Armor: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) |
||
| Line 35: | Line 35: | ||
*[[Lead Coating Factory]] | *[[Lead Coating Factory]] | ||
*[[Lead Casing]] | *[[Lead Casing]] | ||
*[[Mass Lead Production]] | |||
<nowiki>*</nowiki>Only usable by [[Dreadbloon (BCS)|Dreadbloon]] | <nowiki>*</nowiki>Only usable by [[Dreadbloon (BCS)|Dreadbloon]] | ||
Revision as of 02:04, 7 June 2025


Armor (referred to as Armored in some card text) is a game mechanic in Bloons Card Storm that applies to Bloons and Boss Bloons. A Bloon with Armor takes less damage from all sources by the amount of Armor it has. If a source of damage is less than or equal to a Bloon's Armor, that Bloon takes no damage. Shields are not affected by Armor.
Some Bloons have Armor by default. Certain cards can apply Armor to other Bloons. The amount of Armor on a Bloon is indicated by a white number on an icon of a metallic plate.
Additionally, none of the Monkey Heroes are able to gain Armor, but Dreadbloon is the only Bloon Hero capable of gaining Armor.
Armor Piercing


Armor Piercing (formatted as Armor-Piercing in some card text) is a property of certain Monkeys that allows them to strip all Armor from a Bloon or Boss Bloon before applying damage. Of the Monkeys that have Armor Piercing, some have additional effects associated with Armor Piercing, such as the Lead to Gold Monkey.
Monkeys with Armor Piercing
Cards with Armor-related effects
Bloons that start with Armor
The following Bloons with Armor also have Armor-related effects:
Powers and Monkeys with Armor-related effects
| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
*Only usable by Dreadbloon
Navigation
| Bloons Card Storm | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||
| Gallery • Strategies • Update history | ||||||||||||||||||||