Keyword: Difference between revisions

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!Notes
!Notes
|-
|-
|[[File:BCS OnAttack.png|50px|Icon of On Attack]]
|id="On Attack"|[[File:BCS OnAttack.png|50px|Icon of On Attack]]
|'''On Attack'''<br>Triggers when this Monkey attacks.
|'''On Attack'''<br>Triggers when this Monkey attacks.
|[[Monkey (BCS)|Monkey]]s
|[[Monkey (BCS)|Monkey]]s
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|Some cards had this term in their card text since the Firstlook test, but it was not a keyword until version 3.1.
|Some cards had this term in their card text since the Firstlook test, but it was not a keyword until version 3.1.
|-
|-
|[[File:BCS OnDamagedIcon.png|50px|Icon of On Damaged]]
|id="On Damaged"|[[File:BCS OnDamagedIcon.png|50px|Icon of On Damaged]]
|'''On Damaged'''<br>Triggers on losing health from any source
|'''On Damaged'''<br>Triggers on losing health from any source
|[[Bloon (BCS)|Bloon]]s
|[[Bloon (BCS)|Bloon]]s
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|Does not trigger if the Bloon is hit without losing any health, such as an attack from a Monkey with zero ATK, taking damage to its [[Shield (BCS)|Shield]], or having the damage negated by [[Armor]].
|Does not trigger if the Bloon is hit without losing any health, such as an attack from a Monkey with zero ATK, taking damage to its [[Shield (BCS)|Shield]], or having the damage negated by [[Armor]].
|-
|-
|[[File:BCS OnDestroyedIcon.png|50px|Icon of On Destroyed]]
|id="On Destroyed"|[[File:BCS OnDestroyedIcon.png|50px|Icon of On Destroyed]]
|'''On Destroyed'''<br>Triggers when Bloon is Popped (by damage or effect) or when it hits opposing Hero.
|'''On Destroyed'''<br>Triggers when Bloon is Popped (by damage or effect) or when it hits opposing Hero.
|[[Bloon (BCS)|Bloon]]s
|[[Bloon (BCS)|Bloon]]s
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|[[Black Bloon (BCS)|Black Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. It originally only triggered when the Bloon was popped, just like On Popped.
|[[Black Bloon (BCS)|Black Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. It originally only triggered when the Bloon was popped, just like On Popped.
|-
|-
|[[File:BCS OnLeaked.png|50px|Icon of On Leak]]
|id="On Leak"|[[File:BCS OnLeaked.png|50px|Icon of On Leak]]
|'''On Leak'''<br>Triggers when a Bloon attacks a Hero (after Defenders have acted).
|'''On Leak'''<br>Triggers when a Bloon attacks a Hero (after Defenders have acted).
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
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|For Bloons, the Bloon with the keyword triggers when it hits the opposing Hero. For Monkeys, all Monkeys with the keyword trigger each time their Hero is hit by any Bloon (only triggering once if hit by a [[Double Attack]] or Triple Attack Bloon).
|For Bloons, the Bloon with the keyword triggers when it hits the opposing Hero. For Monkeys, all Monkeys with the keyword trigger each time their Hero is hit by any Bloon (only triggering once if hit by a [[Double Attack]] or Triple Attack Bloon).
|-
|-
|[[File:BCS OnPlaceIcon.png|50px|Icon of On Play]]
|id="On Play"|[[File:BCS OnPlaceIcon.png|50px|Icon of On Play]]
|'''On Play'''<br>Triggers when card is played.
|'''On Play'''<br>Triggers when card is played.
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
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|With the exception of certain special Power cards like [[Avalanche (BCS)|Avalanche]] and [[Bomb (card)|Bomb]], all Power cards implicitly apply their effects On Play. Some cards had this term in their card text in the Firstlook test, but it was not a keyword until the Full Playable test.
|With the exception of certain special Power cards like [[Avalanche (BCS)|Avalanche]] and [[Bomb (card)|Bomb]], all Power cards implicitly apply their effects On Play. Some cards had this term in their card text in the Firstlook test, but it was not a keyword until the Full Playable test.
|-
|-
|[[File:BCS OnPopIcon.png|50px|Icon of On Popped]]
|id="On Popped"|[[File:BCS OnPopIcon.png|50px|Icon of On Popped]]
|'''On Popped'''<br>Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing Hero.
|'''On Popped'''<br>Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing Hero.
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
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|The only Monkey that has this keyword, [[Spike-o-Pult (BCS)|Spike-o-Pult]], has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon. [[Golden Bloon (BCS)|Golden Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test.
|The only Monkey that has this keyword, [[Spike-o-Pult (BCS)|Spike-o-Pult]], has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon. [[Golden Bloon (BCS)|Golden Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test.
|-
|-
|[[File:BCS OnReloadIcon.png|50px|Icon of On Reload]]
|id="On Reload"|[[File:BCS OnReloadIcon.png|50px|Icon of On Reload]]
|'''On Reload'''<br>Triggers when this Monkey reloads.
|'''On Reload'''<br>Triggers when this Monkey reloads.
|[[Monkey (BCS)|Monkey]]s
|[[Monkey (BCS)|Monkey]]s
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|Also triggers when reloaded by an effect, such as from [[Quick Reload]]. Some cards had this term in their card text since the Full Playable test, but it was not a keyword until version 3.1.
|Also triggers when reloaded by an effect, such as from [[Quick Reload]]. Some cards had this term in their card text since the Full Playable test, but it was not a keyword until version 3.1.
|-
|-
|[[File:BCS OnReplaceIcon.png|50px|Icon of On Replace]]
|id="On Replace"|[[File:BCS OnReplaceIcon.png|50px|Icon of On Replace]]
|'''On Replace'''<br>Triggers when this Monkey is replaced by another Monkey
|'''On Replace'''<br>Triggers when this Monkey is replaced by another Monkey
|[[Monkey (BCS)|Monkey]]s
|[[Monkey (BCS)|Monkey]]s
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|Does not trigger if transformed into another Monkey (i.e., [[Total Transformation Monkey]]).
|Does not trigger if transformed into another Monkey (i.e., [[Total Transformation Monkey]]).
|-
|-
|[[File:BCS OnTurnEndIcon.png|50px|Icon of On Turn End]]
|id="On Turn End"|[[File:BCS OnTurnEndIcon.png|50px|Icon of On Turn End]]
|'''On Turn End'''<br>Triggers once turn has ended
|'''On Turn End'''<br>Triggers once turn has ended
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, [[Hero (BCS)|Hero]] Abilities
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, [[Hero (BCS)|Hero]] Abilities
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|Occurs before Bloons reduce their delay or attack the opposing Hero. [[Blade Maelstrom (BCS)|Blade Maelstrom]] always triggers after other Monkeys. [[Lead Coating Bloon]] always triggers after [[On Fire (BCS)|On Fire]]. If multiple cards with the same "priority" trigger at the same time, they trigger in the order they were played, oldest first.
|Occurs before Bloons reduce their delay or attack the opposing Hero. [[Blade Maelstrom (BCS)|Blade Maelstrom]] always triggers after other Monkeys. [[Lead Coating Bloon]] always triggers after [[On Fire (BCS)|On Fire]]. If multiple cards with the same "priority" trigger at the same time, they trigger in the order they were played, oldest first.
|-
|-
|[[File:BCS OnTurnStartIcon.png|50px|Icon of On Turn Start]]
|id="On Turn Start"|[[File:BCS OnTurnStartIcon.png|50px|Icon of On Turn Start]]
|'''On Turn Start'''<br>Triggers at start of turn
|'''On Turn Start'''<br>Triggers at start of turn
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
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|Occurs before the player draws their card. For [[Monkey (BCS)|Monkey]]s, this occurs at the same time they perform their reload step.
|Occurs before the player draws their card. For [[Monkey (BCS)|Monkey]]s, this occurs at the same time they perform their reload step.
|-
|-
|[[File:BCS NoGoldIcon.png|50px|Icon of Zero Gold]]
|id="Zero Gold"|[[File:BCS NoGoldIcon.png|50px|Icon of Zero Gold]]
|'''Zero Gold'''<br>Triggers an additional effect if you have 0 Gold
|'''Zero Gold'''<br>Triggers an additional effect if you have 0 Gold
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, [[Power (BCS)|Power]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, [[Power (BCS)|Power]]s

Revision as of 21:49, 27 October 2025

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A keyword is a term in Bloons Card Storm that describes mechanics of a card, Hero Ability, or Striker's Adventure item. While not explicitly stated in-game, most keywords are either an effect of a card in and of itself or a condition under which an effect of the card triggers. The player can see a card's keywords when viewing a card in the Card Collection and during a match when the card is highlighted. For Monkey and Bloon cards, most keywords display their icons next to them during a match.

Some cards have keywords written in their card text, but they do not display those keywords' icons or descriptions. Some card descriptions use phrases such as "During your Turn", "During Opponent's Turn", and "When an opponent draws a Card" like keywords, but they are not keywords and have no icons or descriptions.

List of keywords

Effect keywords

Icon Text Applies to Introduced
Acid Pool Acid Pool
Deals 30 damage to any Bloon ending its turn on it. Lasts 2 turns
Bloon spaces Version 4.2
Strong Acid Pool Strong Acid Pool
Deals 50 damage to any Bloon ending its turn on it. Lasts 2 turns
Bloon spaces Version 4.2
Armor Armor
Reduce damage received by <amount>
Bloons, Heroes Version 4.0
Armor Piercing Armor Piercing
Targeted damaged Bloon loses all Armor
Monkeys Version 4.0
Camo Camo
Attackers must target non-Camo Bloons first
Bloons Version 6.0
Defender Defender
Can defend on opponent's turn, has +<amount> damage on opponent's turn
Monkeys Full Playable test
Detect Detect
Can target Camo Bloons normally
Monkeys Version 6.0
Doomed Doomed
This Monkey will be removed at the start of its next turn.
Monkeys Version 3.0
Double Attack Double Attack
Attacks twice.
Bloons Full Playable test
Immobile Immobile
Cannot increase or decrease delay. Cannot attack
Bloons Version 4.0
Must Pop Must Pop
Monkeys must attack this Bloon before others
Bloons Version 4.0
On Fire On Fire
Will take 30 damage at the end of its turn and before attacking
Bloons Firstlook test
Pick Pick
Look at the next <amount> cards in your deck. Choose one and add it to your hand. Other cards go to the bottom of your deck.
Powers Launch
Regrow Regrow
On Turn Start: Heal <amount>
Bloons Version 6.0
Revive Revive
When Destroyed, resummon this Bloon with current Delay and without Revive
Bloons Version 6.0
Shield Shield
Shield will block <amount> incoming damage
Bloons, Heroes Full Playable test
Splash Damage Splash Damage
Also deals damage to Bloons on either side of the target
Monkeys, Powers Version 4.0
Stunned Stunned
Monkey can't attack or reload until stun wears off. Bloon delay does not reduce at end of turn.
Monkeys, Bloons Full Playable test
Temporary Ammo Temporary Ammo
Extra ammo that is removed at the start of the turn
Monkeys Version 5.0
Temporary Temporary
Is removed at end of turn after ammo reaches 0.
Monkeys Version 4.0
Triple Attack Triple Attack
Attacks three times.
Bloons Version 4.0
Undead Undead
When Destroyed, does not go to Graveyard
Bloons Version 6.0

Trigger keywords

Icon Text Applies to Introduced Notes
Icon of On Attack On Attack
Triggers when this Monkey attacks.
Monkeys Version 3.1 Some cards had this term in their card text since the Firstlook test, but it was not a keyword until version 3.1.
Icon of On Damaged On Damaged
Triggers on losing health from any source
Bloons Full Playable test Does not trigger if the Bloon is hit without losing any health, such as an attack from a Monkey with zero ATK, taking damage to its Shield, or having the damage negated by Armor.
Icon of On Destroyed On Destroyed
Triggers when Bloon is Popped (by damage or effect) or when it hits opposing Hero.
Bloons Full Playable test Black Bloon had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. It originally only triggered when the Bloon was popped, just like On Popped.
Icon of On Leak On Leak
Triggers when a Bloon attacks a Hero (after Defenders have acted).
Bloons, Monkeys Launch For Bloons, the Bloon with the keyword triggers when it hits the opposing Hero. For Monkeys, all Monkeys with the keyword trigger each time their Hero is hit by any Bloon (only triggering once if hit by a Double Attack or Triple Attack Bloon).
Icon of On Play On Play
Triggers when card is played.
Bloons, Monkeys Full Playable test With the exception of certain special Power cards like Avalanche and Bomb, all Power cards implicitly apply their effects On Play. Some cards had this term in their card text in the Firstlook test, but it was not a keyword until the Full Playable test.
Icon of On Popped On Popped
Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing Hero.
Bloons, Monkeys Launch The only Monkey that has this keyword, Spike-o-Pult, has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon. Golden Bloon had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test.
Icon of On Reload On Reload
Triggers when this Monkey reloads.
Monkeys Version 3.1 Also triggers when reloaded by an effect, such as from Quick Reload. Some cards had this term in their card text since the Full Playable test, but it was not a keyword until version 3.1.
Icon of On Replace On Replace
Triggers when this Monkey is replaced by another Monkey
Monkeys Version 2.0 Does not trigger if transformed into another Monkey (i.e., Total Transformation Monkey).
Icon of On Turn End On Turn End
Triggers once turn has ended
Bloons, Monkeys, Hero Abilities Full Playable test Occurs before Bloons reduce their delay or attack the opposing Hero. Blade Maelstrom always triggers after other Monkeys. Lead Coating Bloon always triggers after On Fire. If multiple cards with the same "priority" trigger at the same time, they trigger in the order they were played, oldest first.
Icon of On Turn Start On Turn Start
Triggers at start of turn
Bloons, Monkeys Full Playable test Occurs before the player draws their card. For Monkeys, this occurs at the same time they perform their reload step.
Icon of Zero Gold Zero Gold
Triggers an additional effect if you have 0 Gold
Bloons, Monkeys, Powers Version 5.0 For Powers, the effect triggers if the player has no Gold remaining after playing the card, before the card effect applies.

Other

Icon Text Applies to Introduced Notes
Icon of Unique Unique
You can only have one copy of this card
All Ultra Rare cards Full Playable test The player can still generate temporary copies of Unique cards during a match (such as with Double Trouble), and can have multiple Unique cards in a deck in Striker's Adventure. Its icon does not appear next to Monkeys or Bloons during a match.

List of cards with trigger keywords

On Attack

Template:BCS monkey list by keyword

On Damaged

Template:BCS bloon list by keyword

On Destroyed

Template:BCS bloon list by keyword

On Leak

Template:BCS card list by keyword

On Play

Template:BCS card list by keyword

On Popped

Template:BCS bloon list by keyword

On Reload

Template:BCS monkey list by keyword

On Replace

Template:BCS monkey list by keyword

On Turn End

Template:BCS card list by keyword

On Turn Start

Template:BCS card list by keyword

Zero Gold

Template:BCS card list by keyword