, see Update history:Dart Monkey (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Change "Juggernaut bounces improved" (bug fix)
  • Buff Base damage increased ― 3 → 4
  • Buff Damage to Ceramics increased ― +5 → +8
  • Buff Placing any Dart Monkey Insta Monkey no longer consumes all free Dart Monkeys (bug fix)
  • Buff Projectiles can now re-hit Bloons after bouncing off a blocker
  • Buff Main projectile: damage increased ― 4 → 5 (undocumented)
To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles.
— Update notes
  • Buff Juggernaut gains a slight Bloon knockback causing bloons to move backwards at 3x speed for 0.1s
While not appreciated by all because of a lack of map situations it applies well in, we enjoy the quite specific niche that Juggernaut fills. However, we wanted to make some minor tweaks allowing it to apply itself better against fortified ceramics & reducing the exceptionally high ultra-juggernaut secondary balls pierce in favour of damage that can be more reliably used up.
— Update notes
  • Buff Main projectile: now deals +5 damage to Fortified
  • Buff Mini projectile: damage increased ― 1 → 2
  • Buff Mini projectile: now deals +2 damage to Fortified
  • Nerf Mini projectile: pierce reduced ― 100 → 50
  • Buff Resolved niche cases in which Juggernaut’s projectiles would not properly be able to hit targets again after rebounds (bug fix)
As an already highly niche tower, adding a little more niche than 'just ceramics' by helping Ultra-Juggernaut with a small amount of endgame DDT AoE.
— Update notes
  • Buff Mini projectile: ceramic damage bonus increased ― +2 → +3
  • Buff Main projectile: now deals +20 damage to Lead
  • Nerf No longer bounce back from the top of the stairs aiming down on Midnight Mansion (bug fix)
While we have been working to increase this niche with many new maps, Juggernaut’s functions sub-optimally for the majority of current maps in the game as the knockback doesn’t scale well without good rebound opportunities; to help with this we’re increasing their knockback force slightly with even more emphasis on the less-favored crosspath.
— Update notes
  • Buff Knockback duration increased ― 0.1s → 0.15s
Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races.
— Update notes
  • Buff Main projectile pierce increased ― 200 → 210
    • Note: Mini-projectiles are unchanged
Juggernaut attacks too slow to fully utilize its knockback, so we’re doubling the knockback to regular Bloons with a smaller increase also to Ceramics.
— Update notes
  • Buff Light knockback increased ― 3× → 6×
    • Note: x-x-2 light knockback increased from 4.5x to 9x
  • Buff Heavy knockback increased ― 1.5× → 2×
    • Note: x-x-2 heavy knockback increased from 2.25x to 3x
5-0-2
  • Buff No longer has less knockback than the previous tier (bug fix)
  • Buff Spiked Balls can now bounce from map borders (undocumented)
    • Note: 5-X-X Ultra-Juggernaut projectiles also can bounce from map borders now but the split behavior takes priority. Paragon unchanged
Juggernaut knockback is excessive against regular light Bloon targets and will be reduced.
— Update notes
  • Nerf Knockback for light Bloons decreased ― -5× → -3×
5-0-2
  • Nerf Knockback for light Bloons decreased ― -5× → -3×
  • Nerf Knockback for light Bloons decreased ― -8× → -5×