Amelia's Adventure

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Amelia's Adventure is an Adventure in Bloons Card Storm. It is split into two campaigns: the Prologue, which is unlocked by completing the Tutorial in The Basics, and Amelia the Amazing!, which can only be unlocked by purchasing the Amelia Adventure or Amelia Mega Bundle from the Store.

The levels in this Adventure have modifiers that benefit the AI opponent. Additionally, the AI opponent's decks do not always follow the same card restrictions as player-made decks. Some of the opponents' decks have:

  • More than 40 cards
  • More than three copies of a single card
  • Cards exclusive to other Heroes
  • Cards that cannot start out in a deck (Undead Bloon, Undead MOAB, etc)

Prologue

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The editor who added this notice elaborates: summarize this campaign and its story

Battle 1

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Battle 2

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Battle 3

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Rewards

  • Universal Tokens 500

Dialogue

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Amelia the Amazing!

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The editor who added this notice elaborates: missing the three branches

Amelia the Amazing! is the second part of the campaign. It can only be unlocked by purchasing the Amelia Adventure or Amelia Mega Bundle from the Store. There are 16 levels in the campaign: four levels are required on all playthoughs, then there are three branches, each with four levels. Only one branch can be chosen per playthough.

Some levels require the player to select a card that adds a permanent modifier to all future levels of the campaign. The player chooses from four cards, which are drawn randomly out of a set of 14 cards, each of which has a predetermined icon and effect. Initially, the effects themselves are not shown to the player until after they have been selected. Upon completing a full playthough of the campaign, the effects of all cards the player chose on that run are permanently revealed in all future runs, and the order of cards is reshuffled. If the player restarts the campaign without completing a full run, the cards' effects are not revealed and their order remains the same.

Icon Effect
White card with two coins Opponent starts with +??? economy.
White card with a fist Opponent's Bloons enter play with +50 Health and +1 delay.
Red card with a bubble Opponent starts with ??? Shield.
Red card with a monkey's face with swirls for eyes Opponent's Bloons cost 1 less.
White card with a Bloon and a coin Opponent's Monkeys cost 1 less.
White card with a Monkey's face and a coin Your Monkeys take an extra turn to reload.
White card with two Bloontonium gems Opponent gains double Bloontonium from playing Bloons.
Red card with two stars Opponent's hero powers are twice as strong.
White card with a skull Opponent starts with a Necromancer in play.
Red card with a flame Opponent starts with a Wizard Monkey in play.
White card with a cross Opponent will revive to full health when reaching 0.
White card with two Bloons Opponent steals every 2nd Bloon you play.
Red card with four coins Opponent starts with 4 gold.
Red card with a top hat Opponent starts with full Bloontonium.

Act 1

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Act 2

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Rewards

  • Universal Tokens 1,000

Act 3

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Act 4

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Rewards

  • Universal Tokens 1,000

Magician path

Magician Act 1

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Magician Act 2

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Rewards

  • Magic Monkey Tokens 2,000

Magician Act 3

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Magician Act 4

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Rewards

  • Universal Tokens 2,000