Slow And Steady: Difference between revisions
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== | ==Tips== | ||
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | |||
{{BTD6 last updated|51.2|section=y}} | {{BTD6 last updated|51.2|section=y}} | ||
Despite the attack speed drop at the start of the round, the overall DPS of towers remains the same or slightly increased within the first 20s, with the only potential problems become pierce-related, so it is recommended to either offset drawback of the artifact with Quickening or other buffs to attacks speed, specially [[Starting Strong]] which coincidentally also only works during the first 20s of a round. Other options to play around the drawback include pierce buffs or, during the early stages of the campaign, by placing the defense in the back of the track. In late stages, short maps and DDTs can become a difficult combination to handle, but hopefully at that point the player should enough Artifacts to make the attack speed penalty insignificant or have access to any kind of stall that lessens the impact. | Despite the attack speed drop at the start of the round, the overall DPS of towers remains the same or slightly increased within the first 20s, with the only potential problems become pierce-related, so it is recommended to either offset drawback of the artifact with Quickening or other buffs to attacks speed, specially [[Starting Strong]] which coincidentally also only works during the first 20s of a round. Other options to play around the drawback include pierce buffs or, during the early stages of the campaign, by placing the defense in the back of the track. In late stages, short maps and DDTs can become a difficult combination to handle, but hopefully at that point the player should enough Artifacts to make the attack speed penalty insignificant or have access to any kind of stall that lessens the impact. | ||
Latest revision as of 14:28, 16 April 2026
| Common | Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower | |
|---|---|---|
| Rare | Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 27% slower | |
| Legendary | Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 20% slower | |
| Hero parties | — | |
| Introduced | Version 47.0 | |
Slow And Steady is a type of Artifact in the Rogue Legends DLC for Bloons TD 6. It increases the damage that all Monkeys do by 50% permanently but in exchange they make Towers attack slower for the first 20s of each round. Common rarity increases the attack cooldown by +50%, Rare +35% and Legendary +25%, resulting on an attack speed penalty of −33%, −26% and −20%, respectively.
Stats
[edit | edit source]| Rarity | Damage multiplier | Attack cooldown multiplieer | Attack speed penalty | Approximate DPS difference during first 20s of a round |
|---|---|---|---|---|
| Common | 1.5× | 1.5× | −33% | 0% |
| Rare | 1.35× | −27% | +11% | |
| Legendary | 1.25× | −20% | +20% |
Tips
[edit | edit source]| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: Restructure into a bullet point list per the strategy guidelines |
Despite the attack speed drop at the start of the round, the overall DPS of towers remains the same or slightly increased within the first 20s, with the only potential problems become pierce-related, so it is recommended to either offset drawback of the artifact with Quickening or other buffs to attacks speed, specially Starting Strong which coincidentally also only works during the first 20s of a round. Other options to play around the drawback include pierce buffs or, during the early stages of the campaign, by placing the defense in the back of the track. In late stages, short maps and DDTs can become a difficult combination to handle, but hopefully at that point the player should enough Artifacts to make the attack speed penalty insignificant or have access to any kind of stall that lessens the impact.
In general, there is little reason to not pick this Artifact when it shows up as the damage boost is significant and it is relatively easy to play around the drawback.
Update history
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Description changed ― For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100% → Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower
- Note: Descriptions of other rarities changed accordingly
- Attack speed penalty reduced but damage bonus also reduced
Common: Start of round attack cooldown penalty reduced ― +100% → +50%
Rare: Start of round attack cooldown penalty reduced ― +80% → +35%
Legendary: Start of round attack cooldown penalty reduced ― +50% → +25%
Damage bonus reduced ― +100% → +50%
- Description changed ― Monkey damage increased 100%. For the first 20s of each round, all Monkeys attack 2x slower → Monkey damage increased 50%. For the first 20s of each round, all Monkeys attack 33% slower
- Note: Description of other rarities changed accordingly, attack speed penalty now lists the attack speed decreaserather than the attack cooldown
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | بمعدل بطيء وثابت | — |
| Danish | Langsomt og stabilt | — |
| German | Langsam aber stetig | — |
| Spanish | Lento y constante | — |
| Spanish (Latin America) | Lento y constante | — |
| Finnish | Hidas ja vakaa | — |
| French | Petit à petit | — |
| Italian | Lente e costanti | — |
| Japanese | ゆっくり着実 | — |
| Korean | 천천히 착실하게 | — |
| Dutch | Langzaam maar zeker | — |
| Norwegian | Sakte, men sikkert | — |
| Polish | Powoli i potężnie | — |
| Portuguese (Brazil) | Devagar e Sempre | — |
| Russian | Неторопливый урон | — |
| Swedish | Långsamt och stadigt | — |
| Thai | ช้า ๆ และมั่นคง | — |
| Turkish | Yavaş Ama İstikrarlı | — |
| Chinese (simplified) | 稳健 | — |
| Chinese (traditional) | 緩步為贏 | — |