Rogue Legends: Difference between revisions
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On each stage, the player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a [[Red Bloon (BTD6)|Red Bloon]]). Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon"/> Defeating the Final Boss tile of the stage progresses to the next stage. There are five stages in total, and there are over 10 unique stage layouts that can appear.<ref name="47.0-preview"/> | On each stage, the player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a [[Red Bloon (BTD6)|Red Bloon]]). Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon"/> Defeating the Final Boss tile of the stage progresses to the next stage. There are five stages in total, and there are over 10 unique stage layouts that can appear.<ref name="47.0-preview"/> | ||
Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview"/> Encounters start with 10 rounds and the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters gain 3 rounds and +5% Bloon speed, MOAB health, and Ceramic health. During Bloon Encounters, the player can earn items called Boosts, which only last for the rest of the encounter. | Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview"/> Encounters start with 10 rounds and the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters gain 3 rounds and +5% Bloon speed, MOAB health, and Ceramic health. During Bloon Encounters, the player can earn items called Boosts, which only last for the rest of the encounter. | ||
After defeating Stage 5, the player can unlock [[CHIMPS]] mode,<ref name="first look"/> which allows the player to play a campaign endlessly.<ref name="47.0-preview"/> | |||
===Parties=== | ===Parties=== | ||
| Line 27: | Line 27: | ||
|[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]] | |[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]] | ||
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]] | |[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]] | ||
| | |Cold Steel Common | ||
|- | |- | ||
|[[File:BTD6 round HeroIconQuincy.png|50px|link=Quincy (BTD6)|Quincy]] [[Quincy (BTD6)|Quincy]] | |[[File:BTD6 round HeroIconQuincy.png|50px|link=Quincy (BTD6)|Quincy]] [[Quincy (BTD6)|Quincy]] | ||
| Line 127: | Line 127: | ||
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]] | |[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]] | ||
|[[File:BTD6 000-SuperMonkeyInsta.png|20px|link=Super Monkey (BTD6)|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]] | |[[File:BTD6 000-SuperMonkeyInsta.png|20px|link=Super Monkey (BTD6)|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]] | ||
|''To be determined'' | |||
|- | |||
|[[Tinkerfairy]] | |||
|[[File:BTD6 100-DruidInsta.png|alt=1-0-0 Druid Insta Monkey|20x20px|0-0-0 Druid Insta Monkey]] 1-0-0 [[Druid (BTD6)|Druid]] | |||
|[[File:BTD6 000-HeliPilotInsta.png|alt=0-0-0 Heli Pilot Insta Monkey|20x20px|0-0-2 Heli Pilot Insta Monkey]] 0-0-0 [[Heli Pilot (BTD6)|Heli Pilot]] | |||
|''To be determined'' | |''To be determined'' | ||
|} | |} | ||
===Artifacts=== | ===Artifacts=== | ||
'''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> They appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party. | '''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> They appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Name | !Name | ||
| Line 141: | Line 146: | ||
|Ability Stacking Rare | |Ability Stacking Rare | ||
|[[Activated Ability|Ability]] cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except [[Psi (BTD6)|Psi]] | |[[Activated Ability|Ability]] cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except [[Psi (BTD6)|Psi]] | ||
|- | |||
|Absolute Ability Common | |||
|Monkeys attack 10% slower, but ability cooldowns are 15% faster | |||
|- | |- | ||
|Absolute Ability Legendary | |Absolute Ability Legendary | ||
|Monkeys attack 10% slower, but ability cooldowns are 30% faster | |Monkeys attack 10% slower, but ability cooldowns are 30% faster | ||
|- | |||
|Alchemic Engineering Common | |||
|Tier 3 and higher Engineers have pierce reduced 60%, but convert Bloons to Gold. Adds a 0-1-1 Engineer to your party. | |||
|- | |||
|Alchemic Engineering Legendary | |||
|Tier 3 and higher Engineers convert Bloons to Gold. Adds a 0-0-2 Engineer to your party. | |||
|- | |- | ||
|BB Gatling Gun Common | |BB Gatling Gun Common | ||
| Line 153: | Line 167: | ||
|Cats Meow Rare | |Cats Meow Rare | ||
|Maximum [[life|lives]] is set to 9, but any [[Bloon]] leaked only counts as 1 life regardless of [[RBE]]. Regenerate 3 lives at the end of each round | |Maximum [[life|lives]] is set to 9, but any [[Bloon]] leaked only counts as 1 life regardless of [[RBE]]. Regenerate 3 lives at the end of each round | ||
|- | |||
|Ceramic Chunker Common | |||
|Primary Monkeys deal 2 bonus damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]] | |||
|- | |- | ||
|Ceramic Chunker Rare | |Ceramic Chunker Rare | ||
|Primary Monkeys deal 3 bonus damage to Ceramic Bloons | |Primary Monkeys deal 3 bonus damage to Ceramic Bloons | ||
|- | |||
|Ceramic Chunker Legendary | |||
|Primary Monkeys deal 6 bonus damage to Ceramic Bloons | |||
|- | |||
|Cold Steel Common | |||
|[[Military]] Monkeys tier 3 or higher have a 5% chance to freeze Bloons when they hit. | |||
|- | |||
|Cold Steel Rare | |||
|[[Military]] Monkeys tier 3 or higher have a 10% chance to freeze Bloons when they hit. | |||
|- | |- | ||
|Cornered Beasts Common | |Cornered Beasts Common | ||
| Line 168: | Line 194: | ||
|Dazing Frostburn Common | |Dazing Frostburn Common | ||
|Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party | |Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party | ||
|- | |||
|Divine Intervention Common | |||
|[[Super Monkey (BTD6)|Super Monkey]]s and [[Adora (BTD6)|Adora]] have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x [[damage]]. Adds a 0-0-0 Super Monkey to your Party | |||
|- | |- | ||
|Divine Intervention Rare | |Divine Intervention Rare | ||
| | |Super Monkeys and Adora have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party | ||
|- | |- | ||
|Divine Intervention Legendary | |Divine Intervention Legendary | ||
|Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x | |Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party | ||
|- | |- | ||
|Dream Teams Common | |Dream Teams Common | ||
| Line 189: | Line 218: | ||
|Essence Of Blastapopoulos | |Essence Of Blastapopoulos | ||
|Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources | |Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources | ||
|- | |||
|Essence Of Bloonarius | |||
|All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce | |||
|- | |- | ||
|Essence Of Dreadbloon | |Essence Of Dreadbloon | ||
|All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons | |All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons | ||
|- | |||
|Essence Of Vortex | |||
|Tier 5 Monkeys and Level 20 Heroes knock back MOAB-Class Bloons on hit, and 10% chance to blow back regular Bloons | |||
|- | |- | ||
|Explosive Economics Common | |Explosive Economics Common | ||
| Line 201: | Line 236: | ||
|Flaming Hot Punch-A-Rang Common | |Flaming Hot Punch-A-Rang Common | ||
|[[Red Hot Rangs (BTD6)|Red Hot Rangs]] have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] to your Party | |[[Red Hot Rangs (BTD6)|Red Hot Rangs]] have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] to your Party | ||
|- | |||
|Follow Me Common | |||
|Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20% | |||
|- | |||
|Follow Me Common | |||
|Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20% | |||
|- | |- | ||
|Follow Me Legendary | |Follow Me Legendary | ||
| Line 210: | Line 251: | ||
|Frosted Tips Rare | |Frosted Tips Rare | ||
|[[Dart Monkey (BTD6)|Dart Monkey]] pierce and range increased 20%, and projectiles apply [[permafrost]], slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party | |[[Dart Monkey (BTD6)|Dart Monkey]] pierce and range increased 20%, and projectiles apply [[permafrost]], slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party | ||
|- | |||
|Full Broadside Common | |||
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]s can store up to 3 ability charges, and pierce and ability cooldown speed increased 35%. Adds a 1-1-0 Buccaneer to your Party | |||
|- | |||
|Full Broadside Rare | |||
|Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 50%. Adds a 1-2-0 Buccaneer to your Party | |||
|- | |- | ||
|Full Broadside Legendary | |Full Broadside Legendary | ||
| | |Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party | ||
|- | |- | ||
|Growing Steady Common | |Growing Steady Common | ||
| Line 219: | Line 266: | ||
|Heightened Perception Rare | |Heightened Perception Rare | ||
|[[Primary]] Monkeys attack range increased 55%. Projectile speed reduced 50% | |[[Primary]] Monkeys attack range increased 55%. Projectile speed reduced 50% | ||
|- | |||
|Heightened Perception Legendary | |||
|Primary Monkeys attack range increased 75%. Projectile speed reduced 50% | |||
|- | |- | ||
|High Impact Glue Common | |High Impact Glue Common | ||
| Line 228: | Line 278: | ||
|Intelligence Agent Common | |Intelligence Agent Common | ||
|Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100% | |Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100% | ||
|- | |||
|Just Like Magic Common | |||
|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons | |||
|- | |- | ||
|Mighty Mulligan Rare | |Mighty Mulligan Rare | ||
|Provides 2 Artifact Selection reroll opportunity after beating a reward tile | |Provides 2 Artifact Selection reroll opportunity after beating a reward tile | ||
|- | |||
|Mighty Mulligan Legendary | |||
|Provides 3 Artifact Selection reroll opportunity after beating a reward tile | |||
|- | |||
|One Shot Common | |||
|[[Sniper Monkey (BTD6)|Sniper Monkey]]s attack 3x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party | |||
|- | |- | ||
|One Shot Rare | |One Shot Rare | ||
| | |Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party | ||
|- | |- | ||
|Pops Fired Common | |Pops Fired Common | ||
| Line 243: | Line 302: | ||
|Slipped On The Peel Common | |Slipped On The Peel Common | ||
|Benjamin and the Banana Farms slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party | |Benjamin and the Banana Farms slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party | ||
|- | |||
|Slow And Steady Common | |||
|For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100% | |||
|- | |- | ||
|Slower Is Harder Common | |Slower Is Harder Common | ||
| Line 255: | Line 317: | ||
|Splody Darts Common | |Splody Darts Common | ||
|Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons | |Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons | ||
|- | |||
|Splody Darts Legendary | |||
|Dart based Monkeys' projectiles explode when they expire, dealing 9 damage to nearby Bloons | |||
|- | |- | ||
|Squadron Together Strong Common | |Squadron Together Strong Common | ||
| Line 261: | Line 326: | ||
|Starting Strong Common | |Starting Strong Common | ||
|For the first 20s of each round, Monkeys attack 15% faster | |For the first 20s of each round, Monkeys attack 15% faster | ||
|- | |||
|Support Specialist Rare | |||
|Support Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15% | |||
|- | |- | ||
|Swelling Spikes Common | |Swelling Spikes Common | ||
| Line 279: | Line 347: | ||
|The Unspoken Heroes Common | |The Unspoken Heroes Common | ||
|Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%. | |Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%. | ||
|- | |||
|Too Many Cooks Rare | |||
|Military Monkeys attack reload time is reduced by 30%. Attack reload time increased by 5% for each Military Monkey placed | |||
|- | |- | ||
|Trick Shot A-Tacks Common | |Trick Shot A-Tacks Common | ||
| Line 285: | Line 356: | ||
|Tit For Tat Common | |Tit For Tat Common | ||
|All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys | |All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys | ||
|- | |||
|Unification Common | |||
|Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20% | |||
|- | |- | ||
|Unification Rare | |Unification Rare | ||
| Line 300: | Line 374: | ||
===Boosts=== | ===Boosts=== | ||
'''Boosts''' are temporary items that can be bought with [[cash]] during an encounter. When buying a boost, the player can choose one of three items, or spend cash to reroll them. Boosts can be [[Insta Monkey]]s, [[Power]]s (including the [[Cave Monkey]] and [[Portable Lake (BTD6)|Portable Lake]]), or artifacts. Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of [[Monkey Money]].<ref name="first look"/> | '''Boosts''' are temporary items that can be bought with [[cash]] during an encounter, these are obtained every 3 rounds on Bloon Encounters, at the start of a Mini-Boss and every 5 'pops' afterwards and after triggering a Skull during a Final Boss fight. When buying a boost, the player can choose one of three items, or spend cash to reroll them with the first being free and, after that, the cost increases $300 per roll ($300, $600, $900 and so on). Boosts can be [[Insta Monkey]]s, [[Power]]s (including the [[Cave Monkey]] and [[Portable Lake (BTD6)|Portable Lake]]), or artifacts. Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of [[Monkey Money]].<ref name="first look"/> | ||
{|class="wikitable" | {|class="wikitable" | ||
!Name | !Name | ||
| Line 316: | Line 390: | ||
|All Tower Quickening Common | |All Tower Quickening Common | ||
|Reduces all Monkeys attack reload and ability cooldown 5%, and projectiles travel 10% faster | |Reduces all Monkeys attack reload and ability cooldown 5%, and projectiles travel 10% faster | ||
|- | |||
|All Tower Quickening Rare | |||
|Reduces all Monkeys attack reload and ability cooldown 7%, and projectiles travel 13% faster | |||
|- | |- | ||
|Magic Inspiration Common | |Magic Inspiration Common | ||
| Line 343: | Line 420: | ||
|Primary Inspiration Common | |Primary Inspiration Common | ||
|Primary Monkeys have 10% more pierce, and have increased attack range | |Primary Monkeys have 10% more pierce, and have increased attack range | ||
|- | |||
|Primary Inspiration Rare | |||
|Primary Monkeys have 14% more pierce, and have increased attack range | |||
|- | |- | ||
|Primary Precision Common | |Primary Precision Common | ||
| Line 373: | Line 453: | ||
*'''Bloon Encounters''' — Takes the player to a game of ''Bloons TD 6''. | *'''Bloon Encounters''' — Takes the player to a game of ''Bloons TD 6''. | ||
*'''Mini Games''' — Optional challenges that require the player to beat a goal to earn rewards, such as scoring in [[Race]] mode, [[Boss Rush]], "Endurance Races", and Least Cash.<ref name="47.0-preview"/> | *'''Mini Games''' — Optional challenges that require the player to beat a goal to earn rewards, such as scoring in [[Race]] mode, [[Boss Rush]], "Endurance Races", and Least Cash.<ref name="47.0-preview"/> | ||
*'''Mini Boss''' — Optional [[Boss Challenge]]s that require the player to beat a goal to earn rewards. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. | *'''Mini Boss''' — Optional [[Boss Challenge]]s that require the player to beat a goal to earn rewards. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players do not lose a heart if they fail to achieve a goal score. | ||
*'''Loot Chests''' — Gives the player a set of Artifacts to choose one of. | *'''Loot Chests''' — Gives the player a set of Artifacts to choose one of. | ||
*'''Legendary Augment Tiles''' — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them. | *'''Legendary Augment Tiles''' — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them. | ||
Revision as of 05:10, 2 February 2025
| The subject of this article is in development or has yet to release and may change dramatically over time. This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date. |
— Rogue Legends | Coming Soon to Bloons TD 6![1]

Rogue Legends (or Rogue Legend)[2] is an upcoming paid DLC expansion for Bloons TD 6.[3] It is a "BTD rogue-lite adventure"[4] and the first of a series of DLC campaigns called Legends.[3] In a Rogue Legends campaign, the player navigates a monkey on a grid with different types of tiles,[5] encountering Bloons and uncovering towers and enhancements to add to their Party.[6] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called artifacts to clear all the rounds. The campaign is split across five stages, each ending with a special Stage Boss tile.
Rogue Legends will release in version 47.0[3] and will cost USD$9.99.[1] It will involve a Quest titled Rogue Legends Preview that gives "a glimpse of the Rogue Legends campaign",[7] and a unique music track. Purchasing the DLC will unlock exclusive cosmetic items, and more can be unlocked through gameplay.[8]
Gameplay
The player begins a Rogue Legends campaign by selecting a Hero or Hero Skin, which determines the player's starter party. The player cannot place towers and powers freely and can only use their Insta Monkeys, which cost cash to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.[1] Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses.
On each stage, the player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a Red Bloon). Completing encounters earns items called tokens (represented by an icon of Geraldo's head) that can be used to trade with merchants. The player has five hearts (separate from lives) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.[1] Defeating the Final Boss tile of the stage progresses to the next stage. There are five stages in total, and there are over 10 unique stage layouts that can appear.[8]
Bloon Encounters feature a unique "Rogue Bloons" round set.[8] Encounters start with 10 rounds and the default challenge rule modifiers. After each encounter cleared, all future encounters gain 3 rounds and +5% Bloon speed, MOAB health, and Ceramic health. During Bloon Encounters, the player can earn items called Boosts, which only last for the rest of the encounter.
After defeating Stage 5, the player can unlock CHIMPS mode,[6] which allows the player to play a campaign endlessly.[8]
Parties
Parties are a set consisting of a Hero, Insta Monkeys, and artifacts. Each Hero has a unique starter party that includes two Insta Monkeys and one hero artifact, and Hero Skins have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
Artifacts
Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.[6] They appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact[8] to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
| Name | Description |
|---|---|
| Abundant Choices Legendary | Get 2 extra choices when picking a Boost, Artifact, or new Monkey |
| Ability Stacking Rare | Ability cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except Psi |
| Absolute Ability Common | Monkeys attack 10% slower, but ability cooldowns are 15% faster |
| Absolute Ability Legendary | Monkeys attack 10% slower, but ability cooldowns are 30% faster |
| Alchemic Engineering Common | Tier 3 and higher Engineers have pierce reduced 60%, but convert Bloons to Gold. Adds a 0-1-1 Engineer to your party. |
| Alchemic Engineering Legendary | Tier 3 and higher Engineers convert Bloons to Gold. Adds a 0-0-2 Engineer to your party. |
| BB Gatling Gun Common | Main attack damage of Monkeys is reduced to 80% but attack reload time is reduced 20% |
| Bouncing Projectiles Legendary | All projectiles will bounce off blocking objects and projectiles travel 40% further |
| Cats Meow Rare | Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round |
| Ceramic Chunker Common | Primary Monkeys deal 2 bonus damage to Ceramic Bloons |
| Ceramic Chunker Rare | Primary Monkeys deal 3 bonus damage to Ceramic Bloons |
| Ceramic Chunker Legendary | Primary Monkeys deal 6 bonus damage to Ceramic Bloons |
| Cold Steel Common | Military Monkeys tier 3 or higher have a 5% chance to freeze Bloons when they hit. |
| Cold Steel Rare | Military Monkeys tier 3 or higher have a 10% chance to freeze Bloons when they hit. |
| Cornered Beasts Common | Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 25%). Adds a 0-1-1 Beast Handler to your Party |
| Corrosive Torp-E-Darts Rare | Tier 3 and higher Monkey Subs glue Bloons with Liquifier[sic] acid for a short time. Adds a 0-2-1 Monkey Sub to your Party |
| Critical Impact Common | Tier 3 and higher Mortars have a 1 in 10 chance to Crit for 250% damage. Adds a 1-1-0 Mortar to your Party |
| Dazing Frostburn Common | Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party |
| Divine Intervention Common | Super Monkeys and Adora have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party |
| Divine Intervention Rare | Super Monkeys and Adora have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party |
| Divine Intervention Legendary | Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party |
| Dream Teams Common | Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers have faster attack speed and ability cooldowns, and 25% more range. |
| Enchanted Rebuttal Rare | Magic Monkeys push Bloons back even more on hit |
| Esoteric Elementalist Common | Wizard Monkeys have a 20% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 1-0-1 Wizard Monkey to your Party |
| Esoteric Elementalist Rare | Wizard Monkeys have a 30% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 2-0-1 Wizard Monkey to your Party |
| Essence Of Blastapopoulos | Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources |
| Essence Of Bloonarius | All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce |
| Essence Of Dreadbloon | All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons |
| Essence Of Vortex | Tier 5 Monkeys and Level 20 Heroes knock back MOAB-Class Bloons on hit, and 10% chance to blow back regular Bloons |
| Explosive Economics Common | When Support Monkeys are sold, an Area of Effect explosion deals 50 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash |
| Fata Morgana Common | Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party |
| Flaming Hot Punch-A-Rang Common | Red Hot Rangs have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party |
| Follow Me Common | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20% |
| Follow Me Common | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20% |
| Follow Me Legendary | Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20% |
| Frosted Tips Common | Dart Monkey pierce and range increased 15%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 1-1-0 Dart Monkey to your Party |
| Frosted Tips Rare | Dart Monkey pierce and range increased 20%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party |
| Full Broadside Common | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown speed increased 35%. Adds a 1-1-0 Buccaneer to your Party |
| Full Broadside Rare | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 50%. Adds a 1-2-0 Buccaneer to your Party |
| Full Broadside Legendary | Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party |
| Growing Steady Common | Druids attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party |
| Heightened Perception Rare | Primary Monkeys attack range increased 55%. Projectile speed reduced 50% |
| Heightened Perception Legendary | Primary Monkeys attack range increased 75%. Projectile speed reduced 50% |
| High Impact Glue Common | Glue Gunner projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party |
| Home Brew Alchemy Common | Alchemist attack reload time and ability cooldowns are reduced 20% with a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party |
| Intelligence Agent Common | Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100% |
| Just Like Magic Common | Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons |
| Mighty Mulligan Rare | Provides 2 Artifact Selection reroll opportunity after beating a reward tile |
| Mighty Mulligan Legendary | Provides 3 Artifact Selection reroll opportunity after beating a reward tile |
| One Shot Common | Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party |
| One Shot Rare | Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party |
| Pops Fired Common | When a Bloon on fire is popped, it explodes. Hits up to 2 nearby Bloons |
| Portability Common | Grants 1 Portable Lake and Pontoon per tile |
| Slipped On The Peel Common | Benjamin and the Banana Farms slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party |
| Slow And Steady Common | For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100% |
| Slower Is Harder Common | All projectile speed is reduced 35%, but damage increased by 15% |
| Slower Is Harder Rare | All projectile speed is reduced 35%, but damage increased by 20% |
| Spirit of Adventure Rare | Hero end of round XP increased 60% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10% |
| Splody Darts Common | Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons |
| Splody Darts Legendary | Dart based Monkeys' projectiles explode when they expire, dealing 9 damage to nearby Bloons |
| Squadron Together Strong Common | Military Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive |
| Starting Strong Common | For the first 20s of each round, Monkeys attack 15% faster |
| Support Specialist Rare | Support Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15% |
| Swelling Spikes Common | Spike factories attack half as fast, but have 115% more pierce. Adds a 1-0-1 Spike Factory to your Party |
| Swelling Spikes Rare | Spike factories attack half as fast, but have 120% more pierce. Adds a 2-0-1 Spike Factory to your Party |
| Swiftest To Business Common | Ninja Monkeys tier 4 or higher have 15% faster projectile speed, and attack reload and ability cooldown time reduced 15%. Adds a 1-0-1 Ninja Monkey to your Party |
| Sticky Situation Common | Primary Monkeys deal 1.5x damage to glued Bloons |
| Sticky Situation Rare | Primary Monkeys deal 1.75x damage to glued Bloons |
| The Unspoken Heroes Common | Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%. |
| Too Many Cooks Rare | Military Monkeys attack reload time is reduced by 30%. Attack reload time increased by 5% for each Military Monkey placed |
| Trick Shot A-Tacks Common | Tack Shooter projectiles rebound off obstacles. Range and projectile lifespan increased 50%. Adds a 1-1-0 Tack Shooter to your Party |
| Tit For Tat Common | All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys |
| Unification Common | Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20% |
| Unification Rare | Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10% |
| Wacky Wibbly Wavey Common | Heli Pilot attack reload time is reduced 20% and fire in a wackey wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party |
| Wacky Wibbly Wavey Rare | Heli Pilot attack reload time is reduced 25% and fire in a wackey wiggly pattern. Adds a 2-1-0 Heli Pilot to your Party |
| Zig Then Zag Common | All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster |
Boosts
Boosts are temporary items that can be bought with cash during an encounter, these are obtained every 3 rounds on Bloon Encounters, at the start of a Mini-Boss and every 5 'pops' afterwards and after triggering a Skull during a Final Boss fight. When buying a boost, the player can choose one of three items, or spend cash to reroll them with the first being free and, after that, the cost increases $300 per roll ($300, $600, $900 and so on). Boosts can be Insta Monkeys, Powers (including the Cave Monkey and Portable Lake), or artifacts. Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of Monkey Money.[6]
| Name | Description |
|---|---|
| All Tower Inspiration Common | All Monkeys have 5% more pierce, and have increased attack range |
| All Tower Precision Common | Increases all Monkeys damage 8%, and shot spread reduced 5% |
| All Tower Precision Rare | Increases all Monkeys damage 10%, and shot spread reduced 7% |
| All Tower Quickening Common | Reduces all Monkeys attack reload and ability cooldown 5%, and projectiles travel 10% faster |
| All Tower Quickening Rare | Reduces all Monkeys attack reload and ability cooldown 7%, and projectiles travel 13% faster |
| Magic Inspiration Common | Magic Monkeys have 10% more pierce, and have increased attack range |
| Magic Inspiration Rare | Magic Monkeys have 14% more pierce, and have increased attack range |
| Magic Precision Common | Increases Magic Monkey damage by 15%, and reduces shot spread 10% |
| Magic Quickening Common | Reduces Magic Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| Magic Quickening Rare | Reduces Magic Monkeys attack reload and ability cooldown 15%, and projectiles travel 25% faster |
| Military Inspiration Common | Military Monkeys have 10% more pierce, and have increased attack range |
| Military Precision Common | Increases Military Monkey damage by 15% and reduces shot spread 10% |
| Military Quickening Common | Reduces Military Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| Primary Inspiration Common | Primary Monkeys have 10% more pierce, and have increased attack range |
| Primary Inspiration Rare | Primary Monkeys have 14% more pierce, and have increased attack range |
| Primary Precision Common | Increases Primary Monkey damage by 15% and reduces shot spread 10% |
| Primary Quickening Common | Reduces Primary Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster |
| Support Inspiration Common | Support Monkeys have 10% more pierce, and have increased attack range |
| Support Inspiration Rare | Support Monkeys have 14% more pierce, and have increased attack range |
| Support Precision Common | Increases Support Monkey damage by 15%, and reduces shot spread 10% |
| Support Precision Rare | Increases Support Monkey damage by 20%, and reduces shot spread 15% |
| Support Quickening Common | Reduces Support Monkeys attack speed and ability cooldown 10%, and projectiles travel 20% faster |
| Support Quickening Rare | Reduces Support Monkeys attack speed and ability cooldown 15%, and projectiles travel 25% faster |
Tiles
- Spawn Points — The starting position of the player, represented by a tent. On some stages, the player can choose from multiple spawn points.
- Bloon Encounters — Takes the player to a game of Bloons TD 6.
- Mini Games — Optional challenges that require the player to beat a goal to earn rewards, such as scoring in Race mode, Boss Rush, "Endurance Races", and Least Cash.[8]
- Mini Boss — Optional Boss Challenges that require the player to beat a goal to earn rewards. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players do not lose a heart if they fail to achieve a goal score.
- Loot Chests — Gives the player a set of Artifacts to choose one of.
- Legendary Augment Tiles — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them.
- Merchants — Allows the player to trade Artifacts and tokens for different Artifacts.
- Log Bridges — Allows the player to cross water tiles.
- Camp Fires[sic] — Allows the player to choose one of four benefits:
- Recruit: "Befriend a new Monkey to add to your Party."
- Mentor: "Mentor one of your monkeys to make it stronger." Allows the player to permanently increase the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
- Enhance: "Study an Artifact to increase its strength"
- Heal: "Taking a short nap can restore some health" (restores two hearts)
- Final Boss — A final battle against a Boss Bloon. Defeating it progresses to the next stage.
Development
"Legends" were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[9]
Version 44.0
More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".
— Update notes for version 44.0[4]
Version 45.0
The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.
— Update notes for version 45.0[10]
Version 46.0
The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.
— Update notes for version 46.0[3]
Version 47.0
The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[8]
Gallery
Screenshots
-
Rogue Legends on the Legends menu
-
Main menu
-
Captain Churchill's starter party
-
Choosing starter artifacts
-
Selecting a boost
Stages
-
Zoom out of a stage layout
-
Zoom out of a stage layout
-
Zoom out of a stage layout
-
Zoom out of a stage layout
-
Opening a chest
-
The same location as before, but with different special tiles
-
Earning a token
Assets
-
"BTD6 Legends loading..." teaser animation[11]
Video
References
- ↑ 1.0 1.1 1.2 1.3 "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
- ↑ "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 3.0 3.1 3.2 3.3 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 4.0 4.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
- ↑ 6.0 6.1 6.2 6.3 "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
- ↑ "Hey guys, anyone know what this is?". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 "Bloons TD 6 v47.0 - Update Preview!". Reddit. Retrieved Thu, 30 Jan 2025.
- ↑ "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Legends loading...". Reddit. Retrieved Tue, 14 Jan 2025.