Sheriff (BTD6): Difference between revisions

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== Equipment ==
== Equipment ==
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*Link the items to new pages
*Move the Notes part to the actual separate equipment pages
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As the player progresses on the ''Frontier Legends'' storyline, they can obtain pieces of equipment from certain NPCs or find them inside loot chests. The equipment can grant him different attacks and passive buffs when used as a Tower during a Bloon Encounter. The player can change this equipment at a Campfire or at the Homestead in Sandytown.
As the player progresses on the ''Frontier Legends'' storyline, they can obtain pieces of equipment from certain NPCs or find them inside loot chests. The equipment can grant him different attacks and passive buffs when used as a Tower during a Bloon Encounter. The player can change this equipment at a Campfire or at the Homestead in Sandytown.



Revision as of 05:17, 13 April 2026

Sheriff iterations: BTD6
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The editor who added this notice elaborates: Not updated for version 54.0 changes
Sheriff portrait

Sheriff is a tower[fn 1] exclusive to the Frontier Legends DLC for Bloons TD 6. He is controlled by the player while exploring the DLC's setting and can be deployed as a tower during Bloon Encounters. While deployed in battle, his attacks and abilities depend on his equipment. Players can also change the in-game name of Sheriff and choose a Pet to follow him. Some of his stats, such as damage and range, can be improved by buying upgrades at the General Store in Sandytown.

Giddy Up

Giddy Up is the Sheriff's exclusive ability which doubles the attack speed of himself and all other Monkeys in range, but in exchange the members of his Posse consume 1 more point of Stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). This is similar to the mana system for Magus Perfectus where players can switch between its regular attacks which drains mana and a drain beam to recharge it.

The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.

Equipment

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The editor who added this notice elaborates:
  • Link the items to new pages
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As the player progresses on the Frontier Legends storyline, they can obtain pieces of equipment from certain NPCs or find them inside loot chests. The equipment can grant him different attacks and passive buffs when used as a Tower during a Bloon Encounter. The player can change this equipment at a Campfire or at the Homestead in Sandytown.

Head equipment

Icon Name Description Notes Location
Old Hat (default) It's had a few tumbles through the dirt but it does the job. No effect. Sheriff starts with this item.
Black Tinfoil Hat All stamina costs reduced 5%. When Sheriff or Posse members retreat, create explosion that damages nearby Bloons. The explosion only happens if the tower has stamina remaining. It deals 100 damage with 50 pierce and has a range of 60 units, cannot damage Camo Bloons unless the parent tower has Camo detection. Given by Rocko in Mountain's End.
Blue Bowler Hat Sheriff and Monkeys in radius have extra range. Monkeys in radius have 25% faster projectile speed. Sheriff gains a 10% range increase and other towers gain +10. Inside a chest in Sandytown.
Futuristic spectacles Allows Sheriff and Monkeys in radius to target Camo Bloons. Giddy Up gives bonus damage to Camo Bloons. Damage to Camo Bloons is doubled. Inside a chest in Spice Islands.
Golden Hat Divine Intervention for Sheriff and Posse. 1 in 1000 chance to call upon the Sun God to smite Bloons for 100x damage. Inside a chest in Inner Temple.
Green Hat Abilities trigger automatically. Abilities in Sheriff radius cooldown 15% faster. Ability triggers work the same way as if a Tech Bot was linked to them. Inside a chest in Ridgefall.
Hat and 'Stache Monkeys in Sheriff radius are more effective against MOAB and Boss Bloons. Towers deal +2 damage to Blue MOABs (due an oversight on the implementation) and 1.5× damage to Boss Bloons. Inside a chest in Sunken Desert.
Lead 'Stache Sheriff attacks have a chance to release a flame burst, burning up to 60 Bloons and negating Lead immunity for 6s. The chance is 1 in 50 and the burst happens at Sheriff's position and deals 5 Fire damage, it also applies a damage over time effect that deals 10 Fire damage every 1.5s during 6.1s. Inside a chest in The Coast.
Massive 'Stache Your charisma and luscious moustache earn you 10% extra gold from all sources. It applies a Rubber to Gold visual effect to the Bloons it hits, but it does not have any effect. Internally it is applied as a damage debuff (e.g. Embrittlement) that grants +0 damage, it lasts 0.5s and affects all layers. Inside a chest in The Sunken Columns.
Target Glasses Sheriff's projectiles have a 5% chance to  Crit for 5x damage. Crit chance the further away the target is. Projectiles gain slight homing. The damage multiplier is 4× despite what the description says. The Crit chance increases 0.5% per unit of distance to the target, in the same way Bullseye works. Projectiles can now seek targets in a 20 unit radius. Inside a chest in Luminous Cove.
Tinfoil Hat Giddy Up allows Monkeys in Sheriff radius to ignore Bloon damage immunities and stamina costs are reduced 10% Inside a chest in Frozen Peak.
Tiny 'Stache All projectiles bounce off map borders and blocking objects. Projectiles have 10% more lifespan. Inside a chest in Sulfur Springs.

Body equipment

Icon Name Description Notes Location
Old Poncho (default) Worn but warm. Has a nice drape to it. No effect. Sheriff starts with this item.
Glue Splatter Poncho Posse explodes burning Bloons by popping with fire damage. Posse explodes glued Bloons by popping with explosive damage. Sheriff has chance to apply glue on hit. When the Posse pops Bloons on fire, produces an explosion that deals 2 Explosion damage with 3 pierce.

When the Posse pops Bloons with glue, produces an explosion that applies the same type of glue to nearby Bloons for 6s with 6 pierce.

When Sheriff hits Bloons, he has 3 chances to apply glue with a 30% chance (65.7% chance combined). This glue does not slow down Bloons and has a lifespan of 1s. After expiring, it will deal 1 Normal damage.

Inside a chest in Underground Cave.
Golden Gun Belt Sheriff gains +35% range, and damage increased 50% Inside a chest in Windy Pass.
Gun Belt The Sheriff attacks faster with his equipped weapon. Attack cooldown is reduced 35%, for a 54% increase of attack speed. Inside a chest in Abandoned Settlement.
High Noon Suit Bloons in radius of the Sheriff move slower. Giddy Up slows Bloons even more. Bloons are slowed −10%, with an additional −10% with Giddy Up, these stack multiplicatively, so the total speed reduction is −19% (0.81× speed). Inside a chest in Lost Coast.
Red Gun Belt Sheriff projectiles move slower, but spin, able to hit targets multiple times. Sheriff projectiles get +200% pierce. Projectile speed is halved and they can re-hit the same Bloon after 0.2s. Inside a chest in Ancient Forest.
Snowy Poncho Sheriff and Posse deal 25% more damage to Bloons that are Frozen, Glued, or Stunned. Freeze duration of Posse in Sheriff radius increased by 50%. Water around Sheriff can freeze for Monkey placement. Bonus damage is also applied to Bloons affected by Trance. The water freeze effect has a radius of 40 units. Inside a chest in The Sanctuary.
Waders Fishing Minigames are easier. Monkey projectiles have a chance to release fishy fish and water monkeys can be placed on land near the Sheriff. Water zone around Sheriff has a radius of 50 units.

Projectiles have a 5% chance of releasing 3 Fishes which deal 2 Shatter damage with 5 pierce. Fishes can move in an arc or use Adora's seeking mechanics. It also reduces the speed of fishes in the minigame by 5%.

Inside a chest in Mountain's End.
White Poncho All Stamina costs are reduced 25% Inside a chest in Sunset Gulch.

Weapons

Icon Name Description Attack Location
Basic Pistol (default) Just a regular pistol. A pistol that shoots darts with a cooldown of 2.5s. It shoots in a similar way to a Desperado, launching a burst of 6 darts every 0.2s. The darts deal 2 Normal damage with 2 pierce. Sheriff starts with this item.
Boomerang Pistol Throwable pistol that flies back to the Sheriff. Sheriff throws its pistol in the same way as a Boomerang Monkey, dealing 6 Normal damage with 30 pierce and deals Pushback to any damaged Bloon which is less effective against MOAB-Class Bloons, it also can re-hit Bloons every 0.2s. The pistol keeps shooting every 0.2s while in the air, throwing darts in a straight line, tangent to the curve of the pistol which deals 6 Normal damage with 6 pierce. Inside a chest in Wagon's Way.
Dynamite Stick Throw sticks of explody dynamite. Throws small sticky bombs to the Bloons that detonate after 3s, dealing 120 Explosion damage to the target and up to 18 nearby Bloons also take 60 Explosion damage. Attacks every 4.5 seconds. Given by Dirk after beating Scrapyard in Boulder Falls.
Marshmallow Stick Flick burning marshmallows at the Bloons. Sheriff will throw a marshmallow on fire every 3s to the Bloons which deals no damage on contact, but will apply a glue effect that lasts 12s which halves the Bloon speed and applies a damage over time effect that deals 10 Fire damage every 1.5s. The Marshmallow has 3 pierce and will bounce on other targets, if it does not find another target, it will stay on the path until another Bloon collides with it, in this case, the Marshmallow has a lifespan of 30s. Inside a chest in Crypts.
Peacepopper A big ol' revolver. A larger pistol that shoots a burst of 6 darts every 0.05s with a cooldown of 3.5s. The darts deal 15 Normal damage with 3 pierce. The darts also stun any Bloon they hits for 1s (except BADs and Boss Bloons). Given by Dirk after beating Chutes in Inner Temple.
Wavey Water Pistol Water Pistol that shoots in watery waves. Every 2s shots a burst of 12 water projectiles every 0.05 which move in a curvy trajectory which can deviate 25° from its target and their speed can also vary ±15%. Each projectile deals 1 Normal damage with 8 pierce and +3 pierce penalty against MOAB-Class Bloons. Also the projectiles will freeze any Bloon they damage (except BADs and Bosses) for 2s and deal 1 extra Normal damage to them. Given by Scout after arriving to Spice Islands.
Zig Zag Pistol Pistol shoots in a zig zag pattern, good for hittin' all the Bloons. Launches 6 bursts of 2 darts every 0.05s which move in a zig zag pattern with a cooldown of 2s. Each dart deals 2 Normal damage with 6 pierce. Inside a chest in Great Oak Village.

Deputy Badges

Sheriff can also collect Deputy Badges throughout the campaign, each one allows the player to have an additional Hero in the Posse. At the start of the story Scout gives to Sheriff his Badge, which also serves as the first Deputy Badge, Mr Mayor gives the second as the story progresses and the rest are found in certain loot chests. The locations of all badges are:

This list contains minor spoilers, proceed with caution
  • Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.
  • Given by Mr. Mayor after beating Resort in Boulder Falls.
  • In a chest found in the cornfield near Resort in Boulder Falls.
  • In a chest found in the top left area of Town Sinkhole.
  • In a chest found in the top area of Sodden Field.
  • In a chest found in the innermost section (top left) of Lost Crevasse.

Stats

This section was last updated for: version 53.0

Base stats

Tower
Display range50 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Basic Pistol
Burst count6
Burst interval0.2s
Cooldown2.5s
Offset (X, Y, Z)
-0.8, 18,3, 7
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce2
Damage2
Damage typeNormal
Speed300 units/s
Lifespan0.25s
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Giddy Up
Cooldown3s
Buff
Cooldown modifier×0.5
Stamina use per round+1

Notes:

  • Giddy Up deactivation does not have a cooldown.
  • Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.
  • Unless otherwise noted, equipment effects apply to both Sheriff and Towers in range.

Head equipment

Black Tinfoil Hat

Retreat Explosion
Pierce50
Damage100
Damage typeNormal
Lifespan1s
Persists between rounds1
Radius60 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Buff
Stamina modifier×0.95

Blue Bowler Hat

Buff
Range modifier×1.1
Projectile speed modifier+25%
Range bonus+10
  • The multiplicative range bonus applies to Sheriff and the additive bonus applies to other Towers in range.

Futuristic spectacles

All attacks
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Giddy Up
Buff
Damage modifier for Camo×2
  • It also provides Camo detection to towers in radius.

Gold Hat

All attacks
Crit multiplier×100
Crit base chance0.1%

Green Hat

Buff
Ability cooldown modifier-15%
  • All abilities will trigger automatically, see Tech Bot for details.

Hat and Stache

Buff
Damage modifier for bosses×1.5
Damage to MOAB-Class bonus+2
  • The additive damage bonus only applies to standard MOABs.

Lead 'Stache

Flame Burst
Pierce60
Damage5
Damage typeFire
Lifespan1s
Radius70 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • Damage does not soak through layers
On projectile exhaust
Chance2%
Damage over time
Damage10
Damage typeFire
Duration6.1s
Interval1.5s
Layers
Cannot apply toCamo
Lead immunity removal
Duration6s
Layers6
  • Only applies to Sheriff.

Massive 'Stache

  • Increases all Bananite income by 10%.

Target Glasses

All attacks
Crit multiplier×4
Crit base chance5%
Crit chance per distance from target+0.5%
Projectile
Seeking distance20 units
Seeking angle360°
Seeking rotation speed120 °/s
  • Only applies to Sheriff.

Tinfoil Hat

Buff
Stamina modifier×0.9
  • Changes the damage type of all attacks of monkeys in range to Normal, similar to MIB buff.

Tiny Stache

Buff
Lifespan modifier×1.1
  • All projectiles can now bounce from obstacles and map borders.

Body equipment

Glue Splatter Poncho

Fire explosion
Pierce3
Damage2
Damage typeExplosion
Lifespan0.1s
Persists between rounds1
Radius6 units
  • Ignores blockers
Glue explosion
Pierce6
Radius24 units
Glue duration
Duration6s
  • These two effects only affect the Posse.
Projectile
Effect
Damage1
Damage typeNormal
Duration1s
Interval1s
Chance30%
Layers9
  • This effect only applies to Sheriff, the equipment has three copies of this effect, if they application is independent, it has a combined 65.7% chance.

Golden Gun Belt

Buff
Damage modifier×1.5
Range modifier×1.35
  • Only applies to Sheriff.

Gun Belt

Buff
Cooldown modifier×0.65
  • Only applies to Sheriff.

High Noon Suit

Zone
Speed multiplier×0.9
Giddy Up
Zone
Speed multiplier×0.9
  • Effects stack multiplicatively for a ×0.81 speed multiplier.

Red Gun Belt

All attacks
Projectile
Rehit interval0.2s
Buff
Projectile speed modifier+-50%
Pierce modifier×3
Lifespan modifier×2
  • Only applies to Sheriff.

Snowy Poncho

  • Damage to Bloons affected by Freeze, Stun, Glue, or Trance multiplied by 1.25×.
  • Freezes water around it (40 unit radius).
  • Increases the Freeze duration that members of the Posse inflict by 50% (1.5×).

Waders

Wader Fish
Count3
Angle360°
Pierce5
Damage2
Damage typeShatter
Speed5 units/s
Max speed50 units/s
Acceleration5 units/s2
Lifespan2s–4s
Radius1 unit
Filters
  • Cannot hit Camo
On projectile expire
Chance5%
  • Also creates a water zone around it (similar to Lord of the Abyss) with a radius of 50 units.

White Poncho

Buff
Stamina modifier×0.75

Weapons

For the Basic Pistol, see the top of this section.

Boomerang Pistol

Attack
Cooldown4s
Offset (X, Y, Z)
−0.8, 18.3, 7
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce30
Damage6
Damage typeNormal
Pushback2 units
Pushback for MOABs×0.5
Pushback for BFBs×0.25
Pushback for ZOMGs×0.1
Pushback for DDTs×0.1
Speed125 units/s
Lifespan5s
Radius2 units
Rehit interval0.2s
Filters
  • Cannot hit Camo
  • Ignores blockers
  • Only pushes back target if it takes damage from this projectile
Dart
Cooldown0.2s
Offset (X, Y, Z)
0, 0, 0
TargetingNone
Projectile
Pierce6
Damage6
Damage typeNormal
Speed200 units/s
Lifespan0.375s
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • The Dart is shot from the pistol's position while it is on the air.

Dynamite Stick

Attack
Cooldown4.5s
Offset (X, Y, Z)
−0.8, 18.3, 7
TargetingDepends to targeting option
Targeting range50 units
Filters
  • Cannot target Camo
  • Cannot target Bloons with Dynamite Stick
Projectile
Pierce1
Max pierce1
Speed300 units/s
Lifespan1s
Filters
  • Can only hit the target
  • Cannot hit Bloons with Dynamite Stick
  • Ignores blockers
Explosion delay
Duration3s
Interval2.95s
Layers1
Damage to target
Damage120
Damage typeExplosion
Duration3s
Interval2.95s
Explosion
Pierce25
Damage60
Damage typeExplosion
Lifespan0.05s
Radius30 units
  • Ignores blockers

Marshmallow Stick

Attack
Cooldown3s
Offset (X, Y, Z)
−0.8, 18.3, 7
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
  • Cannot target Bloons with Marshmallow Glue
Projectile
Pierce3
Bounce distance50 units
Bounce targetingAny
Lifespan30s
Persists between rounds1
Radius2 units
Filters
  • Cannot hit Camo
  • Cannot hit Bloons with Marshmallow Glue
  • Ignores blockers
Marshmallow Glue
Damage10
Damage typeFire
Multiplier×0.5
Duration12s
Interval1.5s
Layers

Peacepopper

Attack
Burst count6
Burst interval0.05s
Cooldown3.5s
Offset (X, Y, Z)
−0.8, 18.3, 7
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Pierce3
Damage15
Damage typeNormal
Speed400 units/s
Lifespan0.1875s
Radius3 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Stun
Multiplier×0
Duration1s
Layers

Wavey Water Pistol

Attack
Burst count12
Burst interval0.05s
Cooldown1.5s
Offset (X, Y, Z)
−0.8, 18.3, 7
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Random angle25°
Pierce8
MOAB-Class pierce penalty+3
Damage1
Damage typeNormal
Speed127.5 units/s
Max speed172.5 units/s
Lifespan1s
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Freeze
Damage1
Damage typeNormal
Multiplier×0
Duration2s
Duration for BADs0s
Layers
  • Can freeze MOAB-Class

Zig Zag Pistol

Attack
Burst count6
Burst interval0.05s
Cooldown3s
Offset (X, Y, Z)
−0.8, 18.3, 7
TargetingDepends on targeting option
Targeting range50 units
Filters
  • Cannot target Camo
Projectile
Count2
Pierce5
Damage2
Damage typeNormal
Speed75 units/s
Lifespan1.6s
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers

Update history

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  • Buff Morale recovery increased ― 0.5%/s → 1%/s
  • Change Pressing Sheriff's info button now displays their first time pop-up again
  • Change Morale bar is now also displayed on Sheriff's icon on the tower sidebar

Trivia

Screenshots

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Assets

Footnotes

  1. Internally, Sheriff is considered a Hero.