Blooncyclopedia:Sandbox

Revision as of 06:57, 21 January 2026 by Qwertyxp2000 (talk | contribs) (dumping it here so I can reference the table easier when mentioning relic stack or not)

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List of Relics

Icon Text Notes
  Starting Stash
Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)
Bonus +$250 starting cash doesn't stack with multiple of itself.
  Extra Empowered
Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles)
Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4.
  Box of Chocolates
Start each game with 100 extra lives
Stacks additively.
  Box of Monkey
Start each game with one free Monkey costing $400 or less for unmodified initial placement
Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower).
  Marching Boots
In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game
Stacks additively.
  Hero Boost
Heroes earn XP 20% faster in each game
Stacks multiplicatively.
  Bigger Bloon Sabotage
All MOAB-class Bloons spawn with 15% less health and move at 95% speed
Stacks multiplicatively.
  Rounding Up
Earn +$25 at the end of every round
Bonus +$25 cash at end of round does not stack.
  Mana Bulwark
Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles)
Stacks additively.
  Regeneration
Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round
Stacks additively.
  Restoration
Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round
Max extra lives value (+150) does not stack, but the life restoring does additively.
  Durable Shots
All projectiles have +25% pierce
Stacks multiplicatively.
  Alchemist Touch
All attacks can pop Lead Bloons
Provides no additional benefit when stacked.
  Deep Heat
All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers.
Towers that cannot target frozen Bloons (such as Ice Monkeys without Re-Freeze) still ignore frozen Bloons when this Relic is used.
  Sharpsplosion
All attacks can pop Black Bloons
Provides no additional benefit when stacked.
  Royal Treatment
All attacks can pop Purple Bloons
Provides no additional benefit when stacked.
  Hard Baked
All attacks do +1 damage to Ceramic Bloons
Stacks additively.
  Fortifried
All attacks do +3 damage to Fortified Bloons
Stacks additively.
  MOAB-Clash
All attacks do +2 damage to MOAB-class Bloons
Stacks additively.
  Camo-flogged
All attacks do +3 damage to Camo Bloons
Stacks additively.
  Broken Heart
All attacks do +5 damage to Regrow Bloons
Stacks additively.
  Going the Distance
All Monkeys gain +30% range and their projectiles gain +30% lifespan
Stacks multiplicatively.
  Heartless
Regrow Bloons regeneration is disabled
Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively.
  Flint Tips
Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total)
Does not stack.
  Abilitized
All Activated Ability cooldowns for all Monkeys reduced 10%
Stacks multiplicatively.
  Air and Sea
Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5%
Stacks multiplicatively.
  El Dorado
All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1)
Does not stack.
  Camo Trap
Grants the use of 1 Camo Trap Powerup per game
Stacks additively.
  Thrive
Grants the use of 2 Thrive Powerups per game
Stacks additively.
  SMS
Grants the use of 2 SMS per game
Stacks additively.
  Monkey Boost
Grants the use of 2 Monkey Boosts per game
Stacks additively.
  Road Spikes
Grants 10 stacks of Road Spikes per game
Stacks additively.
  MOAB Mine
Grants the use of 1 MOAB Mine Powerup per game
Stacks additively.
  Glue Trap
Grants the use of 2 Glue Trap Powerups per game
Stacks additively.
  Techbot
Grants the use of 1 Tech Bot Powerup per game
Stacks additively.
  Primary Primates
Reduces cost of all Primary Monkeys by 8%
Shop relic exclusive, and cannot stack as a result.
  Military Monkeys
Reduces cost of all Military Monkeys by 8%
Shop relic exclusive, and cannot stack as a result.
  Magic Monkeys
Reduces cost of all Magic Monkeys by 8%
Shop relic exclusive, and cannot stack as a result.
  Support Simians
Reduces cost of all Support Monkeys by 10%
Shop relic exclusive, and cannot stack as a result.
  Monkey Tycoon
Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4%
Shop relic exclusive, and cannot stack as a result.

Unused content

Icon Text Notes
  Open Season
Attack any Tile on the map
  Monkey Shield
For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
  Monkey Shield Mark 2
For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
  Monkey Shield Mark 3
For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage.
  Psi Vision
See full details for all Tiles on the map


currently theres a bug where this displays rows from upgrades you cant combine, like bullseye and dartnado

Big Bloon Bounty

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).

Smart Stakes

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).

Sun God

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).

Ice Bolts

Lua error in Module:BATTD_costs at line 160: attempt to index field '?' (a nil value).