Keyword: Difference between revisions

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|[[Monkey (BCS)|Monkey]]s
|[[Monkey (BCS)|Monkey]]s
|[[Bloons Card Storm v3.1|Version 3.1]]
|[[Bloons Card Storm v3.1|Version 3.1]]
|Cards with this term in their card text existed since the Firstlook test, though it was not a keyword until version 3.1.
|Some cards had this term in their card text since the Firstlook test, but it was not a keyword until version 3.1.
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|-
|[[File:BCS OnDamagedIcon.png|50px|Icon of On Damaged]]
|[[File:BCS OnDamagedIcon.png|50px|Icon of On Damaged]]
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|[[Bloon (BCS)|Bloon]]s
|[[Bloon (BCS)|Bloon]]s
|[[Bloons Card Storm Full Playable test|Full Playable test]]
|[[Bloons Card Storm Full Playable test|Full Playable test]]
|
|[[Black Bloon (BCS)|Black Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. It originally only triggered when the Bloon was popped, just like On Popped.
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|-
|[[File:BCS OnLeaked.png|50px|Icon of On Leak]]
|[[File:BCS OnLeaked.png|50px|Icon of On Leak]]
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|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloons Card Storm Full Playable test|Full Playable test]]
|[[Bloons Card Storm Full Playable test|Full Playable test]]
|With the exception of certain special Power cards like [[Avalanche (BCS)|Avalanche]] and [[Bomb (card)|Bomb]], all Power cards implicitly apply their effects On Play. Cards with this term in their card text existed since the Firstlook test, though it was not a keyword until the Full Playable test.
|With the exception of certain special Power cards like [[Avalanche (BCS)|Avalanche]] and [[Bomb (card)|Bomb]], all Power cards implicitly apply their effects On Play. Some cards had this term in their card text in the Firstlook test, but it was not a keyword until the Full Playable test.
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|-
|[[File:BCS OnPopIcon.png|50px|Icon of On Popped]]
|[[File:BCS OnPopIcon.png|50px|Icon of On Popped]]
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|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|Launch
|Launch
|The only Monkey that has this keyword, [[Spike-o-Pult (BCS)|Spike-o-Pult]], has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon.
|The only Monkey that has this keyword, [[Spike-o-Pult (BCS)|Spike-o-Pult]], has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon. [[Golden Bloon (BCS)|Golden Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test.
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|-
|[[File:BCS OnReloadIcon.png|50px|Icon of On Reload]]
|[[File:BCS OnReloadIcon.png|50px|Icon of On Reload]]
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|[[Monkey (BCS)|Monkey]]s
|[[Monkey (BCS)|Monkey]]s
|[[Bloons Card Storm v3.1|Version 3.1]]
|[[Bloons Card Storm v3.1|Version 3.1]]
|Also triggers when reloaded by an effect, such as from [[Quick Reload]]. Cards with this term in their card text existed since the Full Playable test, though it was not a keyword until version 3.1.
|Also triggers when reloaded by an effect, such as from [[Quick Reload]]. Some cards had this term in their card text since the Full Playable test, but it was not a keyword until version 3.1.
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|-
|[[File:BCS OnReplaceIcon.png|50px|Icon of On Replace]]
|[[File:BCS OnReplaceIcon.png|50px|Icon of On Replace]]
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|[[File:BCS NoGoldIcon.png|50px|Icon of Zero Gold]]
|[[File:BCS NoGoldIcon.png|50px|Icon of Zero Gold]]
|'''Zero Gold'''<br>Triggers an additional effect if you have 0 Gold
|'''Zero Gold'''<br>Triggers an additional effect if you have 0 Gold
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, [[Power (BCS)|Power]]s
|[[Bloons Card Storm v5.0|Version 5.0]]
|[[Bloons Card Storm v5.0|Version 5.0]]
|For Powers, the effect triggers if the player has no Gold remaining after playing the card, before the card effect applies.
|For Powers, the effect triggers if the player has no Gold remaining after playing the card, before the card effect applies.