Crossbow Monkey: Difference between revisions
m sniper has straight up better dpt now |
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==Tips== | ==Tips== | ||
{{BCS last updated|6.1|section=y}} | {{BCS last updated|6.1|section=y}} | ||
*Despite its slightly higher damage and ammo-to-reload ratio, this card is outclassed by [[Monkey Investigator]], which costs 3 [[Gold (BCS)|Gold]] instead of 4 and has a useful On Play effect; [[Mine Supervisor]], which has the same cost and DPT but also generates [[Bloontonium]]; and [[Sniper Monkey (BCS)|Sniper Monkey]], which has better DPT and burst damage and costs 3 Gold instead of 4. Crossbow Monkey's few benefits over | *Despite its slightly higher damage and ammo-to-reload ratio, this card is outclassed by [[Monkey Investigator]], which costs 3 [[Gold (BCS)|Gold]] instead of 4 and has a useful On Play effect; [[Mine Supervisor]], which has the same cost and DPT but also generates [[Bloontonium]]; and [[Sniper Monkey (BCS)|Sniper Monkey]], which has better DPT and burst damage and costs 3 Gold instead of 4. Crossbow Monkey's few benefits over Sniper is that it can be affected by [[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]], it has better burst buffing potential, and it has more flexible targeting. | ||
**Crossbow Monkey does one-shot [[Red Bloon (BCS)|Red Bloon]]s outside of Dark Castle, unlike Monkey Investigator outside of Game Night. | **Crossbow Monkey does one-shot [[Red Bloon (BCS)|Red Bloon]]s outside of Dark Castle, unlike Monkey Investigator outside of Game Night. | ||
**Crossbow dealing 80 damage allows it to pop [[Blooming Bloon (BCS)|Blooming Bloon]]. | **Crossbow dealing 80 damage allows it to pop [[Blooming Bloon (BCS)|Blooming Bloon]] if it has no Health buffs. | ||
**On a deck that relies on Fan Club synergy to defend, Crossbow is still a questionable choice, as its buffing power isn't higher than most other dart monkeys. Bringing it if combined in a deck with a mid-game win condition to defend for a while before the final kill can be a decent budget strategy. | **On a deck that relies on Fan Club synergy to defend, Crossbow is still a questionable choice, as its buffing power isn't higher than most other dart monkeys. Bringing it if combined in a deck with a mid-game win condition to defend for a while before the final kill can be a decent budget strategy. | ||