Beast Handler (BTD6): Difference between revisions
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Each upgrade path unlocks a different type of Beast, and each upgrade tier replaces that Beast with a stronger version. Higher tier Beasts have more Beast Power by default and a higher Beast Power cap. The tier 5 upgrade can only be purchased if the Beast has three other tier 4 Beasts merged with it. Each type of Beast behaves differently: | Each upgrade path unlocks a different type of Beast, and each upgrade tier replaces that Beast with a stronger version. Higher tier Beasts have more Beast Power by default and a higher Beast Power cap. The tier 5 upgrade can only be purchased if the Beast has three other tier 4 Beasts merged with it. Each type of Beast behaves differently: | ||
*The first path unlocks an aquatic Beast that attacks by leaping at nearby Bloons and dealing damage on contact. At higher tiers, it can knock Bloons backwards and can grab stronger Bloons and drag them into the water to insta-kill them. It can be placed and relocated to anywhere on [[water]] within range of the Beast Handler or any Beast Handlers it is merged with. This path can only be accessed if the Beast Handler has any water within its range. | *The first path unlocks an aquatic Beast that attacks by leaping at nearby Bloons and dealing damage on contact. At higher tiers, it can knock Bloons backwards and can grab stronger Bloons and drag them into the water to insta-kill them. It can be placed and relocated to anywhere on [[water]] within range of the Beast Handler or any Beast Handlers it is merged with. This path can only be accessed if the Beast Handler has any water within its range, excluding range modifiers. | ||
*The second path unlocks a theropod Beast that scratches or bites Bloons within its short range. It can be placed and relocated to anywhere on [[land]] within range of the Beast Handler or any Beast Handlers it is merged with. At higher tiers, the Beast gains an [[Activated Ability]] that damages and stuns Bloons within an area. This path is always accessible. | *The second path unlocks a theropod Beast that scratches or bites Bloons within its short range. It can be placed and relocated to anywhere on [[land]] within range of the Beast Handler or any Beast Handlers it is merged with. At higher tiers, the Beast gains an [[Activated Ability]] that damages and stuns Bloons within an area. This path is always accessible. | ||
*The third path unlocks an avian Beast that flies around pecking at Bloons. If any Bloons are past a specific point on the track, it can also grab those Bloons and drag them back to that point. It can target Bloons within range of the Beast Handler or any Beast Handlers it is merged with, and the drop-off point can be set to any part of the track within the same area. This path can only be accessed if the Beast Handler has any track within its range. | *The third path unlocks an avian Beast that flies around pecking at Bloons. If any Bloons are past a specific point on the track, it can also grab those Bloons and drag them back to that point. It can target Bloons within range of the Beast Handler or any Beast Handlers it is merged with, and the drop-off point can be set to any part of the track within the same area. This path can only be accessed if the Beast Handler has any track within its range, excluding range modifiers. | ||
==Mechanics== | ==Mechanics== | ||