Rubber Bullets: Difference between revisions

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== Stats ==
== Stats ==
{| class="wikitable"
{{BTD6 projectile|name=Rubber Bullet|damage=1|maxDamage=1|distributeToChildren=true|immuneBloonProperties=0|effects={{BTD6 effect|multiplier=0|lifespanForMoabs=1.0|lifespanForBfb=0.5|lifespanForZomg=0.25|lifespanForDdt=0.25|lifespanForBad=0}}}}
!Bloon
!Stun duration
|-
|[[MOAB (BTD6)|MOAB]]
|1.0s
|-
|[[BFB (BTD6)|BFB]]
|0.5s
|-
|[[ZOMG (BTD6)|ZOMG]]
|0.25s
|-
|[[DDT (BTD6)|DDT]]
|0.25s
|-
|[[BAD (BTD6)|BAD]]
|0s
|}


== Strategy ==
== Strategy ==
The artifact is detrimental with [[Maim MOAB (BTD6)|Maim MOAB]] as that already immobilizes MOAB-Class Bloons but with much greater damage, so the artifact is only useful with the other Tier 4 Sniper paths, [[Supply Drop (BTD6)|Supply Drop]] can stun multiple targets but [[Elite Defender (BTD6)|Elite Defender]] becomes better in the late game and freeplay when the player has enough [[attack speed]] boosts that allows it to quickly hit targets again before the stun expires, even on multiple lanes.
{{BTD6 last updated|51.2}}
The artifact is detrimental with [[Maim MOAB (BTD6)|Maim MOAB]] as that already immobilizes MOAB-Class Bloons for longer and but with much greater damage, so the artifact is only useful with the other Tier 4 Sniper paths, [[Supply Drop (BTD6)|Supply Drop]] can stun multiple targets but [[Elite Defender (BTD6)|Elite Defender]] becomes better in the late game and freeplay when the player has enough [[attack speed]] boosts that allows it to quickly hit targets again before the stun expires, even on multiple lanes.


Rubber Bullets has an anti-synergy with [[One Shot]], as Rubber Bullets make the sniper useless for damage.
Rubber Bullets has an anti-synergy with [[One Shot]], as Rubber Bullets make the sniper useless for damage.