Pure Damage: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Pymonkibot (talk | contribs)
m Text replacement - "== Strategy ==" to "==Tips== {{cleanup|Restructure into a bullet point list per the strategy guidelines}}"
 
Line 45: Line 45:
|}
|}


== Strategy ==
==Tips==
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|53.2|section=y}}
Pure Damage is an Artifact designed for late stages of campaigns, as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons; if picked early, it is a necessity to have non-Magic towers in the Party to actually defend. After the player obtains a high amount of Artifacts, the penalty becomes less detrimental and Magic towers become able to defend by themselves using a combination of their pierce and range to handle the cleanup.
Pure Damage is an Artifact designed for late stages of campaigns, as the harsh attack cooldown penalty makes Magic towers extremely unreliable against small Bloons; if picked early, it is a necessity to have non-Magic towers in the Party to actually defend. After the player obtains a high amount of Artifacts, the penalty becomes less detrimental and Magic towers become able to defend by themselves using a combination of their pierce and range to handle the cleanup.