Rogue Legends: Difference between revisions

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isab stuff done i think
Added stuff from Ethan Reid video
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On each stage, the player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a [[Red Bloon (BTD6)|Red Bloon]]). Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon"/> Defeating the Final Boss tile of the stage progresses to the next stage. There are five stages in total, and there are over 10 unique stage layouts that can appear.<ref name="47.0-preview"/>
On each stage, the player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a [[Red Bloon (BTD6)|Red Bloon]]). Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon"/> Defeating the Final Boss tile of the stage progresses to the next stage. There are five stages in total, and there are over 10 unique stage layouts that can appear.<ref name="47.0-preview"/>


Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview"/> Encounters start with 10 rounds and the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters gain 3 rounds and +5% Bloon speed, MOAB health, and Ceramic health. During Bloon Encounters, the player can earn items called Boosts, which only last for the rest of the encounter. After each encounter,
Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview"/> Encounters start with 10 rounds and the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters gain 3 rounds and +5% Bloon speed, MOAB health, and Ceramic health. During Bloon Encounters, the player can earn items called Boosts, which only last for the rest of the encounter.


The player can unlock [[CHIMPS]] mode,<ref name="first look"/> which allows the player to play a campaign endlessly.<ref name="47.0-preview"/>
After defeating Stage 5, the player can unlock [[CHIMPS]] mode,<ref name="first look"/> which allows the player to play a campaign endlessly.<ref name="47.0-preview"/>


===Parties===
===Parties===
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|[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|''To be determined''
|Cold Steel Common
|-
|-
|[[File:BTD6 round HeroIconQuincy.png|50px|link=Quincy (BTD6)|Quincy]] [[Quincy (BTD6)|Quincy]]
|[[File:BTD6 round HeroIconQuincy.png|50px|link=Quincy (BTD6)|Quincy]] [[Quincy (BTD6)|Quincy]]
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|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[File:BTD6 000-SuperMonkeyInsta.png|20px|link=Super Monkey (BTD6)|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|[[File:BTD6 000-SuperMonkeyInsta.png|20px|link=Super Monkey (BTD6)|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|''To be determined''
|-
|[[Tinkerfairy]]
|[[File:BTD6 100-DruidInsta.png|alt=1-0-0 Druid Insta Monkey|20x20px|0-0-0 Druid Insta Monkey]] 1-0-0 [[Druid (BTD6)|Druid]]
|[[File:BTD6 000-HeliPilotInsta.png|alt=0-0-0 Heli Pilot Insta Monkey|20x20px|0-0-2 Heli Pilot Insta Monkey]] 0-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|''To be determined''
|''To be determined''
|}
|}


===Artifacts===
===Artifacts===
'''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> They appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party.
'''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> They appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
{|class="wikitable"
{|class="wikitable"
!Name
!Name
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|Ability Stacking Rare
|Ability Stacking Rare
|[[Activated Ability|Ability]] cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except [[Psi (BTD6)|Psi]]
|[[Activated Ability|Ability]] cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except [[Psi (BTD6)|Psi]]
|-
|Absolute Ability Common
|Monkeys attack 10% slower, but ability cooldowns are 15% faster
|-
|-
|Absolute Ability Legendary
|Absolute Ability Legendary
|Monkeys attack 10% slower, but ability cooldowns are 30% faster
|Monkeys attack 10% slower, but ability cooldowns are 30% faster
|-
|Alchemic Engineering Common
|Tier 3 and higher Engineers have pierce reduced 60%, but convert Bloons to Gold. Adds a 0-1-1 Engineer to your party.
|-
|Alchemic Engineering Legendary
|Tier 3 and higher Engineers convert Bloons to Gold. Adds a 0-0-2 Engineer to your party.
|-
|-
|BB Gatling Gun Common
|BB Gatling Gun Common
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|Cats Meow Rare
|Cats Meow Rare
|Maximum [[life|lives]] is set to 9, but any [[Bloon]] leaked only counts as 1 life regardless of [[RBE]]. Regenerate 3 lives at the end of each round
|Maximum [[life|lives]] is set to 9, but any [[Bloon]] leaked only counts as 1 life regardless of [[RBE]]. Regenerate 3 lives at the end of each round
|-
|Ceramic Chunker Common
|Primary Monkeys deal 2 bonus damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]]
|-
|-
|Ceramic Chunker Rare
|Ceramic Chunker Rare
|Primary Monkeys deal 3 bonus damage to Ceramic Bloons
|Primary Monkeys deal 3 bonus damage to Ceramic Bloons
|-
|Ceramic Chunker Legendary
|Primary Monkeys deal 6 bonus damage to Ceramic Bloons
|-
|Cold Steel Common
|[[Military]] Monkeys tier 3 or higher have a 5% chance to freeze Bloons when they hit.
|-
|Cold Steel Rare
|[[Military]] Monkeys tier 3 or higher have a 10% chance to freeze Bloons when they hit.
|-
|-
|Cornered Beasts Common
|Cornered Beasts Common
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|Dazing Frostburn Common
|Dazing Frostburn Common
|Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party
|Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party
|-
|Divine Intervention Common
|[[Super Monkey (BTD6)|Super Monkey]]s and [[Adora (BTD6)|Adora]] have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x [[damage]]. Adds a 0-0-0 Super Monkey to your Party
|-
|-
|Divine Intervention Rare
|Divine Intervention Rare
|[[Super Monkey (BTD6)|Super Monkey]]s and [[Adora (BTD6)|Adora]] have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x [[damage]]. Adds a 0-0-0 Super Monkey to your Party
|Super Monkeys and Adora have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
|-
|-
|Divine Intervention Legendary
|Divine Intervention Legendary
|Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x [[damage]]. Adds a 0-0-0 Super Monkey to your Party
|Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
|-
|-
|Dream Teams Common
|Dream Teams Common
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|Essence Of Blastapopoulos
|Essence Of Blastapopoulos
|Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources
|Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources
|-
|Essence Of Bloonarius
|All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce
|-
|-
|Essence Of Dreadbloon
|Essence Of Dreadbloon
|All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons
|All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons
|-
|Essence Of Vortex
|Tier 5 Monkeys and Level 20 Heroes knock back MOAB-Class Bloons on hit, and 10% chance to blow back regular Bloons
|-
|-
|Explosive Economics Common
|Explosive Economics Common
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|Flaming Hot Punch-A-Rang Common
|Flaming Hot Punch-A-Rang Common
|[[Red Hot Rangs (BTD6)|Red Hot Rangs]] have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] to your Party
|[[Red Hot Rangs (BTD6)|Red Hot Rangs]] have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] to your Party
|-
|Follow Me Common
|Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
|-
|Follow Me Common
|Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
|-
|-
|Follow Me Legendary
|Follow Me Legendary
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|Frosted Tips Rare
|Frosted Tips Rare
|[[Dart Monkey (BTD6)|Dart Monkey]] pierce and range increased 20%, and projectiles apply [[permafrost]], slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party
|[[Dart Monkey (BTD6)|Dart Monkey]] pierce and range increased 20%, and projectiles apply [[permafrost]], slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party
|-
|Full Broadside Common
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]s can store up to 3 ability charges, and pierce and ability cooldown speed increased 35%. Adds a 1-1-0 Buccaneer to your Party
|-
|Full Broadside Rare
|Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 50%. Adds a 1-2-0 Buccaneer to your Party
|-
|-
|Full Broadside Legendary
|Full Broadside Legendary
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]s can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party
|Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party
|-
|-
|Growing Steady Common
|Growing Steady Common
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|Heightened Perception Rare
|Heightened Perception Rare
|[[Primary]] Monkeys attack range increased 55%. Projectile speed reduced 50%
|[[Primary]] Monkeys attack range increased 55%. Projectile speed reduced 50%
|-
|Heightened Perception Legendary
|Primary Monkeys attack range increased 75%. Projectile speed reduced 50%
|-
|-
|High Impact Glue Common
|High Impact Glue Common
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|Intelligence Agent Common
|Intelligence Agent Common
|Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100%
|Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100%
|-
|Just Like Magic Common
|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons
|-
|-
|Mighty Mulligan Rare
|Mighty Mulligan Rare
|Provides 2 Artifact Selection reroll opportunity after beating a reward tile
|Provides 2 Artifact Selection reroll opportunity after beating a reward tile
|-
|Mighty Mulligan Legendary
|Provides 3 Artifact Selection reroll opportunity after beating a reward tile
|-
|One Shot Common
|[[Sniper Monkey (BTD6)|Sniper Monkey]]s attack 3x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party
|-
|-
|One Shot Rare
|One Shot Rare
|[[Sniper Monkey (BTD6)|Sniper Monkey]]s attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party
|Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party
|-
|-
|Pops Fired Common
|Pops Fired Common
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|Slipped On The Peel Common
|Slipped On The Peel Common
|Benjamin and the Banana Farms slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party
|Benjamin and the Banana Farms slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party
|-
|Slow And Steady Common
|For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100%
|-
|-
|Slower Is Harder Common
|Slower Is Harder Common
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|Splody Darts Common
|Splody Darts Common
|Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons
|Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons
|-
|Splody Darts Legendary
|Dart based Monkeys' projectiles explode when they expire, dealing 9 damage to nearby Bloons
|-
|-
|Squadron Together Strong Common
|Squadron Together Strong Common
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|Starting Strong Common
|Starting Strong Common
|For the first 20s of each round, Monkeys attack 15% faster
|For the first 20s of each round, Monkeys attack 15% faster
|-
|Support Specialist Rare
|Support Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15%
|-
|-
|Swelling Spikes Common
|Swelling Spikes Common
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|The Unspoken Heroes Common
|The Unspoken Heroes Common
|Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%.
|Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%.
|-
|Too Many Cooks Rare
|Military Monkeys attack reload time is reduced by 30%. Attack reload time increased by 5% for each Military Monkey placed
|-
|-
|Trick Shot A-Tacks Common
|Trick Shot A-Tacks Common
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|Tit For Tat Common
|Tit For Tat Common
|All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys
|All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys
|-
|Unification Common
|Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20%
|-
|-
|Unification Rare
|Unification Rare
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===Boosts===
===Boosts===
'''Boosts''' are temporary items that can be bought with [[cash]] during an encounter. When buying a boost, the player can choose one of three items, or spend cash to reroll them. Boosts can be [[Insta Monkey]]s, [[Power]]s (including the [[Cave Monkey]] and [[Portable Lake (BTD6)|Portable Lake]]), or artifacts. Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of [[Monkey Money]].<ref name="first look"/>
'''Boosts''' are temporary items that can be bought with [[cash]] during an encounter, these are obtained every 3 rounds on Bloon Encounters, at the start of a Mini-Boss and every 5 'pops' afterwards and after triggering a Skull during a Final Boss fight. When buying a boost, the player can choose one of three items, or spend cash to reroll them with the first being free and, after that, the cost increases $300 per roll ($300, $600, $900 and so on). Boosts can be [[Insta Monkey]]s, [[Power]]s (including the [[Cave Monkey]] and [[Portable Lake (BTD6)|Portable Lake]]), or artifacts. Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of [[Monkey Money]].<ref name="first look"/>
{|class="wikitable"
{|class="wikitable"
!Name
!Name
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|All Tower Quickening Common
|All Tower Quickening Common
|Reduces all Monkeys attack reload and ability cooldown 5%, and projectiles travel 10% faster
|Reduces all Monkeys attack reload and ability cooldown 5%, and projectiles travel 10% faster
|-
|All Tower Quickening Rare
|Reduces all Monkeys attack reload and ability cooldown 7%, and projectiles travel 13% faster
|-
|-
|Magic Inspiration Common
|Magic Inspiration Common
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|Primary Inspiration Common
|Primary Inspiration Common
|Primary Monkeys have 10% more pierce, and have increased attack range
|Primary Monkeys have 10% more pierce, and have increased attack range
|-
|Primary Inspiration Rare
|Primary Monkeys have 14% more pierce, and have increased attack range
|-
|-
|Primary Precision Common
|Primary Precision Common
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*'''Bloon Encounters''' — Takes the player to a game of ''Bloons TD 6''.
*'''Bloon Encounters''' — Takes the player to a game of ''Bloons TD 6''.
*'''Mini Games''' — Optional challenges that require the player to beat a goal to earn rewards, such as scoring in [[Race]] mode, [[Boss Rush]], "Endurance Races", and Least Cash.<ref name="47.0-preview"/>
*'''Mini Games''' — Optional challenges that require the player to beat a goal to earn rewards, such as scoring in [[Race]] mode, [[Boss Rush]], "Endurance Races", and Least Cash.<ref name="47.0-preview"/>
*'''Mini Boss''' — Optional [[Boss Challenge]]s that require the player to beat a goal to earn rewards. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled.
*'''Mini Boss''' — Optional [[Boss Challenge]]s that require the player to beat a goal to earn rewards. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players do not lose a heart if they fail to achieve a goal score.
*'''Loot Chests''' — Gives the player a set of Artifacts to choose one of.
*'''Loot Chests''' — Gives the player a set of Artifacts to choose one of.
*'''Legendary Augment Tiles''' — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them.
*'''Legendary Augment Tiles''' — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them.

Revision as of 05:10, 2 February 2025

The subject of this article is in development or has yet to release and may change dramatically over time.
This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date.
Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps. Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!
— Rogue Legends | Coming Soon to Bloons TD 6![1]
Rogue Legends promotional image

Rogue Legends (or Rogue Legend)[2] is an upcoming paid DLC expansion for Bloons TD 6.[3] It is a "BTD rogue-lite adventure"[4] and the first of a series of DLC campaigns called Legends.[3] In a Rogue Legends campaign, the player navigates a monkey on a grid with different types of tiles,[5] encountering Bloons and uncovering towers and enhancements to add to their Party.[6] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called artifacts to clear all the rounds. The campaign is split across five stages, each ending with a special Stage Boss tile.

Rogue Legends will release in version 47.0[3] and will cost USD$9.99.[1] It will involve a Quest titled Rogue Legends Preview that gives "a glimpse of the Rogue Legends campaign",[7] and a unique music track. Purchasing the DLC will unlock exclusive cosmetic items, and more can be unlocked through gameplay.[8]

Gameplay

The player begins a Rogue Legends campaign by selecting a Hero or Hero Skin, which determines the player's starter party. The player cannot place towers and powers freely and can only use their Insta Monkeys, which cost cash to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.[1] Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses.

On each stage, the player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a Red Bloon). Completing encounters earns items called tokens (represented by an icon of Geraldo's head) that can be used to trade with merchants. The player has five hearts (separate from lives) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.[1] Defeating the Final Boss tile of the stage progresses to the next stage. There are five stages in total, and there are over 10 unique stage layouts that can appear.[8]

Bloon Encounters feature a unique "Rogue Bloons" round set.[8] Encounters start with 10 rounds and the default challenge rule modifiers. After each encounter cleared, all future encounters gain 3 rounds and +5% Bloon speed, MOAB health, and Ceramic health. During Bloon Encounters, the player can earn items called Boosts, which only last for the rest of the encounter.

After defeating Stage 5, the player can unlock CHIMPS mode,[6] which allows the player to play a campaign endlessly.[8]

Parties

Parties are a set consisting of a Hero, Insta Monkeys, and artifacts. Each Hero has a unique starter party that includes two Insta Monkeys and one hero artifact, and Hero Skins have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.

Hero Insta Monkeys Artifact
Cyber Quincy Cyber Quincy 0-0-2 Dartling Gunner Insta Monkey 0-0-2 Dartling Gunner 1-0-0 Sniper Monkey Insta Monkey 1-0-0 Sniper Monkey Cold Steel Common
Quincy Quincy 0-0-3 Dart Monkey Insta Monkey 0-0-3 Dart Monkey 0-0-3 Boomerang Monkey Insta Monkey 0-0-3 Boomerang Monkey Splody Darts Common
Wolfpack Quincy Wolfpack Quincy 0-2-0 Beast Handler Insta Monkeyy 0-2-0 Beast Handler 0-0-1 Druid Insta Monkey 0-0-1 Druid Cornered Beasts
Gwendolin Gwendolin 1-1-0 Tack Shooter Insta Monkey 1-1-0 Tack Shooter 0-2-0 Wizard Monkey Insta Monkey 0-2-0 Wizard Monkey Flaming Hot Punch-A-Rang Common
Scientist Gwendolin Scientist Gwendolin 2-0-0 Alchemist Insta Monkey 2-0-0 Alchemist 0-1-0 Engineer Monkey Insta Monkey 0-1-0 Engineer Monkey Frosted Tips Common
Striker Jones Striker Jones 0-1-0 Ninja Monkey Insta Monkey 0-1-0 Ninja Monkey 0-2-0 Mortar Monkey Insta Monkey 0-2-0 Mortar Monkey To be determined
Obyn Greenfoot Obyn Greenfoot 0-0-0 Druid Insta Monkey 0-0-0 Druid 0-0-3 Druid Insta Monkey 0-0-3 Druid To be determined
Ocean Guardian Ocean Guardian 2-0-0 Mermonkey Insta Monkey 2-0-0 Mermonkey 2-0-0 Beast Handler Insta Monkey 2-0-0 Beast Handler To be determined
Captain Churchill Captain Churchill 0-0-1 Dart Monkey Insta Monkey 0-0-1 Dart Monkey 0-0-2 Dartling Gunner Insta Monkey 0-0-2 Dartling Gunner To be determined
Sentai Churchill Sentai Churchill 1-0-0 Monkey Ace Insta Monkey 1-0-0 Monkey Ace 2-0-0 Engineer Monkey Insta Monkey 2-0-0 Engineer Monkey To be determined
Sleigh Churchill 2-0-0 Ice Monkey Insta Monkey 2-0-0 Ice Monkey 1-0-0 Mortar Monkey Insta Monkey 1-0-0 Mortar Monkey To be determined
Sushi Bento 0-0-3 Banana Farm Insta Monkey 0-0-3 Banana Farm 0-0-0 Dart Monkey Insta Monkey 0-0-0 Dart Monkey Mighty Mulligan Rare
Fusty the Snowman Fusty the Snowman 2-0-0 Ice Monkey Insta Monkey 2-0-0 Ice Monkey 0-2-0 Mermonkey Insta Monkey 0-2-0 Mermonkey To be determined
Pat Fusty Pat Fusty 0-2-0 Tack Shooter Insta Monkey 0-2-0 Tack Shooter 2-0-0 Spike Factory Insta Monkey 2-0-0 Spike Factory To be determined
Kaiju Pat Kaiju Pat 0-2-0 Beast Handler Insta Monkeyy 0-2-0 Beast Handler 0-1-0 Ninja Monkey Insta Monkey 0-2-0 Ninja Monkey To be determined
Ezili Ezili 0-0-0 Dart Monkey Insta Monkey 0-0-0 Dart Monkey 2-0-0 Wizard Monkey Insta Monkey 2-0-0 Wizard Monkey To be determined
Galaxili Galaxili 0-0-2 Boomerang Monkey Insta Monkey 0-0-3 Boomerang Monkey 0-0-2 Mortar Monkey Insta Monkey 0-0-2 Mortar Monkey To be determined
Etienne Etienne 1-0-0 Engineer Monkey Insta Monkey 1-0-0 Engineer Monkey 0-0-2 Heli Pilot Insta Monkey 0-0-2 Heli Pilot To be determined
Sauda Sauda 0-2-0 Tack Shooter Insta Monkey 0-2-0 Tack Shooter 0-0-2 Glue Gunner Insta Monkey 0-0-2 Glue Gunner To be determined
Jiangshi Sauda Jiangshi Sauda 0-0-2 Wizard Monkey Insta Monkey 0-0-2 Wizard Monkey 0-2-0 Ice Monkey Insta Monkey 0-2-0 Ice Monkey Home Brew Alchemy Common
Rosalia Rosalia 1-0-0 Sniper Monkey Insta Monkey 1-0-0 Sniper Monkey 0-0-0 Super Monkey Insta Monkey 0-0-0 Super Monkey To be determined
Tinkerfairy 1-0-0 Druid Insta Monkey 1-0-0 Druid 0-0-0 Heli Pilot Insta Monkey 0-0-0 Heli Pilot To be determined

Artifacts

Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.[6] They appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact[8] to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.

Name Description
Abundant Choices Legendary Get 2 extra choices when picking a Boost, Artifact, or new Monkey
Ability Stacking Rare Ability cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except Psi
Absolute Ability Common Monkeys attack 10% slower, but ability cooldowns are 15% faster
Absolute Ability Legendary Monkeys attack 10% slower, but ability cooldowns are 30% faster
Alchemic Engineering Common Tier 3 and higher Engineers have pierce reduced 60%, but convert Bloons to Gold. Adds a 0-1-1 Engineer to your party.
Alchemic Engineering Legendary Tier 3 and higher Engineers convert Bloons to Gold. Adds a 0-0-2 Engineer to your party.
BB Gatling Gun Common Main attack damage of Monkeys is reduced to 80% but attack reload time is reduced 20%
Bouncing Projectiles Legendary All projectiles will bounce off blocking objects and projectiles travel 40% further
Cats Meow Rare Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round
Ceramic Chunker Common Primary Monkeys deal 2 bonus damage to Ceramic Bloons
Ceramic Chunker Rare Primary Monkeys deal 3 bonus damage to Ceramic Bloons
Ceramic Chunker Legendary Primary Monkeys deal 6 bonus damage to Ceramic Bloons
Cold Steel Common Military Monkeys tier 3 or higher have a 5% chance to freeze Bloons when they hit.
Cold Steel Rare Military Monkeys tier 3 or higher have a 10% chance to freeze Bloons when they hit.
Cornered Beasts Common Beast Handlers tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 25%). Adds a 0-1-1 Beast Handler to your Party
Corrosive Torp-E-Darts Rare Tier 3 and higher Monkey Subs glue Bloons with Liquifier[sic] acid for a short time. Adds a 0-2-1 Monkey Sub to your Party
Critical Impact Common Tier 3 and higher Mortars have a 1 in 10 chance to Crit for 250% damage. Adds a 1-1-0 Mortar to your Party
Dazing Frostburn Common Ice Monkeys attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party
Divine Intervention Common Super Monkeys and Adora have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
Divine Intervention Rare Super Monkeys and Adora have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
Divine Intervention Legendary Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
Dream Teams Common Monkey Subs, Ninja Monkeys, Druids, Wizards, and Beast Handlers have faster attack speed and ability cooldowns, and 25% more range.
Enchanted Rebuttal Rare Magic Monkeys push Bloons back even more on hit
Esoteric Elementalist Common Wizard Monkeys have a 20% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 1-0-1 Wizard Monkey to your Party
Esoteric Elementalist Rare Wizard Monkeys have a 30% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 2-0-1 Wizard Monkey to your Party
Essence Of Blastapopoulos Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources
Essence Of Bloonarius All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce
Essence Of Dreadbloon All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons
Essence Of Vortex Tier 5 Monkeys and Level 20 Heroes knock back MOAB-Class Bloons on hit, and 10% chance to blow back regular Bloons
Explosive Economics Common When Support Monkeys are sold, an Area of Effect explosion deals 50 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash
Fata Morgana Common Mermonkey range, pierce, projectile lifespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party
Flaming Hot Punch-A-Rang Common Red Hot Rangs have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party
Follow Me Common Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
Follow Me Common Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
Follow Me Legendary Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
Frosted Tips Common Dart Monkey pierce and range increased 15%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 1-1-0 Dart Monkey to your Party
Frosted Tips Rare Dart Monkey pierce and range increased 20%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party
Full Broadside Common Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown speed increased 35%. Adds a 1-1-0 Buccaneer to your Party
Full Broadside Rare Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 50%. Adds a 1-2-0 Buccaneer to your Party
Full Broadside Legendary Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party
Growing Steady Common Druids attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party
Heightened Perception Rare Primary Monkeys attack range increased 55%. Projectile speed reduced 50%
Heightened Perception Legendary Primary Monkeys attack range increased 75%. Projectile speed reduced 50%
High Impact Glue Common Glue Gunner projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party
Home Brew Alchemy Common Alchemist attack reload time and ability cooldowns are reduced 20% with a 1 in 20 chance to Crit for 50x damage. Adds a 1-0-1 Alchemist to your Party
Intelligence Agent Common Heroes give Monkey Intelligence Bureau buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100%
Just Like Magic Common Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons
Mighty Mulligan Rare Provides 2 Artifact Selection reroll opportunity after beating a reward tile
Mighty Mulligan Legendary Provides 3 Artifact Selection reroll opportunity after beating a reward tile
One Shot Common Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party
One Shot Rare Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party
Pops Fired Common When a Bloon on fire is popped, it explodes. Hits up to 2 nearby Bloons
Portability Common Grants 1 Portable Lake and Pontoon per tile
Slipped On The Peel Common Benjamin and the Banana Farms slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party
Slow And Steady Common For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100%
Slower Is Harder Common All projectile speed is reduced 35%, but damage increased by 15%
Slower Is Harder Rare All projectile speed is reduced 35%, but damage increased by 20%
Spirit of Adventure Rare Hero end of round XP increased 60% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10%
Splody Darts Common Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons
Splody Darts Legendary Dart based Monkeys' projectiles explode when they expire, dealing 9 damage to nearby Bloons
Squadron Together Strong Common Military Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive
Starting Strong Common For the first 20s of each round, Monkeys attack 15% faster
Support Specialist Rare Support Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15%
Swelling Spikes Common Spike factories attack half as fast, but have 115% more pierce. Adds a 1-0-1 Spike Factory to your Party
Swelling Spikes Rare Spike factories attack half as fast, but have 120% more pierce. Adds a 2-0-1 Spike Factory to your Party
Swiftest To Business Common Ninja Monkeys tier 4 or higher have 15% faster projectile speed, and attack reload and ability cooldown time reduced 15%. Adds a 1-0-1 Ninja Monkey to your Party
Sticky Situation Common Primary Monkeys deal 1.5x damage to glued Bloons
Sticky Situation Rare Primary Monkeys deal 1.75x damage to glued Bloons
The Unspoken Heroes Common Support Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%.
Too Many Cooks Rare Military Monkeys attack reload time is reduced by 30%. Attack reload time increased by 5% for each Military Monkey placed
Trick Shot A-Tacks Common Tack Shooter projectiles rebound off obstacles. Range and projectile lifespan increased 50%. Adds a 1-1-0 Tack Shooter to your Party
Tit For Tat Common All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys
Unification Common Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20%
Unification Rare Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10%
Wacky Wibbly Wavey Common Heli Pilot attack reload time is reduced 20% and fire in a wackey wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party
Wacky Wibbly Wavey Rare Heli Pilot attack reload time is reduced 25% and fire in a wackey wiggly pattern. Adds a 2-1-0 Heli Pilot to your Party
Zig Then Zag Common All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster

Boosts

Boosts are temporary items that can be bought with cash during an encounter, these are obtained every 3 rounds on Bloon Encounters, at the start of a Mini-Boss and every 5 'pops' afterwards and after triggering a Skull during a Final Boss fight. When buying a boost, the player can choose one of three items, or spend cash to reroll them with the first being free and, after that, the cost increases $300 per roll ($300, $600, $900 and so on). Boosts can be Insta Monkeys, Powers (including the Cave Monkey and Portable Lake), or artifacts. Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of Monkey Money.[6]

Name Description
All Tower Inspiration Common All Monkeys have 5% more pierce, and have increased attack range
All Tower Precision Common Increases all Monkeys damage 8%, and shot spread reduced 5%
All Tower Precision Rare Increases all Monkeys damage 10%, and shot spread reduced 7%
All Tower Quickening Common Reduces all Monkeys attack reload and ability cooldown 5%, and projectiles travel 10% faster
All Tower Quickening Rare Reduces all Monkeys attack reload and ability cooldown 7%, and projectiles travel 13% faster
Magic Inspiration Common Magic Monkeys have 10% more pierce, and have increased attack range
Magic Inspiration Rare Magic Monkeys have 14% more pierce, and have increased attack range
Magic Precision Common Increases Magic Monkey damage by 15%, and reduces shot spread 10%
Magic Quickening Common Reduces Magic Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster
Magic Quickening Rare Reduces Magic Monkeys attack reload and ability cooldown 15%, and projectiles travel 25% faster
Military Inspiration Common Military Monkeys have 10% more pierce, and have increased attack range
Military Precision Common Increases Military Monkey damage by 15% and reduces shot spread 10%
Military Quickening Common Reduces Military Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster
Primary Inspiration Common Primary Monkeys have 10% more pierce, and have increased attack range
Primary Inspiration Rare Primary Monkeys have 14% more pierce, and have increased attack range
Primary Precision Common Increases Primary Monkey damage by 15% and reduces shot spread 10%
Primary Quickening Common Reduces Primary Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster
Support Inspiration Common Support Monkeys have 10% more pierce, and have increased attack range
Support Inspiration Rare Support Monkeys have 14% more pierce, and have increased attack range
Support Precision Common Increases Support Monkey damage by 15%, and reduces shot spread 10%
Support Precision Rare Increases Support Monkey damage by 20%, and reduces shot spread 15%
Support Quickening Common Reduces Support Monkeys attack speed and ability cooldown 10%, and projectiles travel 20% faster
Support Quickening Rare Reduces Support Monkeys attack speed and ability cooldown 15%, and projectiles travel 25% faster

Tiles

  • Spawn Points — The starting position of the player, represented by a tent. On some stages, the player can choose from multiple spawn points.
  • Bloon Encounters — Takes the player to a game of Bloons TD 6.
  • Mini Games — Optional challenges that require the player to beat a goal to earn rewards, such as scoring in Race mode, Boss Rush, "Endurance Races", and Least Cash.[8]
  • Mini Boss — Optional Boss Challenges that require the player to beat a goal to earn rewards. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players do not lose a heart if they fail to achieve a goal score.
  • Loot Chests — Gives the player a set of Artifacts to choose one of.
  • Legendary Augment Tiles — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them.
  • Merchants — Allows the player to trade Artifacts and tokens for different Artifacts.
  • Log Bridges — Allows the player to cross water tiles.
  • Camp Fires[sic] — Allows the player to choose one of four benefits:
    • Recruit: "Befriend a new Monkey to add to your Party."
    • Mentor: "Mentor one of your monkeys to make it stronger." Allows the player to permanently increase the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
    • Enhance: "Study an Artifact to increase its strength"
    • Heal: "Taking a short nap can restore some health" (restores two hearts)
  • Final Boss — A final battle against a Boss Bloon. Defeating it progresses to the next stage.

Development

"Legends" were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[9]

Version 44.0

More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".

Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure.
— Update notes for version 44.0[4]

Version 45.0

The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.

Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC.
— Update notes for version 45.0[10]

Version 46.0

The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.

Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February.
— Update notes for version 46.0[3]

Version 47.0

The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[8]

Screenshots

Stages

Assets

Video

References

  1. 1.0 1.1 1.2 1.3 "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
  2. "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  3. 3.0 3.1 3.2 3.3 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  4. 4.0 4.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  5. "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
  6. 6.0 6.1 6.2 6.3 "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
  7. "Hey guys, anyone know what this is?". Reddit. Retrieved Tue, 14 Jan 2025.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 "Bloons TD 6 v47.0 - Update Preview!". Reddit. Retrieved Thu, 30 Jan 2025.
  9. "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  10. "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
  11. "BTD6 Legends loading...". Reddit. Retrieved Tue, 14 Jan 2025.