One Monkey Army: Difference between revisions

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'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus benefitting from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]], double damage to ''all'' Bloons, and double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 5 towers if their hero level is above 5, meaning they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]], which seems to be a bug. As a trade-off, Heroes earn 90% less XP (including from [[Battlefield Commission]]), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} (without affecting [[damage over time]]). Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them. This can be mitigated in several ways:
'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus benefitting from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]], double damage to ''all'' Bloons, and double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 5 towers if their hero level is above 5, meaning they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]], which seems to be a bug.
 
As a trade-off, Heroes earn 90% less XP (including from [[Battlefield Commission]]) and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s, [[power]]s, [[Beast Handler (BTD6)|Beast Handler]]s of any tier, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them.
 
==Strategy==
* Using a [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
* Using a [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
** Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
** Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
** The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise.
** The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise.
** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards.
** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards.
* Monkeys with knockback such as Super Monkey will still knock back bloons.


==In other languages==
==In other languages==