Map (BCS): Difference between revisions
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BCS firstlook gwen vs quincy.png|Monkey Meadow in the Firstlook test | BCS firstlook gwen vs quincy.png|Monkey Meadow in the Firstlook test | ||
BCS mar 2024 map.png|Monkey Meadow concept artwork | BCS mar 2024 map.png|Monkey Meadow concept artwork | ||
BCS firstlook MapIconMonkeyMeadow.png|Placeholder art | BCS firstlook MapIconMonkeyMeadow.png|Placeholder art in the beta tests | ||
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BCS full playable dark castle.png|Dark Castle in the Full Playable test | BCS full playable dark castle.png|Dark Castle in the Full Playable test | ||
BCS firstlook dark castle.png|Dark Castle in the Firstlook test | BCS firstlook dark castle.png|Dark Castle in the Firstlook test | ||
BCS firstlook MapIconDarkCastle.png|Placeholder art | BCS firstlook MapIconDarkCastle.png|Placeholder art in the beta tests | ||
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BCS firstlook MapIconWorkshop.png|Placeholder art | BCS firstlook MapIconWorkshop.png|Placeholder art in the beta tests | ||
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BCS ipad screenshot 4.png|Official screenshot of High Finance | BCS ipad screenshot 4.png|Official screenshot of High Finance | ||
BCS firstlook MapIconHighFinance.png|Placeholder art | BCS firstlook MapIconHighFinance.png|Placeholder art in the beta tests | ||
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BCS steam screenshot 6.jpg|Official screenshot of Badlands | BCS steam screenshot 6.jpg|Official screenshot of Badlands | ||
BCS MapIconWasteland.png|Placeholder art | BCS MapIconWasteland.png|Placeholder art in the beta tests | ||
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BCS GameNightScreenshot.png|Game Night in BCS 2.0 | BCS GameNightScreenshot.png|Game Night in BCS 2.0 | ||
BCS MapIconWarzone.png|Placeholder art | BCS MapIconWarzone.png|Placeholder art in the beta tests | ||
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Revision as of 07:22, 11 December 2024

Maps (also called Arenas) are environments in Bloons Card Storm that apply additional rules to the game. Before each match begins, one map is selected at random. Each player can use one skip to reroll the map before the match starts, which will always be a different map from the previous one (or two if the other player skipped first). During the match, the current map's modifier can be seen at any time by selecting the map icon in the top-right corner. There are five maps in the final game, but there were four maps in the Firstlook test and six maps in the Full Playable test, with the final game removing Game Night.
Monkey Meadow
| Monkey Meadow | ||
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Monkey Meadow has no modifiers. It takes place in a grassy clearing surrounded by woods, with a small creek that runs down the middle.
Monkey Meadow was revealed in the March 2024 Developer Diary with concept artwork,[1] and was playable in the Firstlook test. In the Firstlook test, Monkey Meadow had a very different appearance from both the final version and the concept art: the play field was more enclosed and had a dirt ground with lines in it to separate the play areas, it was decorated with objects such as targets and wooden barrels, it lacked the creek, and it was less saturated overall.
Gallery
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Monkey Meadow
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Monkey Meadow in the Full Playable test
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Monkey Meadow in the Firstlook test
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Monkey Meadow concept artwork
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Placeholder art in the beta tests
Dark Castle
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: describe its appearance and how it changed from the betas |
| Dark Castle | ||
|---|---|---|
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Dark Castle increases the health of all Bloon cards by 5.
Update history
Version 0.8 (build 144)
Modifier / description changed ― "Monkey Cards cost 1 Gold extra to play." → "Bloons gain +5 Health."
Description changed
| Before | After |
|---|---|
| Bloons gain +5 Health. | Bloons gain 5 Health. |
Dark Castle lava texture now has a darker shade of yellow
Gallery
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Dark Castle
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Dark Castle in the Full Playable test
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Dark Castle in the Firstlook test
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Placeholder art in the beta tests
Workshop
| Workshop | ||
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Workshop increases the number of cards in each player's opening hand by 1. In the Firstlook test and Full Playable test, Workshop used the same background as Monkey Meadow. Its final appearance was not revealed before release.
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Placeholder art in the beta tests
High Finance
| High Finance | ||
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High Finance increases the amount of Gold each player starts with by 2. In the Firstlook test and Full Playable test, High Finance used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.
Update history
Version 0.8 (build 144)
Extra starting Gold reduced ― 3 → 2
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Official screenshot of High Finance
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Placeholder art in the beta tests
Badlands
| Badlands | ||
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Badlands (called Wasteland in the Full Playable test) was introduced in the Full Playable test. It causes Heroes to take 10 damage at the start of the opponent player's turn. In the Firstlook test and Full Playable test, Wasteland used the same background as Monkey Meadow. Its final appearance was revealed in the trailer and official screenshots before release.
Update history
Name changed
| Before | After |
|---|---|
| Wasteland | Badlands |
Hero damage from Badlands is now recorded in the history
- Applying Badlands effect on opponent occurs before drawing card from start of turn, instead of after.
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Official screenshot of Badlands
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Placeholder art in the beta tests
Game Night
| Game Night | ||
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Game Night increases the Attack Power of all Monkeys by 5. In the Firstlook test and Full Playable test, Game Night used the same background as Monkey Meadow. It was playable in the Full Playable test, but was removed from the final game, then re-introduced in version 2.0.
Gallery
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Game Night in BCS 2.0
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Placeholder art in the beta tests
Strategy
Maps have very little impact on the viability of decks and cards. There's little reason to build decks for specific maps, though some of them do marginally benefit certain playstyles.
- Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as Golden Bloons being able to survive two Tack Shooter hits on defense.
- Workshop is about as neutral as Monkey Meadow.
- High Finance slightly favors combo decks, while overall neutral for most decks.
- Game Night favors control. For instance, the +5 Attack Power prevents Bed Time from targeting some Monkeys without monkey debuffs. Also, extra Attack Power marginally makes bloons easier to destroy.
- Badlands favors aggro. Passive opponent life loss opens more opportunities for finishing moves.
Update history
- There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled
Gallery
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Icon for maps in the betas
References
- ↑ (Fri, 15 Mar 2024) "Bloons Card Storm Developer Diary - March 2024". Reddit. Retrieved Sun, 20 Oct 2024.
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