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| ==List of Relics==
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| {| class="wikitable center-col-1"
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| !Icon
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| !Text
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| !Notes
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| |-
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| |[[File:BTD6 relic StartingStash.png|50x50px]]
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| |'''[[Starting Stash]]'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)''
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| |Bonus +$250 starting cash doesn't stack with multiple of itself.
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| |-
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| |[[File:BTD6 relic ExtraEmpowered.png|50x50px]]
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| |'''[[Extra Empowered]]'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
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| |Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
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| |-
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| |[[File:BTD6 relic BoxOfChocolates.png|50x50px]]
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| |'''[[Box of Chocolates]]'''<br>Start each game with 100 extra lives
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic BoxOfMonkey.png|50x50px]]
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| |'''[[Box of Monkey]]'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement
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| |Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
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| |-
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| |[[File:BTD6 relic MarchingBoots.png|50x50px]]
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| |'''[[Marching Boots]]'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic HeroBoost.png|50x50px]]
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| |'''[[Hero Boost]]'''<br>Heroes earn XP 20% faster in each game
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| |Stacks multiplicatively.
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| |-
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| |[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]]
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| |'''[[Bigger Bloon Sabotage]]'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed
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| |Stacks multiplicatively.
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| |-
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| |[[File:BTD6 relic RoundingUp.png|50x50px]]
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| |'''[[Rounding Up]]'''<br>Earn +$25 at the end of every round
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| |Bonus +$25 cash at end of round does not stack.
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| |-
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| |[[File:BTD6 relic ManaBulwark.png|50x50px]]
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| |'''[[Mana Bulwark]]'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic Regeneration.png|50x50px]]
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| |'''[[Regeneration]]'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic Restoration.png|50x50px]]
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| |'''[[Restoration]]'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
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| |Max extra lives value (+150) does not stack, but the life restoring does additively.
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| |-
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| |[[File:BTD6 relic DurableShots.png|50x50px]]
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| |'''[[Durable Shots]]'''<br>All projectiles have +25% pierce
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| |Stacks multiplicatively.
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| |-
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| |[[File:BTD6 relic AlchemistTouch.png|50x50px]]
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| |'''[[Alchemist Touch]]'''<br>All attacks can pop Lead Bloons
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| |Provides no additional benefit when stacked.
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| |-
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| |[[File:BTD6 relic DeepHeat.png|50x50px]]
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| |'''[[Deep Heat]]'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
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| |Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used.
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| |-
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| |[[File:BTD6 relic Sharpsplosion.png|50x50px]]
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| |'''[[Sharpsplosion]]'''<br>All attacks can pop Black Bloons
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| |Provides no additional benefit when stacked.
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| |-
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| |[[File:BTD6 relic RoyalTreatment.png|50x50px]]
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| |'''[[Royal Treatment]]'''<br>All attacks can pop Purple Bloons
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| |Provides no additional benefit when stacked.
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| |-
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| |[[File:BTD6 relic HardBaked.png|50x50px]]
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| |'''[[Hard Baked]]'''<br>All attacks do +1 damage to Ceramic Bloons
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic Fortifried.png|50x50px]]
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| |'''[[Fortifried]]'''<br>All attacks do +3 damage to Fortified Bloons
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic MoabClash.png|50x50px]]
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| |'''[[MOAB-Clash]]'''<br>All attacks do +2 damage to MOAB-class Bloons
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic CamoFlogged.png|50x50px]]
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| |'''[[Camo-flogged]]'''<br>All attacks do +3 damage to Camo Bloons
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic BrokenHeart.png|50x50px]]
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| |'''[[Broken Heart (BTD6)|Broken Heart]]'''<br>All attacks do +5 damage to Regrow Bloons
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic GoingTheDistance.png|50x50px]]
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| |'''[[Going the Distance]]'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan
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| |Stacks multiplicatively.
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| |-
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| |[[File:BTD6 relic Heartless.png|50x50px]]
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| |'''[[Heartless]]'''<br>Regrow Bloons regeneration is disabled
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| |Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
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| |-
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| |[[File:BTD6 relic FlintTips.png|50x50px]]
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| |'''[[Flint Tips]]'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
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| |Does not stack.
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| |[[File:BTD6 relic Abilitized.png|50x50px]]
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| |'''[[Abilitized]]'''<br>All Activated Ability cooldowns for all Monkeys reduced 10%
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| |Stacks multiplicatively.
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| |-
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| |[[File:BTD6 relic AirAndSea.png|50x50px]]
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| |'''[[Air and Sea]]'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
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| |Stacks multiplicatively.
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| |-
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| |[[File:BTD6 relic ElDorado.png|50x50px]]
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| |'''[[El Dorado]]'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
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| |Does not stack.
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| |-
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| |[[File:BTD6 relic CamoTrap.png|50x50px]]
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| |'''[[Camo Trap (Relic)|Camo Trap]]'''<br>Grants the use of 1 Camo Trap Powerup per game
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic Thrive.png|50x50px]]
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| |'''[[Thrive (Relic)|Thrive]]'''<br>Grants the use of 2 Thrive Powerups per game
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic Sms.png|50x50px]]
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| |'''[[SMS (Relic)|SMS]]'''<br>Grants the use of 2 SMS per game
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic MonkeyBoost.png|50x50px]]
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| |'''[[Monkey Boost (Relic)|Monkey Boost]]'''<br>Grants the use of 2 Monkey Boosts per game
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic RoadSpikes.png|50x50px]]
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| |'''[[Road Spikes (Relic)|Road Spikes]]'''<br>Grants 10 stacks of Road Spikes per game
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic MoabMine.png|50x50px]]
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| |'''[[MOAB Mine (Relic)|MOAB Mine]]'''<br>Grants the use of 1 MOAB Mine Powerup per game
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic GlueTrap.png|50x50px]]
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| |'''[[Glue Trap (Relic)|Glue Trap]]'''<br>Grants the use of 2 Glue Trap Powerups per game
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic Techbot.png|50x50px]]
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| |'''[[Techbot (Relic)|Techbot]]'''<br>Grants the use of 1 Tech Bot Powerup per game
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| |Stacks additively.
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| |-
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| |[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
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| |'''[[Primary Primates]]'''<br>Reduces cost of all Primary Monkeys by 8%
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| |Shop relic exclusive, and cannot stack as a result.
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| |-
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| |[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
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| |'''[[Military Monkeys (Relic)|Military Monkeys]]'''<br>Reduces cost of all Military Monkeys by 8%
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| |Shop relic exclusive, and cannot stack as a result.
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| |-
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| |[[File:BTD6 relic MagicMonkeys.png|50x50px]]
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| |'''[[Magic Monkeys (Relic)|Magic Monkeys]]'''<br>Reduces cost of all Magic Monkeys by 8%
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| |Shop relic exclusive, and cannot stack as a result.
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| |-
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| |[[File:BTD6 relic SupportSimians.png|50x50px]]
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| |'''[[Support Simians]]'''<br>Reduces cost of all Support Monkeys by 10%
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| |Shop relic exclusive, and cannot stack as a result.
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| |-
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| |[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
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| |'''[[Monkey Tycoon (BTD6)|Monkey Tycoon]]'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
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| |Shop relic exclusive, and cannot stack as a result.
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| |}
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|
| ==Unused content==
| | currently there's a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado |
| {|class="wikitable center-col-1"
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| !Icon
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| !Text
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| !Notes
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| |style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]]
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| |'''Open Season'''<br>Attack any Tile on the map
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| |—
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| |-
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| |style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]]
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| |'''Monkey Shield'''<br>For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
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| |—
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| |-
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| |style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]]
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| |'''Monkey Shield Mark 2'''<br>For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
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| |—
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| |-
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| |style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]]
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| |'''Monkey Shield Mark 3'''<br>For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
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| |—
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| |-
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| |style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]]
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| |'''Psi Vision'''<br>See full details for all Tiles on the map
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| |—
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| |}
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| currently theres a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado
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| ==Big Bloon Bounty== | | ==Big Bloon Bounty== |
| {{#invoke:BATTD costs|upgrade|Max|Big Bloon Bounty}} | | {{#invoke:BATTD costs|upgrade|Max|Big Bloon Bounty}} |