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This is a list of changes to the Dart Monkey in Bloons TD 6 post-release.
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| Tiers |
Changes
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| 4-X-X Juggernaut
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Updated description to include "that pops lead"
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| X-X-4 Sharp Shooter
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Non-crit shot: Damage increased ― 4 → 5 - Note: Does not affect x-x-5 (5)
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| Tiers |
Changes
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| 5-X-X Ultra-Juggernaut
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Base damage increased ― 3 → 4
Damage to Ceramics increased ― +5 → +8
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| X-X-5 Crossbow Master
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Upgrade cost reduced ― $27,000 → $25,000
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| Tiers |
Changes
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| X-X-5 Crossbow Master
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Crit rate increased ― every 8–12 shots → every 6–10 shots
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| Tiers |
Changes
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| X-4-X Super Monkey Fan Club
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Description changed ― "Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 10 seconds." → "Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds."
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| Tiers |
Changes
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| 5-X-X Ultra-Juggernaut
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Projectiles can now re-hit Bloons after bouncing off a blocker
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| “
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Crossbow Master reworked so that 205 is roughly equal in power to the old 025 The 025 variation will now offer even faster attack speed but with much less pierce — Update notes
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| Tiers |
Changes
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| X-X-5 Crossbow Master
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Attack cooldown reduced ― 0.2375s → 0.16s
Pierce reduced ― 23 → 10
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| 1-0-5 Crossbow Master + Sharp Shots
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Sharp Shots now grants bonus pierce bonus to Crossbow Master ― +1 → +6
Total pierce reduced ― 23 → 16
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| 2-0-5 Crossbow Master + Razor Sharp Shots
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Razor Sharp Shots now grants pierce bonus to Crossbow Master ― +1 → +7
Total pierce remains unchanged at 23
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| “
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Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult’s rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut — Update notes
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| Tiers |
Changes
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| 3-X-X Spike-o-pult
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Damage type changed ― Sharp → Shatter
Attack cooldown reduced ― 1.25s → 1.15s - Note: Juggernaut unchanged
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| X-X-2 Enhanced Eyesight
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Projectile speed increased ― 300 → 330
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| X-X-3 Crossbow
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Projectile speed increased ― 300 → 360
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| X-X-4 Sharp Shooter
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Projectile speed increased ― 300 → 400 - Note: Crossbow Master unchanged at 450
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| “
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We're happy enough with most of Dart Monkey's bottom path, but the T4 stepping stone has always felt pretty undesirable for the price point compared to T3 so we have just increased the attack rate slightly at tier 4 — Update notes
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| Tiers |
Changes
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| X-X-4 Sharp Shooter
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Base attack cooldown decreased ― 0.95s → 0.85s - Note: Does not affect Crossbow Master (0.16s)
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| “
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While we’re happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, and we’ve tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce. — Update notes
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| Tiers |
Changes
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| 4-X-X Juggernaut
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Damage increased ― 1 → 2
Pierce reduced ― 100 → 50
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| 5-X-X Ultra-Juggernaut
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Main projectile: damage increased ― 4 → 5 (undocumented)
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| X-X-4 Sharp Shooter
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Attack cooldown reduced ― 0.85s → 0.75s
Damage reduced ― 6 → 5
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| “
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The previous sharpshooter rework caused more trouble than intended in setups without much other cleanup by popping Black Bloons into large clusters of reds which then clogged up the pierce. We decided to keep the buffed attack speed value as well as adding back the stronger damage value. — Update notes
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”
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| “
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For new players, camo is the first real game mechanic that presents a wall for new players. To combat this we have swapped the initial unlock costs of Spike-o-pult & Crossbow to nudge new players more towards upgrading down the camo path for Dart Monkeys first. — Update notes
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| Tiers |
Changes
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| 3-X-X Spike-o-pult
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XP unlock: cost increased ― 1,900 → 2,100
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| X-X-3 Crossbow
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XP unlock: cost reduced ― 2,100 → 1,900
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| “
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While overall good, the difficulty of using PMFC to its full potential doesn’t feel quite worth it so price has been cut to make it a little easier to reach. — Update notes
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| Tiers |
Changes
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X-X-2 Enhanced Eyesight and all crosspaths X-X-3 Crossbow and further upgrades
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Camo Prioritization filter added
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| Paragon
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Dart Paragon has had a slight performance change to improve bit rate issues when streaming. This will not change power in any way
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| “
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Juggernaut relying on ricochets felt too niche in the current game, sadly excelling in far too few situations, so instead the Ceramic damage strength has been increased leading a little better into the T5 and benefiting it in more general straight line situations. Crossbow Master is pretty much around the entry level T5 that we want, but a little too expensive for something that brings no extra utility. — Update notes
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| Tiers |
Changes
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| 4-X-X Juggernaut
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Bonus to ceramics increased ― +2 → +3
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| X-X-5 Crossbow Master
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Upgrade cost reduced ― $25,000 → $23,500
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| “
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To add a little more synergetic crosspath use for the Juggernaut 402 crosspath, xx2 will now also grant bonus projectile lifespan, this applies to any use of that crosspath though we feel it will in particular pair nicely with the ricocheting projectiles. Juggernaut in general is also seeing a small utility knockback buff to help it carry on a little longer into the game. — Update notes
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| Tiers |
Changes
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4-X-X Juggernaut 5-X-X Ultra-Juggernaut
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Juggernaut gains a slight Bloon knockback causing bloons to move backwards at 3x speed for 0.1s
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| X-X-1 Long Range Darts
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Long Range Darts also increases projectile lifespan by +15%
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| X-X-2 Enhanced Eyesight
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Enhanced Eyesight also increases projectile lifespan by +20%
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Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK (bug fix)- Note: You can now consistently get Degree 30 with Master Double Cross
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As Sharpshooter’s crit occurrence didn’t feel frequent enough the overall attack rate has been increased also just to lead better into the T5’s already high rate of fire. Along with this all Crossbow criticals have been standardized, overall with T5 criticals occurring more frequently in exchange for a slight reduction in base pierce to improve Sharp Shot crosspath value. Apex Plasma Master excels generally for the cheapest paragon & how easy it is to start scaling early degrees so is seeing a rate decrease. — Update notes
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| Tiers |
Changes
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| X-X-4 Sharp Shooter
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Attack cooldown reduced ― 0.75s → 0.6s - Note: Crossbow Master unaffected
Crit rate changed ― every 8–12 shots → every 10th shot
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| X-X-5 Crossbow Master
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Crit rate changed ― every 4–8 shots → every 5th shot
Pierce reduced ― 10 → 8 - Note: Pierce of 1-0-5 and 2-0-5 reduced by 2 (1-0-5: 16 → 14, 2-0-5: 23 → 21)
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| Paragon
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Attack cooldown increased ― 0.3s → 0.35s
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| “
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While not appreciated by all because of a lack of map situations it applies well in, we enjoy the quite specific niche that Juggernaut fills. However, we wanted to make some minor tweaks allowing it to apply itself better against fortified ceramics — Update notes
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| Tiers |
Changes
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| 4-X-X Juggernaut
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Now deals +2 damage to Fortified
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4-X-X Juggernaut 5-X-X Ultra-Juggernaut
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Resolved niche cases in which Juggernaut’s projectiles would not properly be able to hit targets again after rebounds (bug fix)
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| 5-X-X Ultra-Juggernaut
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Main projectile: now deals +5 damage to Fortified
Mini projectile: damage increased ― 1 → 2
Mini projectile: now deals +2 damage to Fortified
Mini projectile: pierce reduced ― 100 → 50
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| “
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As an already highly niche tower, adding a little more niche than 'just ceramics' by helping Ultra-Juggernaut with a small amount of endgame DDT AoE. Also, we’re already fairly happy with the SMFC abilities, but at T4 it feels clunky and outdated that the ability can only influence a max of 10 dart monkeys at a time when casting the ability multiple times in quick succession from multiple T4s so we are removing that limitation. We discussed whether the SMFC change would reduce the specificity of which Monkeys are affected but the benefits seemed greater, so we’ll be looking for feedback from folks who enjoy dart multitude builds. — Update notes
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| Tiers |
Changes
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| 3-X-X Spike-o-pult and further upgrades
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No longer bounce back from the top of the stairs aiming down on Midnight Mansion (bug fix)
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| 5-X-X Ultra-Juggernaut
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Mini projectile: ceramic damage bonus increased ― +2 → +3
Main projectile: now deals +20 damage to Lead
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| X-4-X Super Monkey Fan Club
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Multiple simultaneous ability uses is no longer limited to 10 maximum conversions
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| X-5-X Plasma Monkey Fan Club
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Multiple simultaneous ability uses is no longer limited to 20 maximum conversions
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| “
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Current Sharp Shooter niches appear to struggle with some tight placement due to their high range opening up a ranged niche but being extremely tight on that range, given this is actually 'the range path' it feels fair to help this with a little further increased range. — Update notes
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| Tiers |
Changes
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| X-X-4 Sharp Shooter
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Range increased ― 56 → 60
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| X-X-5 Crossbow Master
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Upgrade cost reduced ― $23,500 → $21,500
Range increased ― 76 → 80
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| “
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Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around. — Update notes
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”
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| Tiers |
Changes
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| 3-X-X Spike-o-pult
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Spike-o-pult now allows re-hitting targets after bounces
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| Paragon
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Paragon cost reduced ― $350,000 → $325,000
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4 and 4 now affects the Apex Plasma Master (bug fix)
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Dart Monkey is intended to be the ‘Cheapest’ somewhat entry level Paragon so being locked behind a $300k+ price tag meant that all other paragons would have to be higher than that as well - while we’re not too drastically lowering all paragons this update the new lower floor on paragon costs will allow for much more leeway in design going forward. We lowered the power somewhat to justify this new price however not that much as it was one of the more heavily nerfed in power from the bug fix as well, in addition to this now that the Ceramic Bonus is scaling properly, we wanted to increase the value of this bonus far more to really bring out that Juggernaut bonus against Dreadbloon+. — Update notes
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| Tiers |
Changes
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| Paragon
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Paragon cost reduced ― $325,000 → $150,000
Cost per power reduced ― $25 → $6.375/$7.5/$8.1/$9
Base damage reduced ― 20 → 15
Damage to Ceramics increased ― +30 → +75
Base attack cooldown increased ― 0.35s → 0.4s
Resolved an inconsistency with Master Double Cross contributing far more to Paragon Degrees than it should be worth (bug fix)- Note: This inconsistency is a 4th tier 5 tower contributing an extra 10,000 power from the cash contribution resulting in a degree 30 Dart Paragon.This change also affects other Paragons but only in coop.
Has less Boss damage, especially on Elite and at higher Degrees
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| “
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We bumped up the ceramic a lot along with the paragon rework to highlight Juggernaut path and keep something of a Dreadbloon niche due to the multiple tower category requirement, upon review of this in practice we want to start off bumping that amount up even more. — Update notes
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”
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| Tiers |
Changes
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| Paragon
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Mini-projectile: bonus damage to ceramic increased ― +75 → +90 - Note: Main projectile unchanged at +75
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| “
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Spike-o-pult is too weak for how slow it is. — Update notes
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”
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| Tiers |
Changes
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| 3-X-X Spike-o-pult
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No longer deals +1 Ceramic damage - Note: Juggernaut and above are unchanged
Damage increased ― 1 → 2 - Note: Juggernaut and above are unchanged
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| Tiers |
Changes
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| 3-X-X Spike-o-pult
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Spike-o-pult dart monkey now works correctly with crosspaths (bug fix)
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| “
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Players have found Spike-o-pult’s lower range to sometimes cause issues leading into Juggernaut due to very specific placement being required to aim the attack on this path and how that aiming changes along with increased range, while quite a niche problem we feel it’s fair enough to match the range across these upgrades to address this concern. — Update notes
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”
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| Tiers |
Changes
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| 3-X-X Spike-o-pult
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Spike-o-pult range increased ― 32 → 36.8 - Note: Juggernaut range remains unchanged at 36.8
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| 4-X-X Juggernaut
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Juggernaut’s bonus damage to fortified targets now works across crosspaths (bug fix)
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| “
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While we have been working to increase this niche with many new maps, Juggernaut’s functions sub-optimally for the majority of current maps in the game as the knockback doesn’t scale well without good rebound opportunities; to help with this we’re increasing their knockback force slightly with even more emphasis on the less-favored crosspath. We are slightly reducing the cost of Super Monkey Fan Club to overall improve the value of taking multiple to maintain higher uptime — Update notes
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”
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| Tiers |
Changes
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4-X-X Juggernaut 5-X-X Ultra-Juggernaut
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Knockback duration increased ― 0.1s → 0.15s
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| 4-0-2 Juggernaut + Enhanced Eyesight
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Knockback light multiplier increased ― 3× → 4.5× - Note: Does not carry over to Ultra-Juggernaut
Knockback heavy multiplier increased ― 1.5× → 2.25× - Note: Does not carry over to Ultra-Juggernaut
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| X-4-X Super Monkey Fan Club
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Upgrade cost reduced ― $8,000 → $7,500
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| “
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Spike-o-pult’s piercing power in the extreme conditions is too cost effective compared to the Juggernaut so we’re tweaking these slightly to keep Juggernaut as a proper upgrade in Races. Crossbow Master is shuffling around to a higher damage point that should work more effectively with top path’s pierce — Update notes
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”
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| Tiers |
Changes
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| 4-X-X Juggernaut
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Description changed ― "Hurls a giant spiked ball that pops lead and excels at crushing Ceramic and Fortified Bloons." → "Hurls a giant spiked ball that pops Lead and excels at crushing Ceramic and Fortified Bloons."
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| “
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Juggernaut attacks too slow to fully utilize its knockback, so we’re doubling the knockback to regular Bloons with a smaller increase also to Ceramics. Bottom path is seeing quality of life changes aimed at improved crosspathing and projectile speed progression as this path focusses on projectile range and speed. — Update notes
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”
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| Tiers |
Changes
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4-X-X Juggernaut 5-X-X Ultra-Juggernaut
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Light knockback increased ― 3× → 6× - Note: x-x-2 light knockback increased from 4.5x to 9x
Heavy knockback increased ― 1.5× → 2× - Note: x-x-2 heavy knockback increased from 2.25x to 3x
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X-X-1 Long Range Darts X-X-2 Enhanced Eyesight
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Long Range Darts projectile lifespan modifier increased ― +15% → +35%
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| X-X-2 Enhanced Eyesight
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Projectile lifespan modifier compared to previous tiers decreased ― +35% → +25% - Note: Overall projectile lifespan is higher (+50% to +60%) due to the change to Long Range Darts
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| X-X-3 Crossbow
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Targeting range increased ― 56 → 60 - Note: Sharp Shooter range remains the same
Projectile speed increased ― 360 → 400
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1-0-3 Crossbow + Sharp Shots 1-0-4 Sharp Shooter + Sharp Shots
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Pierce bonus increased ― +1 → +3
- Total pierce increased from 4 to 6
- Does not affect Crossbow Master (+8)
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2-0-3 Crossbow + Razor Sharp Shots 2-0-4 Sharp Shooter + Razor Sharp Shots
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Total pierce bonus increased ― +3 → +6
- Total pierce increased from 6 to 9
- Does not affect Crossbow Master (+8, total +16)
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| X-X-4 Sharp Shooter
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Projectile speed increased ― 400 → 450 - Note: Crossbow Master projectile speed remains the same
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| “
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Shuffle on lower tier upgrade costs & increased attack speed across middle path in order to offer these upgrades more value both in and out of Super Monkey Fan Club transformation. — Update notes
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”
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| “
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Bottom path Dart Monkey has trouble with missing targets and tier 4 in particular seems to be a poor stepping stone for Crosspath Master, so Sharpshooter will now grant a large projectile speed boost and has greater of an attack speed increase — Update notes
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”
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| Tiers |
Changes
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| X-X-4 Sharp Shooter
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Attack cooldown reduced ― 0.6s → 0.475s - Note: Stacks with the middle crosspath ― 0.51s → 0.4038s for 0-1-4 and ― 0.402s → 0.3183s for 0-2-4
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X-X-4 Sharp Shooter X-X-5 Crossbow Master
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Projectile lifespan decreased ― 0.2813s → 0.2109s
Projectile speed increased ― 450 → 600
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| X-X-5 Crossbow Master
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Attack cooldown reduced ― 0.24s → 0.2375s - Note: Stacks with the middle crosspath ― 0.204s → 0.2019s for 0-1-5 and ― 0.1608s → 0.1591s for 0-2-5
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| “
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Crossbow’s pierce is being increased to more effectively match the number of Child Bloons that spawn when targets are popped open, the pierce crosspath is being improved even further as this change does effectively nerf the crosspath. — Update notes
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”
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| Tiers |
Changes
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| 3-X-X Spike-o-pult and further upgrades
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Spiked Balls can now bounce from map borders (undocumented) - Note: 5-X-X Ultra-Juggernaut projectiles also can bounce from map borders now but the split behavior takes priority. Paragon unchanged
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| “
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Dart Monkey’s paragon is currently far too cost effective for being the cheapest paragon so we are lowering its power, but this is mainly directly against bosses so its base damage will also increase to compensate against non-boss targets. We also want to note that the Juggernaut is currently unintentionally rebounding even off map borders, we have not fixed this for this update though will still be monitoring it for now. — Update notes
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”
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| Tiers |
Changes
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3-0-0 Spike-o-pult 4-0-0 Juggernaut
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Projectile no longer bounces off map edges (bug fix)- Note: Crosspaths unchanged. 5-X-X Ultra-Juggernaut unchanged (projectiles can still bounce, but split behavior takes priority). Paragon unchanged.
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| Paragon
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Attack cooldown increased ― 0.4s → 0.5s (attack speed reduced by 20%)
Bonus damage to Boss Bloons decreased ― +80 → +60
Main attack: Damage increased ― 15 → 25
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| “
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Juggernaut knockback is excessive against regular light Bloon targets and will be reduced. — Update notes
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”
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