Quest (BCS): Difference between revisions

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**''Basic:'' Similar to Bloons, but focus only on aggro swarm decks.
**''Basic:'' Similar to Bloons, but focus only on aggro swarm decks.
**''Advanced:'' Bloons with multiple charges are recommended. Not many Advanced Bloons have more than 2 charges, and most are not Common. However, [[Discount Bloon]] offers the most Bloons per card, and there are plenty of Uncommon Advanced Bloons. Midrange decks may support a deck with plenty of Advanced Bloon cards.
**''Advanced:'' Bloons with multiple charges are recommended. Not many Advanced Bloons have more than 2 charges, and most are not Common. However, [[Discount Bloon]] offers the most Bloons per card, and there are plenty of Uncommon Advanced Bloons. Midrange decks may support a deck with plenty of Advanced Bloon cards.
**''Large'': Play a deck that heavily involves Large Bloon spam, such as [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s
**''Large'': Play a deck that heavily involves Large Bloon spam, such as [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s.
*Battle 3 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] is recommended for the Bloons and Basic quests, while Battle 2 should be done for the others.
*Battle 3 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] is recommended for the Bloons and Basic quests, while Battle 2 should be done for the others.
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**''Military:'' Common or Uncommon Military Monkeys may help grind the quest quickly. Commonly used Military Monkeys such as [[Burny Stuff Mortar]] are also recommended.
**''Military:'' Common or Uncommon Military Monkeys may help grind the quest quickly. Commonly used Military Monkeys such as [[Burny Stuff Mortar]] are also recommended.
**''Magic:'' Most Magic Monkeys are used in midrange or control decks. [[Thunder Druid]] is a popular Magic Monkey card (as a board clear), and [[Jungle's Bounty Druid]] promotes extending rounds.
**''Magic:'' Most Magic Monkeys are used in midrange or control decks. [[Thunder Druid]] is a popular Magic Monkey card (as a board clear), and [[Jungle's Bounty Druid]] promotes extending rounds.
**''Support:'' Decks that centre around Miners (i.e. [[Bloontonium Miner]], [[Mine Supervisor]]) and/or Farms are recommended.
**''Support:'' Decks that centre around Miners (i.e. [[Bloontonium Miner]], [[Mine Supervisor]]) and/or Farms are recommended. [[Monkey Investigator]] is also recommended.
*Battles 1-2 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played long enough to draw and play enough Monkeys.
*Battles 1-2 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played long enough to draw and play enough Monkeys.
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**''Basic:'' Aggro decks involving health-boosters ([[Fortify]], [[Improved Fortification]], [[Bloon Embiggen]]) are recommended for the fastest results. [[Spike Storm!]], which has more than one charge, is also highly recommended. Likewise, [[Long Range Rang]] works in control decks, as a single card allows for multiple uses.
**''Basic:'' Aggro decks involving health-boosters ([[Fortify]], [[Improved Fortification]], [[Bloon Embiggen]]) are recommended for the fastest results. [[Spike Storm!]], which has more than one charge, is also highly recommended. Likewise, [[Long Range Rang]] works in control decks, as a single card allows for multiple uses.
**''Advanced:'' [[Bloon Melter]] and [[Rare Power]] offer the most charges of their Power type. Also, most removal cards except [[Shrink]] are Advanced.
**''Advanced:'' [[Bloon Melter]] and [[Rare Power]] offer the most charges of their Power type. Also, most removal cards except [[Shrink]] are Advanced.
**''Exotic:'' Most of the OTK-specific cards are Exotic, particularly [[Quick Ready]] and [[Double Trouble]], and so is the powerful [[Super Monkey Storm (BCS)|Super Monkey Storm]] as a board clear. For quicker grinding, two Common Exotic cards exist: [[Mana Shield (BCS)|Mana Shield]] and [[Try this!]].
**''Exotic:'' Most of the OTK-specific cards are Exotic, particularly [[Quick Ready]] and [[Double Trouble]], and so is the powerful [[Super Monkey Storm (BCS)|Super Monkey Storm]] as a board clear. For quicker grinding, two Common Exotic cards exist: [[Mana Shield (BCS)|Mana Shield]] and [[Try this!]].<!--do removing avalanches count for quests-->
*Battles 1-2 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played long enough to draw and play enough Powers.
*Battles 1-2 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played long enough to draw and play enough Powers.
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*The method of completing this quest for specific Monkeys depends on the type. If the quest is for Monkey type or Hero Abilities, prioritize a Monkey or Hero Ability to do the final pop.
*The method of completing this quest for specific Monkeys depends on the type. If the quest is for Monkey type or Hero Abilities, prioritize a Monkey or Hero Ability to do the final pop.
**''Hero Abilities:'' Recommended to only use Quincy, Gwendolin, or Adora for this achievement; only Obyn's Spirit Strike counts as a Hero ability for this achievement, and the others cannot pop Bloons at all.
**''Hero Abilities:'' Recommended to only use Quincy or Adora for this achievement. Gwen's Flame Striker, Obyn's Spirit Strike, and Mountain Obyn's Rise are the only direct abilities of themselves to count. Striker's Concussive Shell is slow and unreliable. Ezili's Hex is also unreliable except versus Immobile Bloons. Amelia and Zee Jay should never be used, since they can never directly damage Bloons.
**''Primary:'' Use a deck that focuses on Primary Monkeys. [[Blade Maelstrom (BCS)|Blade Maelstrom]] helps pop large amounts for later rounds, while [[Dart Monkey Twins]] deals with early-game.
**''Primary:'' Use a deck that focuses on Primary Monkeys. [[Blade Maelstrom (BCS)|Blade Maelstrom]] helps pop large amounts for later rounds, while [[Dart Monkey Twins]] deals with early-game. Boss Battles with Bomb-centric strategies also help.
**''Military:'' Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and few have grouped damage. However, [[The Big One (BCS)|The Big One]] is fairly reliable at one-shotting bloons.
**''Military:'' Use a deck that focuses on Military Monkeys. There are not many Military Monkeys with 1 reload and lack randomness, and few have grouped damage. However, [[The Big One (BCS)|The Big One]] is fairly reliable at one-shotting bloons. Use Striker, especially his final passive and [[Orders Received]].
**''Magic:'' [[Thunder Druid]] is a board clear that is very suitable for this achievement. [[Sun Temple (BCS)|Sun Temple]] against Battle 2 of Prologue of Amelia's Adventure is also recommended.
**''Magic:'' [[Thunder Druid]] is a board clear that is very suitable for this achievement. [[Sun Temple (BCS)|Sun Temple]] against Battle 2 of Prologue of Amelia's Adventure is also recommended.
*Battles 1-3 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played to pop as many bloons for long enough or as many times as possible.
*Battles 1-3 of [[Amelia's Adventure#Prologue|Prologue of Amelia's Adventure]] can be played to pop as many bloons for long enough or as many times as possible.