Blooncyclopedia:Sandbox: Difference between revisions

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Qwertyxp2000 (talk | contribs)
dumping it here so I can reference the table easier when mentioning relic stack or not
Qwertyxp2000 (talk | contribs)
done, probably all of them so far
Tag: Replaced
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{{please make your edits below this line}}  
{{please make your edits below this line}}  
==List of Relics==
{| class="wikitable center-col-1"
!Icon
!Text
!Notes
|-
|[[File:BTD6 relic StartingStash.png|50x50px]]
|'''[[Starting Stash]]'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)''
|Bonus +$250 starting cash doesn't stack with multiple of itself.
|-
|[[File:BTD6 relic ExtraEmpowered.png|50x50px]]
|'''[[Extra Empowered]]'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
|Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
|-
|[[File:BTD6 relic BoxOfChocolates.png|50x50px]]
|'''[[Box of Chocolates]]'''<br>Start each game with 100 extra lives
|Stacks additively.
|-
|[[File:BTD6 relic BoxOfMonkey.png|50x50px]]
|'''[[Box of Monkey]]'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement
|Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
|-
|[[File:BTD6 relic MarchingBoots.png|50x50px]]
|'''[[Marching Boots]]'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
|Stacks additively.
|-
|[[File:BTD6 relic HeroBoost.png|50x50px]]
|'''[[Hero Boost]]'''<br>Heroes earn XP 20% faster in each game
|Stacks multiplicatively.
|-
|[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]]
|'''[[Bigger Bloon Sabotage]]'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed
|Stacks multiplicatively.
|-
|[[File:BTD6 relic RoundingUp.png|50x50px]]
|'''[[Rounding Up]]'''<br>Earn +$25 at the end of every round
|Bonus +$25 cash at end of round does not stack.
|-
|[[File:BTD6 relic ManaBulwark.png|50x50px]]
|'''[[Mana Bulwark]]'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
|Stacks additively.
|-
|[[File:BTD6 relic Regeneration.png|50x50px]]
|'''[[Regeneration]]'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
|Stacks additively.
|-
|[[File:BTD6 relic Restoration.png|50x50px]]
|'''[[Restoration]]'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
|Max extra lives value (+150) does not stack, but the life restoring does additively.
|-
|[[File:BTD6 relic DurableShots.png|50x50px]]
|'''[[Durable Shots]]'''<br>All projectiles have +25% pierce
|Stacks multiplicatively.
|-
|[[File:BTD6 relic AlchemistTouch.png|50x50px]]
|'''[[Alchemist Touch]]'''<br>All attacks can pop Lead Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic DeepHeat.png|50x50px]]
|'''[[Deep Heat]]'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
|Towers that cannot target frozen Bloons (such as [[Ice Monkey (BTD6)|Ice Monkey]]s without [[Re-Freeze (BTD6)|Re-Freeze]]) still ignore frozen Bloons when this Relic is used.
|-
|[[File:BTD6 relic Sharpsplosion.png|50x50px]]
|'''[[Sharpsplosion]]'''<br>All attacks can pop Black Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic RoyalTreatment.png|50x50px]]
|'''[[Royal Treatment]]'''<br>All attacks can pop Purple Bloons
|Provides no additional benefit when stacked.
|-
|[[File:BTD6 relic HardBaked.png|50x50px]]
|'''[[Hard Baked]]'''<br>All attacks do +1 damage to Ceramic Bloons
|Stacks additively.
|-
|[[File:BTD6 relic Fortifried.png|50x50px]]
|'''[[Fortifried]]'''<br>All attacks do +3 damage to Fortified Bloons
|Stacks additively.
|-
|[[File:BTD6 relic MoabClash.png|50x50px]]
|'''[[MOAB-Clash]]'''<br>All attacks do +2 damage to MOAB-class Bloons
|Stacks additively.
|-
|[[File:BTD6 relic CamoFlogged.png|50x50px]]
|'''[[Camo-flogged]]'''<br>All attacks do +3 damage to Camo Bloons
|Stacks additively.
|-
|[[File:BTD6 relic BrokenHeart.png|50x50px]]
|'''[[Broken Heart (BTD6)|Broken Heart]]'''<br>All attacks do +5 damage to Regrow Bloons
|Stacks additively.
|-
|[[File:BTD6 relic GoingTheDistance.png|50x50px]]
|'''[[Going the Distance]]'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan
|Stacks multiplicatively.
|-
|[[File:BTD6 relic Heartless.png|50x50px]]
|'''[[Heartless]]'''<br>Regrow Bloons regeneration is disabled
|Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
|-
|[[File:BTD6 relic FlintTips.png|50x50px]]
|'''[[Flint Tips]]'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
|Does not stack.
|-
|[[File:BTD6 relic Abilitized.png|50x50px]]
|'''[[Abilitized]]'''<br>All Activated Ability cooldowns for all Monkeys reduced 10%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic AirAndSea.png|50x50px]]
|'''[[Air and Sea]]'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
|Stacks multiplicatively.
|-
|[[File:BTD6 relic ElDorado.png|50x50px]]
|'''[[El Dorado]]'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
|Does not stack.
|-
|[[File:BTD6 relic CamoTrap.png|50x50px]]
|'''[[Camo Trap (Relic)|Camo Trap]]'''<br>Grants the use of 1 Camo Trap Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic Thrive.png|50x50px]]
|'''[[Thrive (Relic)|Thrive]]'''<br>Grants the use of 2 Thrive Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Sms.png|50x50px]]
|'''[[SMS (Relic)|SMS]]'''<br>Grants the use of 2 SMS per game
|Stacks additively.
|-
|[[File:BTD6 relic MonkeyBoost.png|50x50px]]
|'''[[Monkey Boost (Relic)|Monkey Boost]]'''<br>Grants the use of 2 Monkey Boosts per game
|Stacks additively.
|-
|[[File:BTD6 relic RoadSpikes.png|50x50px]]
|'''[[Road Spikes (Relic)|Road Spikes]]'''<br>Grants 10 stacks of Road Spikes per game
|Stacks additively.
|-
|[[File:BTD6 relic MoabMine.png|50x50px]]
|'''[[MOAB Mine (Relic)|MOAB Mine]]'''<br>Grants the use of 1 MOAB Mine Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic GlueTrap.png|50x50px]]
|'''[[Glue Trap (Relic)|Glue Trap]]'''<br>Grants the use of 2 Glue Trap Powerups per game
|Stacks additively.
|-
|[[File:BTD6 relic Techbot.png|50x50px]]
|'''[[Techbot (Relic)|Techbot]]'''<br>Grants the use of 1 Tech Bot Powerup per game
|Stacks additively.
|-
|[[File:BTD6 relic PrimaryPrimates.png|50x50px]]
|'''[[Primary Primates]]'''<br>Reduces cost of all Primary Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]]
|'''[[Military Monkeys (Relic)|Military Monkeys]]'''<br>Reduces cost of all Military Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MagicMonkeys.png|50x50px]]
|'''[[Magic Monkeys (Relic)|Magic Monkeys]]'''<br>Reduces cost of all Magic Monkeys by 8%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic SupportSimians.png|50x50px]]
|'''[[Support Simians]]'''<br>Reduces cost of all Support Monkeys by 10%
|Shop relic exclusive, and cannot stack as a result.
|-
|[[File:BTD6 relic MonkeyTycoon.png|50x50px]]
|'''[[Monkey Tycoon (BTD6)|Monkey Tycoon]]'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
|Shop relic exclusive, and cannot stack as a result.
|}


==Unused content==
currently there's a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado
{|class="wikitable center-col-1"
!Icon
!Text
!Notes
|-
|style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]]
|'''Open Season'''<br>Attack any Tile on the map
|—
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]]
|'''Monkey Shield'''<br>For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]]
|'''Monkey Shield Mark 2'''<br>For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]]
|'''Monkey Shield Mark 3'''<br>For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
|—
|-
|style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]]
|'''Psi Vision'''<br>See full details for all Tiles on the map
|—
|}
 
 
currently theres a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado
==Big Bloon Bounty==
==Big Bloon Bounty==
{{#invoke:BATTD costs|upgrade|Max|Big Bloon Bounty}}
{{#invoke:BATTD costs|upgrade|Max|Big Bloon Bounty}}

Revision as of 17:34, 23 January 2026

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currently there's a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado

Big Bloon Bounty

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).

Smart Stakes

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).

Sun God

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).

Ice Bolts

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).